godot-psd-training/sceen/platform/lcb.tscn

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2024-04-22 10:57:46 +08:00
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blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_5y5yp")
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[sub_resource type="ViewportTexture" id="ViewportTexture_k6str"]
viewport_path = NodePath("SubViewport")
[node name="LCB" type="Node3D"]
script = ExtResource("1_rsitc")
[node name="LCB_body" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75579, 2.92652, -7.30781)
mesh = SubResource("ArrayMesh_fu045")
skeleton = NodePath("")
[node name="LCB_Area3D" type="Area3D" parent="LCB_body"]
transform = Transform3D(0.207, 0, 0, 0, 0.125, 0, 0, 0, 0.205, 0, 0.00459647, 0)
script = ExtResource("1_uby1l")
[node name="CollisionShape3D" type="CollisionShape3D" parent="LCB_body/LCB_Area3D"]
shape = SubResource("BoxShape3D_ajatj")
[node name="SubViewport" type="SubViewport" parent="."]
size = Vector2i(64, 32)
[node name="ColorRect" type="ColorRect" parent="SubViewport"]
offset_right = 64.0
offset_bottom = 32.0
color = Color(0, 0.0901961, 1, 1)
[node name="Label" type="Label" parent="SubViewport"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 32
text = "LCB"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.256, 0, 0, 0, 0.256, 0, 0, 0, 0.256, -2.756, 2.939, -7.265)
texture = SubResource("ViewportTexture_k6str")
[connection signal="mouse_entered" from="LCB_body/LCB_Area3D" to="LCB_body/LCB_Area3D" method="_on_mouse_entered"]
[connection signal="mouse_exited" from="LCB_body/LCB_Area3D" to="LCB_body/LCB_Area3D" method="_on_mouse_exited"]