2024-04-12 11:06:25 +08:00
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extends Node3D
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2024-04-17 15:26:37 +08:00
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##屏蔽门
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class_name ScreenDoor
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2024-04-12 11:06:25 +08:00
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@onready var left_animation_player: AnimationPlayer = $LeftAnimationPlayer
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@onready var right_animation_player: AnimationPlayer = $RightAnimationPlayer
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2024-04-17 15:26:37 +08:00
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signal clickLcbSignal(screenDoor)
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2024-04-12 15:01:34 +08:00
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## 屏蔽门的状态枚举
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2024-04-12 11:06:25 +08:00
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enum Screen_Door_STATE{
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idle = 0,
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open = 1,# 开门
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close = 2,# 关门
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}
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2024-04-12 15:01:34 +08:00
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##屏蔽门的状态
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2024-04-12 11:06:25 +08:00
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@onready var screenDoorState : Screen_Door_STATE = Screen_Door_STATE.idle :
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set(value):
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if screenDoorState != value:
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screenDoorState = value
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if screenDoorState == Screen_Door_STATE.open :
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left_animation_player.play("leftOpen")
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right_animation_player.play("rightOpen")
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elif screenDoorState == Screen_Door_STATE.close :
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left_animation_player.play("leftClose")
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right_animation_player.play("rightClose")
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2024-04-12 16:55:38 +08:00
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##打开屏蔽门
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2024-04-12 15:01:34 +08:00
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func openScreenDoor ()-> void:
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screenDoorState=Screen_Door_STATE.open
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##关闭屏蔽门
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func closeScreenDoor ()-> void:
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screenDoorState=Screen_Door_STATE.close
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2024-04-12 11:06:25 +08:00
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var count=0
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func _process(delta: float) -> void:
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count+=1
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if count>150 and count<360:
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screenDoorState=Screen_Door_STATE.open
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elif count>540 and count<720 :
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if self.name != "screenDoor2" and self.name != "screenDoor4":
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screenDoorState=Screen_Door_STATE.close
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elif count>720 and count<1000 :
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if self.name == "screenDoor2":
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screenDoorState=Screen_Door_STATE.close
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elif count>2000 :
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count=0
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2024-04-12 15:01:34 +08:00
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