godot-psd-training/UI/CameraSwitch/aPassageway.gd

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GDScript3
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2024-06-18 08:45:49 +08:00
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_back_pressed():
$"..".back()
func _on_station_hall_a_exit_pressed():
pass # Replace with function body.
func _on_a_entrance_pressed():
pass # Replace with function body.
func _on_a_passage_pressed():
pass # Replace with function body.