godot-psd-training/UI/CameraSwitch/cameraSwitch.gd

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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
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## 照相机名字的枚举
enum Camera_name{
VehicleControlRoom,#车控室
StationHall,#站厅
UpPlatform,#上行站台
#DownPlatform,#下行站台
#APassageway,#A出入口
#BPassageway,#B出入口
#CPassageway,#C出入口
#DPassageway,#D出入口
#StaionHallA,#站厅A端
#StationHallB,#站厅B端
#StationHallAExit,#站厅A出口
#AEntrance,#A入口
#APassage,#A口通道
#StationHallBExit,#站厅B出口
#BEntrance,#B入口
#BPassage,#B口通道
#StationHallCExit,#站厅C出口
#CEntrance,#C入口
#CBPassage,#C口通道
#StationHallDExit,#站厅D出口
#DEntrance,#D入口
#DBPassage,#D口通道
#ALowerStepSwitch,#A端扶梯下部开关
#ATVM,#A端TVM
#AInboundGate,#A端进站闸机
#AExitGate,#A端出站闸机
#AUpperStep,#A端扶梯上部
#ALowerStep,#A端扶梯下部
#AGangway,#A端站厅步梯口
#BLowerStepSwitch,#B端扶梯下部开关
#BTVM,#B端TVM
#BInboundGate,#B端进站闸机
#BExitGate,#B端出站闸机
#BUpperStep,#B端扶梯上部
#BLowerStep,#B端扶梯下部
#BGangway,#B端站厅步梯口
#SparePartsCabinet,#备品柜
#PartsArea,#备品区
}
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func switchCamera(camera):
$"..".switchCamera(camera)
func _on_vehicle_control_room_pressed():
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switchCamera(Camera_name.VehicleControlRoom)
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func _on_station_hall_pressed():
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switchCamera(Camera_name.StationHall)
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func _on_up_platform_pressed():
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switchCamera(Camera_name.UpPlatform)
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func _on_down_platform_pressed():
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#switchCamera(Camera_name.DownPlatform)
pass
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func _on_a_passageway_pressed():
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$"..".uiChange('APassageway')
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func _on_b_passageway_pressed():
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$"..".uiChange('BPassageway')
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func _on_c_passageway_pressed():
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$"..".uiChange('CPassageway')
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func _on_d_passageway_pressed():
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$"..".uiChange('DPassageway')
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func _on_staion_hall_a_pressed():
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#switchCamera($"..".Camera_name.StaionHallA)
pass
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func _on_station_hall_b_pressed():
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#switchCamera($"..".Camera_name.StationHallB)
pass