godot-psd-training/UI/CameraSwitch/CameraSwitchUi.gd

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GDScript3
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2024-06-17 19:49:24 +08:00
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func switchCamera(camera):
$"..".switchCamera(camera)
func uiChange(ui):
if ui == 'APassageway':
$CameraSwitch.hide()
$aPassageway.show()
elif ui == 'BPassageway':
$CameraSwitch.hide()
$bPassageway.show()
elif ui == 'CPassageway':
$CameraSwitch.hide()
$cPassageway.show()
elif ui == 'DPassageway':
$CameraSwitch.hide()
$dPassageway.show()