godot-psd-training/sceen/platform/TextureRect.gd

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2024-04-23 18:06:31 +08:00
extends TextureRect
var unlockImg = preload("res://Assets/jjtc/jjtc_unlock.png");
var lockImg = preload("res://Assets/jjtc/jjtc_lock.png");
# Called when the node enters the scene tree for the first time.
func _ready():
self.texture = lockImg;
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
## 状态枚举
enum JJTC_STATE{
OPEN,# 开门
CLOSE,# 关门
}
@onready var jjtc_state : JJTC_STATE = JJTC_STATE.CLOSE :
set(value):
jjtc_state = value
if jjtc_state==JJTC_STATE.OPEN:
self.texture = unlockImg;
elif jjtc_state==JJTC_STATE.CLOSE:
self.texture = lockImg;
func _on_texture_rect_gui_input(event):
if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT && jjtc_state == JJTC_STATE.CLOSE:
jjtc_state = JJTC_STATE.OPEN
$"../../../TextureRect".hide()
$"../../../JJLC_Right_Rotate".hide()
$"../../../JJLC_Left_Rotate".hide()
#elif jjtc_state == JJTC_STATE.OPEN:
#jjtc_state = JJTC_STATE.CLOSE
pass