godot-psd-training/trainings/trainTip.gd

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1.3 KiB
GDScript3
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extends Window
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# Called when the node enters the scene tree for the first time.
func _ready():
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self.hide()
self.transparent_bg = true
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pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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var right_theme_resource = load("res://training_tip_right.tres")
var left_theme_resource = load("res://training_tip_left.tres")
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func setTrainingTip(text):
$PanelContainer/Label.text = text
if text!= '':
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self.show()
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var position = computed_position()
self.position = position
self.size = self.get_contents_minimum_size()
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else:
self.hide()
func _on_panel_container_resized():
if $PanelContainer/Label.text != "":
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var cp = computed_position()
if self.position.x != cp.x or self.position.y != cp.y:
self.position = cp
self.size = self.get_contents_minimum_size()
func computed_position():
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var position = $"../total".allClickEquipmentPostion($"..".stepOperation[$"..".stepOperationIndex])
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if position.x - $PanelContainer.size.x < 0:
position.x = position.x - 10
position.y = position.y + 10
$PanelContainer.theme = right_theme_resource
else:
position.x = position.x - $PanelContainer.size.x + 10
position.y = position.y - $PanelContainer.size.y - 10
$PanelContainer.theme = left_theme_resource
return position