godot-psd-training/UI/CameraSwitch/StaionHallA.gd

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GDScript3
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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func initButton():
$HBoxContainer/AExitGate.set_pressed_no_signal(true)
$HBoxContainer/ALowerStepSwitch.set_pressed_no_signal(false)
$HBoxContainer/ATVM.set_pressed_no_signal(false)
$HBoxContainer/AInboundGate.set_pressed_no_signal(false)
$HBoxContainer/AUpperStep.set_pressed_no_signal(false)
$HBoxContainer/ALowerStep.set_pressed_no_signal(false)
$HBoxContainer/AGangway.set_pressed_no_signal(false)
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func _on_back_pressed():
$"..".back('StaionHall')
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func _on_a_gangway_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.AGangway)
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func _on_a_lower_step_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.ALowerStep)
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func _on_a_upper_step_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.AUpperStep)
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func _on_a_exit_gate_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.AExitGate)
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func _on_a_inbound_gate_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.AInboundGate)
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func _on_atvm_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.ATVM)
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func _on_a_lower_step_switch_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.ALowerStep)