2024-04-16 09:46:51 +08:00
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extends Sprite2D
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2024-04-15 14:54:06 +08:00
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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2024-04-16 09:46:51 +08:00
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func test_enter():
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var mouse_position = get_global_mouse_position()
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return self.get_rect().has_point(to_local(mouse_position))
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2024-04-15 14:54:06 +08:00
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2024-04-16 09:46:51 +08:00
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func _input(event):
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if event is InputEventMouseMotion:
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var flag1 = test_enter()
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if flag1:
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self.modulate = Color(0, 1, 1, 1)
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else:
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self.modulate = Color(1, 1, 1, 1)
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# 鼠标在移动,可以在这里检查鼠标是否进入了当前节点的区域
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if event is InputEventMouseButton and event.pressed:
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# 如果鼠标在Sprite2D上点击,则处理事件
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var flag2 = test_enter()
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if flag2 and event.button_index == MOUSE_BUTTON_LEFT:
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# 处理点击事件
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#self.modulate = Color(0, 1, 1, 1);$".."
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print("Sprite2D clicked!")
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if $"..".knob_state == $"..".KNOB_STATE.AUTO:
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$"../LCBRotateAnimation".play("AutoToClose")
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$"..".change_knob_state($"..".KNOB_STATE.CLOSE)
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elif $"..".knob_state == $"..".KNOB_STATE.ISOLATE:
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$"../LCBRotateAnimation".play("IsolateToAuto")
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$"..".change_knob_state($"..".KNOB_STATE.AUTO)
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elif $"..".knob_state == $"..".KNOB_STATE.CLOSE:
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$"../LCBRotateAnimation".play("CloseToOpen")
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$"..".change_knob_state($"..".KNOB_STATE.OPEN)
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