godot-psd-training/UI/station_keys/station_keys_window.gd

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GDScript3
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extends Window
var current_focus: CanvasItem
func _on_key_focus_entered(node):
current_focus = node
print("node : ", current_focus.name, " focus")
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func _on_button_pressed():
if current_focus == null:
print("请选择钥匙")
else:
print("使用钥匙:", current_focus.name)
current_focus.hide_key()
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$AudioStreamPlayer.play()
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if(current_focus.name.contains('LCB')):
$"../LCB".shouHandleKey()
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$"../LCB".grab_focus()
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elif (current_focus.name.contains('PSL')):
$"../psl".shouPSLAllowHandleKey()
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$"../psl".grab_focus()
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elif (current_focus.name.contains('HSJC')):
$"../psl".shouInterlockReleaseSwitchHandleKey()
$"../psl".grab_focus()
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func _on_close_requested():
self.hide()
func _on_show_button_pressed():
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print('on_show_button_pressed');
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self.show()
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func shouAllKeys():
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make_node_visible($PanelContainer/VBoxContainer/GridContainer)
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func make_node_visible(node: Node):
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node.visible = true
node.modulate.a = 255
for child in node.get_children():
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make_node_visible(child)
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