2024-05-07 18:06:54 +08:00
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extends Node
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## 实训名称
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "场景描述"
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var stepOperation = []
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var handleStep = [
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{
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"stepName": "发现故障 步骤一:站务员手指:上行3号门门头灯。步骤二:站务员口呼:上行3号门门头灯不亮,开门故障。",
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"stepOperation": [],
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"next": false,
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"waitTime": 3,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "上行3号门门头灯不亮,开门故障。"
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},
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{
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"stepName": "现场处置 步骤一:站务员用对讲机汇报值班员:值班员,上行3号门开门故障,使用LCB开启站台门。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "值班员,上行3号门开门故障,使用LCB开启站台门。",
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"play": false,
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"playPath": "",
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"stepTip": true,
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},
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{
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"stepName": "步骤二:值班员回复:收到。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "",
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"stepTip": false,
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},
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{
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"stepName": "步骤三:站务员用LCB打开3号故障门:用 LCB钥匙(1号)将故障门(3号门)的LCB转至“开门”位置。",
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"stepOperation": ["LCB3","LCB_Key1","confirmUseKey","LCB3RightRotate","LCB3RightRotate"],
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"next": false,
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"checkVoice": "",
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"play": false,
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"playPath": "",
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"stepTip": true,
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},
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{
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"stepName": "步骤四:站台门打开后,站务员口呼:请有序下车。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "请有序下车。",
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"play": false,
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"playPath": "",
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"stepTip": true,
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},
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{
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"stepName": "步骤五:站务员用LCB关闭3号故障门:停站时间到,乘客乘降完毕后,用 LCB钥匙(1号)将故障门(3号门)的LCB转至“关门”位置。",
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"stepOperation": ["LCB3LeftRotate"],
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"next": false,
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"checkVoice": "",
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"play": false,
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"playPath": "",
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"stepTip": true,
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},
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{
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"stepName": "步骤六:站务员口呼:故障门处置完毕。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "故障门处置完毕。",
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"play": false,
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"playPath": "",
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"stepTip": true,
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},
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{
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"stepName": "步骤七:列车出清站台后,站务员用 LCB钥匙(1号)将故障门(3号门)的LCB转至“自动”位置,取出钥匙。",
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"stepOperation": ["LCB3LeftRotate","removeKeyOfWindowLCB3"],
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"next": false,
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"checkVoice": "",
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"play": false,
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"playPath": "",
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"stepTip": true,
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},
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{
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"stepName": "步骤八:站务员用对讲机汇报值班员:值班员,上行3号门故障已处理完毕。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "值班员,上行3号门故障已处理完毕。",
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"play": false,
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"playPath": "",
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"stepTip": true,
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},
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{
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"stepName": "步骤九:值班员回复:收到。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "",
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"stepTip": false,
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},
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]
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## 步骤操作执行index
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var stepOperationIndex = 0
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## 步骤执行index
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var handleStepIndex = 0
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func _ready():
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$TrainingDescDialog.title = trainingName
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$TrainingDescDialog.updateSceneDesc(trainingDesc)
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$TrainingDescDialog.grab_focus()
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stepOperationIndex = 0
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handleStepIndex = 0
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func _on_training_desc_dialog_start_training():
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$total.trainComeAndOpenScreenDoor()
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$total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3])
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func nextStep():
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if handleStepIndex < handleStep.size():
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var step = handleStep[handleStepIndex]
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handleStepIndex = handleStepIndex + 1
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if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(step.stepName)
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if step.stepOperation.size() > 0:
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initStepOperation()
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if step.next == true:
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$StepTimer.connect("timeout", nextStep)
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$StepTimer.start()
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if step.checkVoice:
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await $VoiceCommunication.speech_record_check(step.checkVoice)
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if step.stepName == "步骤四:站台门打开后,站务员口呼:请有序下车。":
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$DepartTimer.connect("timeout", closeScreenDoor)
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$DepartTimer.start()
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else :
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nextStep()
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if step.play:
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var sound = load(step.playPath)
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await $VoiceCommunication.play_reply(sound)
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nextStep()
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func setOperationNodeAndTip():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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func initStepOperation():
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stepOperation = handleStep[handleStepIndex-1].stepOperation
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stepOperationIndex = 0
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setOperationNodeAndTip()
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##与站台交互点击信号
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func _on_total_current_click_check_signal(isCorrect):
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if $total.currentClickNode == 'removeKeyOfWindowLCB3' :
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nextStep()
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if isCorrect:
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stepOperationIndex = stepOperationIndex + 1
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$StepJudgment.hideError()
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if stepOperationIndex < stepOperation.size():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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else:
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$TrainTip.setTrainingTip('')
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else:
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepJudgment.showError()
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##开门信号
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func _on_total_screen_door_open_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1":
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handleStepIndex = 0
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nextStep()
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elif screenDoor.name == "screenDoor3":
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handleStepIndex = 4
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nextStep()
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##关门信号
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func _on_total_screen_door_close_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor3":
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$total.trainLeave()
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handleStepIndex = 6
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nextStep()
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elif screenDoor.name == "screenDoor1":
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handleStepIndex = 5
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nextStep()
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##待解决
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func _on_voice_communication_speech_recognition_successed123() -> void:
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if handleStepIndex == 0 :
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nextStep()
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elif handleStepIndex == 3 :
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nextStep()
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elif handleStepIndex == 5 :
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nextStep()
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func closeScreenDoor():
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$total.closeScreenDoor()
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func _on_confirm_dialog_two_cancel():
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get_tree().paused = false
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func _on_confirm_dialog_two_confirm():
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get_tree().paused = false
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get_tree().reload_current_scene()
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