godot-psd-training/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=3 format=3 uid="uid://b4m2yc5k0re6f"]
[sub_resource type="AudioEffectRecord" id="AudioEffectRecord_bjx8q"]
resource_name = "Record"
[sub_resource type="AudioEffectCapture" id="AudioEffectCapture_fxogc"]
resource_name = "Capture"
buffer_length = 1.0
[resource]
bus/1/name = &"Record"
bus/1/solo = false
bus/1/mute = true
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectRecord_bjx8q")
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource("AudioEffectCapture_fxogc")
bus/1/effect/1/enabled = true