godot-psd-training/sceen/platform/gate/gateDoor.gd

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extends Node3D
##闸机门
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class_name GateDoor
@onready var left_animation_player: AnimationPlayer = $LeftAnimationPlayer
@onready var right_animation_player: AnimationPlayer = $RightAnimationPlayer
## 闸机门的状态枚举
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enum Gate_Door_STATE{
opening,# 正在开门
open,#开到位
closeing,#正在关门
close,# 关到位
}
##闸机门的状态
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@onready var gateDoorState : Gate_Door_STATE = Gate_Door_STATE.close :
set(value):
if gateDoorState != value:
gateDoorState = value
if gateDoorState == Gate_Door_STATE.open :
left_animation_player.play("leftOpen")
right_animation_player.play("rightOpen")
elif gateDoorState == Gate_Door_STATE.close :
left_animation_player.play("leftClose")
right_animation_player.play("rightClose")
##打开闸机门
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func openGateDoor ()-> void:
if gateDoorState == Gate_Door_STATE.close :
gateDoorState = Gate_Door_STATE.open
##关闭闸机门
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func closeGateDoor ()-> void:
if gateDoorState == Gate_Door_STATE.open :
gateDoorState=Gate_Door_STATE.close
var waitPeopleCount = 0
func _on_area_3d_area_entered(area: Area3D) -> void:
var peopleWalkFollow = area.get_parent().get_parent()
if peopleWalkFollow is PlayerPathFollow :
waitPeopleCount += 1
openGateDoor()
func _on_area_3d_area_exited(area: Area3D) -> void:
var peopleWalkFollow = area.get_parent().get_parent()
if peopleWalkFollow is PlayerPathFollow :
waitPeopleCount -= 1
if waitPeopleCount==0 :
closeGateDoor()