godot-psd-training/UI/JJTC/jjlc.gd

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2024-04-26 15:14:40 +08:00
extends Window
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_jjtc_click_jjtc_signal():
self.show()
$"../stationKeys".show()
$"../stationKeys".shouAllKeys()
pass # Replace with function body.
func _on_close_requested():
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$"../stationKeys".hide()
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self.hide() # Replace with function body.
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func _on_station_keys_gui_input(event):
if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT:
$"../stationKeys".show()
$"../stationKeys".shouAllKeys()
func shouJJTCKey():
$JJTC_Key.show()
$JJTC_Right_Rotate.show()
$JJTC_Left_Rotate.show()
func _on_jjtc_button_gui_input(event):
print('jjtc button 按下')
pass # Replace with function body.
func _on_jjtc_button_mouse_entered():
$JJTC_Button.set_default_cursor_shape(Control.CursorShape.CURSOR_POINTING_HAND)
func _on_jjtc_button_mouse_exited():
$PanelContainer/VBoxContainer/MarginContainer/JJTC_Box.set_default_cursor_shape(Control.CursorShape.CURSOR_ARROW)