godot-psd-training/trainings/trainingManyCloseDoorFault/trainingManyCloseDoorFault.gd

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GDScript3
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extends Node
## 实训名称
@export var trainingName: String = "实训"
## 场景描述
@export var trainingDesc: String = "场景描述"
var stepOperation = []
var handleStep = [
{
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"stepName": "步骤一站务员手指上行2号、3号故障门门头灯。站务员口呼多门关门故障。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "多门关门故障。"
},
{
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"stepName": "步骤二站务员用对讲机汇报值班员值班员上行多门关门故障操作PSL互锁解除发车。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班员上行多门关门故障操作PSL互锁解除发车。"
},
{
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"stepName": "值班员回复:收到。",
"stepOperation": [],
"next": false,
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
"checkVoice": "",
},
{
"stepName": "步骤三:站务员用对讲机汇报值班站长:值班站长,上行多门关门故障,请派人看护故障站台门。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班站长,上行多门关门故障,请派人看护故障站台门。"
},
{
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"stepName": "值班站长(机器人)自动回复:收到。",
"stepOperation": [],
"next": false,
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
"checkVoice": "",
},
{
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"stepName": "步骤四站务员使用互锁解除发车将上行PSL互锁解除开关钥匙旋转至互锁解除位互锁解除指示灯点亮并保持互锁解除位。",
"stepOperation": ["PSL","HSJC_Key","confirmUseKey","InterlockReleaseSwitchRightRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
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"stepName": "步骤五:确认列车车尾超过站台安全门端门。站务员口呼:列车已发出。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "列车已发出。"
},
{
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"stepName": "步骤六站务员松开上行PSL互锁解除开关钥匙并取出钥匙互锁解除指示灯熄灭。",
"stepOperation": ["InterlockReleaseSwitchLeftRotate","removeHSJCKeyOfWindowPsl"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
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"stepName": "步骤七站务员用两套LCB钥匙分别将2号、3号故障门LCB转至“关门”位置。",
"stepOperation": ["LCB2","LCB_Key2","confirmUseKey","LCB2RightRotate","LCB3","LCB_Key3","confirmUseKey","LCB3RightRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
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"stepName": "步骤八:确认故障门关闭。站务员口呼:关门成功。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "关门成功。"
},
{
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"stepName": "系统提示“维修人员通知现场故障已修复",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/trainingTotalPlatformDoorFault/gzmyxf.mp3",
"stepTip": false,
},
{
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"stepName": "步骤九:站务员口呼:故障门处置完毕。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "故障门处置完毕。"
},
{
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"stepName": "步骤十站务员用LCB钥匙将2号故障门LCB转至“自动”位置并取出钥匙。",
"stepOperation": ["LCB2","LCB2LeftRotate","removeKeyOfWindowLCB2"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
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"stepName": "步骤十一站务员用LCB钥匙将3号故障门LCB转至“自动”位置并取出钥匙。",
"stepOperation": ["LCB3","LCB3LeftRotate","removeKeyOfWindowLCB3"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
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"stepName": "步骤十二:站务员用对讲机汇报值班员、值班站长:值班员、值班站长,上行多门故障已处理完毕。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班员、值班站长,上行多门故障已处理完毕。"
},
{
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"stepName": "值班员回复:收到。值班站长(机器人)自动回复:收到。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "实训已完成!",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "",
},
]
## 步骤操作执行index
var stepOperationIndex = 0
## 步骤执行index
var handleStepIndex = 0
func _ready():
$TrainingDescDialog.title = trainingName
$TrainingDescDialog.updateSceneDesc(trainingDesc)
$TrainingDescDialog.grab_focus()
stepOperationIndex = 0
handleStepIndex = 0
func _on_training_desc_dialog_start_training():
$total.trainComeAndOpenScreenDoor()
$total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2,TotalScene.ScreenDoor_name.screenDoor3])
func nextStep():
if handleStepIndex < handleStep.size():
var step = handleStep[handleStepIndex]
handleStepIndex = handleStepIndex + 1
if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(step.stepName)
if step.stepOperation.size() > 0:
initStepOperation()
if step.next == true:
$StepTimer.connect("timeout", nextStep)
$StepTimer.start()
if step.checkVoice:
await $VoiceCommunication.speech_record_check(step.checkVoice)
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if step.stepName != "步骤八:确认故障门关闭。站务员口呼:关门成功。":
nextStep()
else :
$maintainerTimer.start()
if step.play:
var sound = load(step.playPath)
await $VoiceCommunication.play_reply(sound)
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if step.stepName != "系统提示“维修人员通知现场故障已修复":
nextStep()
if step.stepName == "实训已完成!":
$total.trainLeave()
func setOperationNodeAndTip():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
func initStepOperation():
stepOperation = handleStep[handleStepIndex-1].stepOperation
stepOperationIndex = 0
setOperationNodeAndTip()
##与站台交互点击信号
func _on_total_current_click_check_signal(isCorrect):
if isCorrect:
if $total.currentClickNode == 'InterlockReleaseSwitchRightRotate' :
$total.trainLeave(true)
stepOperationIndex = stepOperationIndex + 1
$StepJudgment.hideError()
if stepOperationIndex < stepOperation.size():
setOperationNodeAndTip()
elif $total.currentClickNode != 'LCB3RightRotate' :
$TrainTip.setTrainingTip('')
nextStep()
else :
$TrainTip.setTrainingTip('')
else:
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepJudgment.showError()
##开门信号
func _on_total_screen_door_open_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor1" :
$CloseScreenDoorTimer.start()
##关门信号
func _on_total_screen_door_close_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor1" or screenDoor.name == "screenDoor3":
nextStep()
func _on_close_screen_door_timer_timeout() -> void:
$total.closeScreenDoor()
func _on_fault_tip_dialog_comfirm_signal() -> void:
nextStep()
func _on_maintainer_timer_timeout() -> void:
nextStep()
$FaultTipDialog.show()
func _on_confirm_dialog_two_cancel():
get_tree().paused = false
func _on_confirm_dialog_two_confirm():
get_tree().paused = false
get_tree().reload_current_scene()