godot-psd-training/UI/CameraSwitch/CameraSwitchUi.gd

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GDScript3
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func switchCamera(camera):
$"..".switchCamera(camera)
func uiChange(ui):
if ui == 'APassageway':
$CameraSwitch.hide()
$aPassageway.show()
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$aPassageway.initButton()
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elif ui == 'BPassageway':
$CameraSwitch.hide()
$bPassageway.show()
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$bPassageway.initButton()
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elif ui == 'CPassageway':
$CameraSwitch.hide()
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$CPassageway.show()
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$CPassageway.initButton()
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elif ui == 'DPassageway':
$CameraSwitch.hide()
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$DPassageWay.show()
$DPassageWay.initButton()
elif ui == 'VehicleControlRoom':
$CameraSwitch.hide()
$VehicleControlRoom.show()
$VehicleControlRoom.initButton()
elif ui == 'StaionHallA':
$CameraSwitch.hide()
$StaionHallA.show()
$StaionHallA.initButton()
elif ui == 'StaionHallB':
$CameraSwitch.hide()
$StationHallB.show()
$StationHallB.initButton()
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func back():
$CameraSwitch.show()
$aPassageway.hide()
$bPassageway.hide()
$CPassageway.hide()
$DPassageWay.hide()
$StaionHallA.hide()
$StationHallB.hide()
$VehicleControlRoom.hide()