28 lines
886 B
GDScript3
28 lines
886 B
GDScript3
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extends Sprite2D
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@onready var open_light: Sprite2D = $"../../Light/openLight"
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func test_enter():
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var mouse_position = get_global_mouse_position()
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return self.get_rect().has_point(to_local(mouse_position))
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func _input(event):
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if event is InputEventMouseMotion:
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var flag1 = test_enter()
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if flag1:
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self.modulate = Color(0, 1, 1, 1)
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else:
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self.modulate = Color(1, 1, 1, 1)
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# 鼠标在移动,可以在这里检查鼠标是否进入了当前节点的区域
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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# 如果鼠标在Sprite2D上点击,则处理事件
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var flag2 = test_enter()
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if flag2:
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$"../..".clickKeySwitchSignal.emit(false,$"../..")
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if !$"../..".allowHandle :
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return
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$"../Key".rotation=-PI/6
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$"../Keyhole".rotation=-PI/6
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open_light.visible = false
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$"../AudioStreamPlayer".play()
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