godot-psd-training/UI/CameraSwitch/aPassageway.gd

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GDScript3
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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func initButton():
$HBoxContainer/AEntrance.set_pressed_no_signal(true)
$HBoxContainer/StationHallAExit.set_pressed_no_signal(false)
$HBoxContainer/APassage.set_pressed_no_signal(false)
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func _on_back_pressed():
$"..".back()
func _on_station_hall_a_exit_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.StationHallAExit)
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func _on_a_entrance_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.AEntrance)
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func _on_a_passage_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.APassage)