godot-psd-training/sceen/platform/PSL_Area3D.gd

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GDScript3
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2024-04-22 15:32:19 +08:00
extends Area3D
@onready var mouse_over = false
func _input(event):
if event is InputEventMouseButton and event.pressed:
if mouse_over and event.button_index == MOUSE_BUTTON_LEFT:
$"../..".clickLPslSignal.emit()
func _on_mouse_entered() -> void:
mouse_over = true
Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
func _on_mouse_exited() -> void:
mouse_over = false
Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)