人物排队bug修复(潜在的排队后不走)
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@ -65,3 +65,15 @@ func _on_area_3d_area_exited(area: Area3D) -> void:
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AreaExit.emit(area)
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if currentExerciseType == Exercise_type.navigation and area.is_in_group('needStopWalk') :
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goToTarget()
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var frontPeople = 0
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func _on_people_front_area_3d_area_entered(area: Area3D) -> void:
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var peopleWalkFollow = area.get_parent().get_parent()
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if ( area.is_in_group('player') and peopleWalkFollow.id != self.get_parent().id ) or area.is_in_group('needStopWalk') :
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frontPeople += 1
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func _on_people_front_area_3d_area_exited(area: Area3D) -> void:
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var peopleWalkFollow = area.get_parent().get_parent()
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if ( area.is_in_group('player') and peopleWalkFollow.id != self.get_parent().id ) or area.is_in_group('needStopWalk') :
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frontPeople -= 1
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@ -16,7 +16,7 @@ var generateArea = 'A'
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var speed:float = 1
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#生成时候的id
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var id = 0
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var id = '0A'
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##设置路线点坐标
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func setPathPoints(points : Array,angle :Vector3 = Vector3()) -> void:
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@ -52,7 +52,7 @@ func _on_path_follow_timer_timeout() -> void:
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func _on_player_area_enter(area: Area3D) -> void:
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if player.currentExerciseType == player.Exercise_type.pathFollow and (area.is_in_group('needStopWalk') or area.is_in_group('player')):
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if player.currentExerciseType == player.Exercise_type.pathFollow and (area.is_in_group('needStopWalk') or area.is_in_group('player') ) and player.frontPeople == 1 :
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peopleStopWalk()
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var waitTimeWalkAgain = 0.2
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://c6noskjp3ks4p"]
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[gd_scene load_steps=8 format=3 uid="uid://c6noskjp3ks4p"]
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[ext_resource type="Script" path="res://sceen/people/Player.gd" id="1_pursd"]
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[ext_resource type="PackedScene" uid="uid://ql5aokids4f6" path="res://sceen/people/people.tscn" id="2_ggqm4"]
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@ -9,6 +9,9 @@
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_n25t3"]
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radius = 0.4
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[sub_resource type="BoxShape3D" id="BoxShape3D_ywkfy"]
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size = Vector3(0.113147, 0.145019, 0.102899)
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_pursd")
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@ -45,6 +48,15 @@ height = 2.0
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[node name="NavigationTimer" type="Timer" parent="."]
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wait_time = 0.05
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[node name="PeopleFrontArea3D" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00255, -0.378363)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PeopleFrontArea3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00299683, -0.0159907, 0.00346985)
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shape = SubResource("BoxShape3D_ywkfy")
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[connection signal="area_entered" from="Area3D" to="." method="_on_area_3d_area_entered"]
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[connection signal="area_exited" from="Area3D" to="." method="_on_area_3d_area_exited"]
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[connection signal="timeout" from="NavigationTimer" to="." method="_on_navigation_timer_timeout"]
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[connection signal="area_entered" from="PeopleFrontArea3D" to="." method="_on_people_front_area_3d_area_entered"]
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[connection signal="area_exited" from="PeopleFrontArea3D" to="." method="_on_people_front_area_3d_area_exited"]
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File diff suppressed because one or more lines are too long
@ -1,12 +1,12 @@
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extends Node3D
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##车门
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##闸机门
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class_name GateDoor
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@onready var left_animation_player: AnimationPlayer = $LeftAnimationPlayer
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@onready var right_animation_player: AnimationPlayer = $RightAnimationPlayer
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## 车门的状态枚举
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## 闸机门的状态枚举
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enum Gate_Door_STATE{
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opening,# 正在开门
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open,#开到位
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@ -14,7 +14,7 @@ enum Gate_Door_STATE{
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close,# 关到位
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}
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##车门的状态
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##闸机门的状态
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@onready var gateDoorState : Gate_Door_STATE = Gate_Door_STATE.close :
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set(value):
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if gateDoorState != value:
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@ -27,13 +27,28 @@ enum Gate_Door_STATE{
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right_animation_player.play("rightClose")
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##打开车门
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##打开闸机门
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func openGateDoor ()-> void:
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if gateDoorState == Gate_Door_STATE.close :
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gateDoorState = Gate_Door_STATE.open
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##关闭车门
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##关闭闸机门
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func closeGateDoor ()-> void:
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if gateDoorState == Gate_Door_STATE.open :
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gateDoorState=Gate_Door_STATE.close
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var waitPeopleCount = 0
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func _on_area_3d_area_entered(area: Area3D) -> void:
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var peopleWalkFollow = area.get_parent().get_parent()
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if peopleWalkFollow is PlayerPathFollow :
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waitPeopleCount += 1
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openGateDoor()
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func _on_area_3d_area_exited(area: Area3D) -> void:
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var peopleWalkFollow = area.get_parent().get_parent()
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if peopleWalkFollow is PlayerPathFollow :
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waitPeopleCount -= 1
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if waitPeopleCount==0 :
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closeGateDoor()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=3 uid="uid://c0368j6203bj8"]
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[gd_scene load_steps=17 format=3 uid="uid://c0368j6203bj8"]
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[ext_resource type="Script" path="res://sceen/platform/gate/gateDoor.gd" id="1_b8ekv"]
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[ext_resource type="Texture2D" uid="uid://dwjh85d7n6c6d" path="res://Model/trainingLargePassengerFlow/textures/DKL_zhaji.jpg" id="1_uqk0r"]
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@ -90,12 +90,12 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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"values": [Vector3(0, 0, -0.0872665)]
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}
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[sub_resource type="Animation" id="Animation_hyiee"]
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resource_name = "leftClose"
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length = 0.8
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -103,7 +103,7 @@ tracks/0/path = NodePath("left:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.8),
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0.506145), Vector3(0, 0, -0.0872665)]
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@ -111,7 +111,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_0sy4u"]
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resource_name = "leftOpen"
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length = 0.8
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -119,7 +119,7 @@ tracks/0/path = NodePath("left:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.8),
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.0872665), Vector3(0, 0, 0.506145)]
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@ -144,12 +144,12 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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"values": [Vector3(0, 0, 0.0872665)]
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}
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[sub_resource type="Animation" id="Animation_60d8m"]
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resource_name = "rightClose"
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length = 0.8
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -157,7 +157,7 @@ tracks/0/path = NodePath("right:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.8),
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.506145), Vector3(0, 0, 0.0872665)]
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@ -165,7 +165,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_oxrhd"]
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resource_name = "rightOpen"
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length = 0.8
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -173,7 +173,7 @@ tracks/0/path = NodePath("right:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.8),
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0.0872665), Vector3(0, 0, -0.506145)]
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@ -186,17 +186,20 @@ _data = {
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"rightOpen": SubResource("Animation_oxrhd")
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_qkt18"]
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size = Vector3(0.754211, 0.91748, 0.72006)
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[node name="GateDoor" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, 0)
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script = ExtResource("1_b8ekv")
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[node name="left" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 0, 0)
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transform = Transform3D(0.996195, 0.0871557, 0, -0.0871557, 0.996195, 0, 0, 0, 1, -0.3, 0, 0)
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mesh = SubResource("ArrayMesh_rgh8h")
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skeleton = NodePath("")
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[node name="right" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 0, 0)
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transform = Transform3D(0.996195, -0.0871557, 0, 0.0871557, 0.996195, 0, 0, 0, 1, 0.3, 0, 0)
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mesh = SubResource("ArrayMesh_eyu4m")
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skeleton = NodePath("")
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@ -209,3 +212,12 @@ libraries = {
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libraries = {
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"": SubResource("AnimationLibrary_ppdod")
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}
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[node name="Area3D" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000457764, 0.0412598, 0.376033)
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shape = SubResource("BoxShape3D_qkt18")
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[connection signal="area_entered" from="Area3D" to="." method="_on_area_3d_area_entered"]
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[connection signal="area_exited" from="Area3D" to="." method="_on_area_3d_area_exited"]
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@ -71,9 +71,9 @@ const areaInfo = {
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'passage':Vector3(3,5.22,41),
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'stationHallExit':Vector3(3,5.22,18.74),
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'ticketingArea':[Vector3(-11.27,5.22,18.74)],
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'entranceGateArea':[Vector3(-11.27,5.22,17.25),Vector3(36,5.22,17.25),Vector3(36,5.22,14)],
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'entranceGateArea':[Vector3(-11.27,5.22,17.25),Vector3(36,5.22,17.25),Vector3(36,5.22,14.48)],
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'gangwayUpArea':[Vector3(36,5.22,7.45),Vector3(31,5.22,7.45)],
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'gangwayDownArea': [Vector3(14.12,0.85,7.45)]
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'gangwayDownArea': [Vector3(14.12,0.85,7.45),Vector3(11.6,0.85,7.45)]
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},
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'B':{
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'entrance':[ Vector3(-54.8,9.8,-67.3),Vector3(-50,9.8,-64),Vector3(-30.1,9.8,-62.3)],
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@ -88,9 +88,9 @@ const areaInfo = {
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'passage':Vector3(93.38,5.22,39.55),
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'stationHallExit':Vector3(93.38,5.22,21.04),
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'ticketingArea':[Vector3(99,5.22,14.25),Vector3(99,5.22,7.86),Vector3(109.26,5.22,7.86)],
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'entranceGateArea':[Vector3(109.26,5.22,6.86),Vector3(92,5.22,6.86),Vector3(92,5.22,12.98),Vector3(78.33,5.22,17.29),Vector3(56,5.22,17.29),Vector3(56,5.22,14)],
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'entranceGateArea':[Vector3(109.26,5.22,6.86),Vector3(92,5.22,6.86),Vector3(92,5.22,12.98),Vector3(78.33,5.22,17.29),Vector3(56.29,5.22,17.29),Vector3(56.29,5.22,14.48)],
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'gangwayUpArea':[Vector3(56,5.22,7.45),Vector3(61.46,5.22,7.45)],
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'gangwayDownArea': [Vector3(77,0.85,7.45)]
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'gangwayDownArea': [Vector3(77,0.85,7.45),Vector3(81.2,0.85,7.45)]
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}
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}
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@ -125,7 +125,7 @@ func playerGoToNextArea(peopleWalkFollow:PlayerPathFollow,nextArea: PlayerWalkAr
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peopleWalkFollow.waitTimeWalkAgain = 0.5
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walkByPathFollow(targetAreaInfo.entranceGateArea,peopleWalkFollow)
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await peopleWalkFollow.player.ArriveTargetPos
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await get_tree().create_timer(0.2).timeout
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await get_tree().create_timer(0.5).timeout
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playerGoToNextArea(peopleWalkFollow,PlayerWalkArea3D.gangwayUpArea)
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PlayerWalkArea3D.gangwayUpArea:
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walkByPathFollow(targetAreaInfo.gangwayUpArea,peopleWalkFollow)
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@ -134,6 +134,7 @@ func playerGoToNextArea(peopleWalkFollow:PlayerPathFollow,nextArea: PlayerWalkAr
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PlayerWalkArea3D.gangwayDownArea:
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walkByPathFollow(targetAreaInfo.gangwayDownArea,peopleWalkFollow)
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await peopleWalkFollow.player.ArriveTargetPos
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peopleWalkFollow.queue_free()
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#playerGoToNextArea(peopleWalkFollow,PlayerWalkArea3D.screenDoorWaitArea)
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PlayerWalkArea3D.screenDoorWaitArea:
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goToScreenDoorAreaAndWaitTrain(peopleWalkFollow,0)
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@ -234,20 +235,24 @@ func walkByPathFollow(allTargetPos:Array,peopleWalkFollow:PlayerPathFollow,curve
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var people_scene = preload("res://sceen/people/peopleWalkFollow.tscn")
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func startGeneratePeople() -> void:
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$AllTimer/generatePeopleAEntranceTimer.start()
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$AllTimer/generatePeopleBEntranceTimer.start()
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$AllTimer/generatePeopleCEntranceTimer.start()
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$AllTimer/generatePeopleDEntranceTimer.start()
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$AllTimer/generatePeopleAtBTicketingArea.start()
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##A入口生成
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var totalOfAEntrance=0
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func generatePeopleAtAEntrance() -> void:
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if $AllAreaDetection/APassageAreaDetection.passPeopleCount< 0 and currentActiveCameraOfLarge != Camera_name.APassage:
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if $AllAreaDetection/APassageAreaDetection.passPeopleCount< 1 and currentActiveCameraOfLarge != Camera_name.APassage:
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generatePeopleAPassage()
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if $AllAreaDetection/TicketingLfetAreaDetection.passPeopleCount< 0 and currentActiveCameraOfLarge != Camera_name.BTVM:
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if $AllAreaDetection/TicketingLfetAreaDetection.passPeopleCount< 1 and currentActiveCameraOfLarge != Camera_name.BTVM:
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generatePeopleAtBTVM()
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totalOfAEntrance += 1
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if totalOfAEntrance > 15:
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if totalOfAEntrance > 10:
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$AllTimer/generatePeopleAEntranceTimer.wait_time = 10
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var peoplePosition = Vector3(-80,9.8,40.5)
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generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'A',totalOfAEntrance)
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generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'A','A{0}'.format([totalOfAEntrance]))
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##A通道生成
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@ -255,23 +260,25 @@ var totalOfAPassage=0
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func generatePeopleAPassage() -> void:
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totalOfAPassage += 1
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var peoplePosition = Vector3(3,5.22,41)
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generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.stationHallExit,'A')
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generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.stationHallExit,'A','A{0}'.format([totalOfAPassage]))
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##A闸机生成
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var totalOfBTVM=0
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func generatePeopleAtBTVM() -> void:
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totalOfBTVM += 1
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var peoplePosition = Vector3(-11.27,5.22,18.74)
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generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entranceGateArea,'A')
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generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entranceGateArea,'A','A{0}'.format([totalOfBTVM]))
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##售票厅循环排队
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var totalOfBTicketingArea = 8
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var totalOfBTicketingArea = 0
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func generatePeopleAtBTicketingArea() -> void:
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if $AllAreaDetection/TicketingAreaDetection.waitPeopleCount < totalOfBTicketingArea:
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if $AllAreaDetection/TicketingAreaDetection.waitPeopleCount < 8:
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var peoplrInstance = people_scene.instantiate()
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add_child(peoplrInstance)
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peoplrInstance.global_position = Vector3(1,5.22,15.84)
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peoplrInstance.buildPos = Vector3(1,5.22,15.84)
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totalOfBTicketingArea += 1
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peoplrInstance.id = 'A{0}'.format([totalOfBTicketingArea])
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walkByPathFollow([Vector3(-11.27,5.22,15.84)],peoplrInstance)
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await peoplrInstance.player.ArriveTargetPos
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await get_tree().create_timer(5).timeout
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@ -288,7 +295,7 @@ func generatePeopleAtDownPlatform() -> void:
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if totalOfDownPlatform > 0:
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totalOfDownPlatform -= 1
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var peoplePosition = Vector3(13.54,0.85,11.2)
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.screenDoorWaitArea,'A')
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.screenDoorWaitArea,'A','A{0}'.format([totalOfDownPlatform]))
|
||||
else :
|
||||
$AllTimer/generatePeopleDownPlatformTimer.stop()
|
||||
|
||||
@ -298,7 +305,7 @@ func generatePeopleAtBEntrance() -> void:
|
||||
if totalOfBEntrance> 0:
|
||||
totalOfBEntrance -= 1
|
||||
var peoplePosition = Vector3(-54.8,9.8,-61)
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'B',totalOfAEntrance)
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'B','B{0}'.format([totalOfDownPlatform]))
|
||||
else :
|
||||
$AllTimer/generatePeopleBEntranceTimer.stop()
|
||||
|
||||
@ -308,22 +315,21 @@ func generatePeopleAtCEntrance() -> void:
|
||||
if totalOfCEntrance> 0:
|
||||
totalOfCEntrance -= 1
|
||||
var peoplePosition = Vector3(146.12,9.8,-60)
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'C',totalOfAEntrance)
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'C','C{0}'.format([totalOfDownPlatform]))
|
||||
else :
|
||||
$AllTimer/generatePeopleCEntranceTimer.stop()
|
||||
|
||||
##D入口生成
|
||||
var totalOfDEntrance=15
|
||||
var totalOfDEntrance = 0
|
||||
func generatePeopleAtDEntrance() -> void:
|
||||
if totalOfDEntrance > 0:
|
||||
totalOfDEntrance -= 1
|
||||
totalOfDEntrance += 1
|
||||
if totalOfDEntrance > 10:
|
||||
$AllTimer/generatePeopleDEntranceTimer.wait_time = 10
|
||||
var peoplePosition = Vector3(146.12,9.8,46)
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'D',totalOfAEntrance)
|
||||
else :
|
||||
$AllTimer/generatePeopleDEntranceTimer.stop()
|
||||
generatePeopleAtDesignatedArea(peoplePosition,PlayerWalkArea3D.entrance,'D','D{0}'.format([totalOfDownPlatform]))
|
||||
|
||||
##在指定区域增加人
|
||||
func generatePeopleAtDesignatedArea(peoplePosition:Vector3, goToNextArea: PlayerWalkArea3D,generateArea:String, peopleId:int=0) -> void:
|
||||
func generatePeopleAtDesignatedArea(peoplePosition:Vector3, goToNextArea: PlayerWalkArea3D,generateArea:String, peopleId:String='0A') -> void:
|
||||
var peoplrInstance = people_scene.instantiate()
|
||||
add_child(peoplrInstance)
|
||||
peoplrInstance.global_position = peoplePosition
|
||||
|
@ -144,19 +144,15 @@ wait_time = 2.0
|
||||
|
||||
[node name="generatePeopleBEntranceTimer" type="Timer" parent="AllTimer"]
|
||||
wait_time = 10.0
|
||||
autostart = true
|
||||
|
||||
[node name="generatePeopleCEntranceTimer" type="Timer" parent="AllTimer"]
|
||||
wait_time = 10.0
|
||||
autostart = true
|
||||
|
||||
[node name="generatePeopleDEntranceTimer" type="Timer" parent="AllTimer"]
|
||||
wait_time = 2.0
|
||||
autostart = true
|
||||
|
||||
[node name="generatePeopleAtBTicketingArea" type="Timer" parent="AllTimer"]
|
||||
wait_time = 2.0
|
||||
autostart = true
|
||||
|
||||
[node name="generatePeopleDownPlatformTimer" type="Timer" parent="AllTimer"]
|
||||
wait_time = 2.0
|
||||
|
Loading…
Reference in New Issue
Block a user