godot-psd-training/sceen/platform/LCB_Area3D.gd

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GDScript3
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extends Area3D
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func _on_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
$"../..".clickLcbSignal.emit()
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func _on_mouse_entered() -> void:
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
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func _on_mouse_exited() -> void:
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)