godot-psd-training/UI/JJTC/jjlc.gd

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GDScript3
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extends Window
##是否允许操作
var allowHandle :bool = true
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func _on_jjtc_click_jjtc_signal():
allClickJJTCSignal.emit('JJTC',$".")
if !allowHandle :
return
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self.show()
$"../stationKeys".onShowWindow(StationKeyWindow.WindowType.JJTC)
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func _on_close_requested():
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$"../stationKeys".hide()
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self.hide() # Replace with function body.
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func _on_station_keys_gui_input(event):
if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT:
$"../stationKeys".onShowWindow(StationKeyWindow.WindowType.JJTC)
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func shouJJTCKey():
$JJTC_Key.show()
$JJTC_Right_Rotate.show()
$JJTC_Left_Rotate.show()
func _on_jjtc_button_gui_input(event):
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if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT:
allClickJJTCSignal.emit('JJTCButton',$".")
if !allowHandle :
return
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$JJTC_Button_Click.play()
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func _on_jjtc_button_mouse_entered():
$JJTC_Button.set_default_cursor_shape(Control.CursorShape.CURSOR_POINTING_HAND)
func _on_jjtc_button_mouse_exited():
$PanelContainer/VBoxContainer/MarginContainer/JJTC_Box.set_default_cursor_shape(Control.CursorShape.CURSOR_ARROW)
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func pullOutKey():
$"../stationKeys".showKeyAfterRemoveKey('JJTC_Key')
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##所有LCB点击操作汇总
signal allClickJJTCSignal(equipmentName:String,equipmentInfo)