godot-psd-training/UI/psl/light_model.tscn

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[gd_scene load_steps=5 format=3 uid="uid://p7uurq4exr6q"]
[ext_resource type="Texture2D" uid="uid://7aq7b45v8ubb" path="res://Assets/psl/按钮背景.png" id="1_f8f24"]
[ext_resource type="Script" path="res://UI/psl/light_model.gd" id="1_na6l0"]
[ext_resource type="Texture2D" uid="uid://ba266bheb3xrt" path="res://Assets/psl/指示灯_绿.png" id="2_3l74d"]
[ext_resource type="Texture2D" uid="uid://c3b0oum7t4qp4" path="res://Assets/psl/指示灯亮_绿.png" id="3_s43bg"]
[node name="LightModel" type="VBoxContainer"]
script = ExtResource("1_na6l0")
[node name="Light" type="TextureRect" parent="."]
layout_mode = 2
focus_mode = 2
texture = ExtResource("1_f8f24")
[node name="closeLight" type="Sprite2D" parent="Light"]
position = Vector2(64, 119)
scale = Vector2(0.8, 0.8)
texture = ExtResource("2_3l74d")
[node name="openLight" type="Sprite2D" parent="Light"]
visible = false
position = Vector2(64, 119)
scale = Vector2(0.8, 0.8)
texture = ExtResource("3_s43bg")
[node name="MarginContainer" type="MarginContainer" parent="Light"]
layout_mode = 0
offset_right = 104.0
offset_bottom = 110.0
theme_override_constants/margin_left = 24
theme_override_constants/margin_top = -38
[node name="Label" type="Label" parent="Light/MarginContainer"]
modulate = Color(0.00392157, 0, 0, 1)
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "灯"
horizontal_alignment = 1
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autowrap_mode = 1