godot-psd-training/UI/psl/psl_window.gd

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extends Window
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func _on_psl_click_signal() -> void:
self.show()
$"../stationKeys".onShowWindow(StationKeyWindow.WindowType.PSL)
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if !$"../stationKeys".hsjcKeyVisible() :
hideInterlockReleaseSwitchHandleKey()
if !$"../stationKeys".pslKeyVisible() :
hidePSLAllowHandleKey()
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func _on_close_requested():
self.hide()
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$"../stationKeys".hide()
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##点击按钮或钥匙
func onHandleSignal(openLight: bool, keySwitch: Variant) -> void:
print(openLight,keySwitch,666)
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func shouPSLAllowHandleKey():
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$MarginContainer/GridContainer/PSLAllow.shouHandleKey()
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func hidePSLAllowHandleKey():
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$MarginContainer/GridContainer/PSLAllow.hideHandleKey()
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func shouInterlockReleaseSwitchHandleKey():
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$MarginContainer/GridContainer/InterlockReleaseSwitch.shouHandleKey()
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func hideInterlockReleaseSwitchHandleKey():
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$MarginContainer/GridContainer/InterlockReleaseSwitch.hideHandleKey()
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func remove_key(keyName: Variant) -> void:
var name = ''
if keyName == 'PSLAllow' :
name = 'PSL_Key'
elif keyName == 'InterlockReleaseSwitch' :
name = 'HSJC_Key'
$"../stationKeys".showKeyAfterRemoveKey(name)
##打开钥匙盒相关
func _on_open_key_window_gui_input(event: InputEvent) -> void:
if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT:
$"../stationKeys".onShowWindow(StationKeyWindow.WindowType.PSL)
func _on_open_key_window_mouse_entered() -> void:
$openKeyWindow.set_default_cursor_shape(Control.CursorShape.CURSOR_POINTING_HAND)
func _on_open_key_window_mouse_exited() -> void:
$openKeyWindow.set_default_cursor_shape(Control.CursorShape.CURSOR_ARROW)