godot-psd-training/sceen/train/train.gd

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GDScript3
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extends Node3D
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##车
class_name Train
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@onready var train_animation_player: AnimationPlayer = $"../trainAnimationPlayer"
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## 车的类型枚举
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enum TrainType{
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four = 2,# 4编组
six = 4,#6编组
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}
@export var trainType:TrainType = TrainType.four
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## 车的状态枚举
enum Train_STATE{
come,# 进站
comeAndStop,# 进站且停稳
leave,# 出站
}
##车的状态
@onready var trainState : Train_STATE = Train_STATE.leave :
set(value):
if trainState != value:
trainState = value
if trainState == Train_STATE.come :
train_animation_player.play("trainCome")
elif trainState == Train_STATE.leave :
train_animation_player.play("trainLeave")
##进站停车
func trainCome ()-> void:
trainState=Train_STATE.come
##出站
func trainLeave ()-> void:
trainState=Train_STATE.leave
func _on_train_animation_player_animation_finished(anim_name: StringName) -> void:
if anim_name == 'trainCome' :
trainState = Train_STATE.comeAndStop
var leftTrainDoorALL = []
##开左侧车门
func openLeftTrainDoorALL ()-> void:
for child in leftTrainDoorALL:
child.openTrainDoor()
##关左侧车门
func closeLeftTrainDoorALL ()-> void:
for child in leftTrainDoorALL:
child.closeTrainDoor()
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func _ready() -> void:
var trainDoor_scene = preload("res://sceen/train/trainDoor.tscn")
var lasttrainDoorPosX = -4.385
for i in range(1, (trainType+2)*4+1):
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##左侧有动画的车门
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var trainDoorInstance = trainDoor_scene.instantiate()
add_child(trainDoorInstance)
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leftTrainDoorALL.append(trainDoorInstance)
trainDoorInstance.connect("trainDoorOpenSignal",Callable($"..","emitTrainDoorOpenSignal"))
trainDoorInstance.connect("trainDoorCloseSignal",Callable($"..","emitTrainDoorCloseSignal"))
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if i % 4 ==1 and i != 1:
trainDoorInstance.position.x=lasttrainDoorPosX+6.104
else:
trainDoorInstance.position.x=lasttrainDoorPosX+4.385
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##右侧无动画的车门
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if i>1:
var copyNoMoveDoor = $NoMoveDoor.duplicate()
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add_child(copyNoMoveDoor)
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copyNoMoveDoor.position.x = lasttrainDoorPosX
lasttrainDoorPosX = trainDoorInstance.position.x
trainDoorInstance.name = 'trainDoor{0}'.format([i])
for i in range(1, trainType):
var copyTrainBody = $TrainBody.duplicate()
$".".add_child(copyTrainBody)
copyTrainBody.position.x=19.259*(i+1)
$TrainHeadH.position.x += 19.259*(trainType-1)