godot-psd-training/UI/JJTC/JJTC_Right_Rotate.gd

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GDScript3
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extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func test_enter():
var mouse_position = get_global_mouse_position()
return self.get_rect().has_point(to_local(mouse_position))
func _input(event):
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if self.visible == false:
return
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if event is InputEventMouseMotion:
var flag1 = test_enter()
if flag1:
self.modulate = Color(0, 1, 1, 1)
else:
self.modulate = Color(1, 1, 1, 1)
# 鼠标在移动,可以在这里检查鼠标是否进入了当前节点的区域
if event is InputEventMouseButton and event.pressed:
# 如果鼠标在Sprite2D上点击则处理事件
var flag2 = test_enter()
if flag2 and event.button_index == MOUSE_BUTTON_LEFT:
# 处理点击事件
#self.modulate = Color(0, 1, 1, 1);$".."
$"..".allClickJJTCSignal.emit('JJTCRightRotate',$"..")
if !$"..".allowHandle :
return
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$"../PanelContainer/VBoxContainer/MarginContainer/JJTC_Box".jjtc_state = $"../PanelContainer/VBoxContainer/MarginContainer/JJTC_Box".JJTC_STATE.OPEN
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$"../JJTC_Button".show()
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$"../JJTC_Box_Voice".play()
$"../JJTC_Key".hide()
self.hide()
$"../JJTC_Left_Rotate".hide()
$"../Close_Click_Area".show()
$"../JJTC_Button".show()