屏蔽门增加被夹的人,待完善
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Model/ScreenDoorPinchPeople.blend
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Model/ScreenDoorPinchPeople.blend
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Model/ScreenDoorPinchPeople.blend.import
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Model/ScreenDoorPinchPeople.blend.import
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animation/remove_immutable_tracks=true
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import_script/path=""
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/skins=2
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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Model/textures/DKL_SB_J.jpg
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Model/textures/DKL_SB_J.jpg.import
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process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
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Model/textures/n_bigys.jpg
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process/size_limit=0
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detect_3d/compress_to=0
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6
sceen/platform/PinchPeoplePathFollow3D.gd
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sceen/platform/PinchPeoplePathFollow3D.gd
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extends PathFollow3D
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func _process(delta):
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progress += 0.02
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@ -1,4 +1,4 @@
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[gd_scene load_steps=48 format=3 uid="uid://bc2dnsyx16kk6"]
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[gd_scene load_steps=51 format=3 uid="uid://bc2dnsyx16kk6"]
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[ext_resource type="Script" path="res://sceen/platform/screenDoor.gd" id="1_nse1y"]
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[ext_resource type="Shader" path="res://shaders/mtd.gdshader" id="2_04fd1"]
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@ -14,6 +14,8 @@
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[ext_resource type="Texture2D" uid="uid://eogu2aigjbda" path="res://Model/textures/Gd_ZTM.jpg" id="8_aqfjl"]
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[ext_resource type="Texture2D" uid="uid://co0ggcy26r38g" path="res://Model/textures/2cengtietu_zst.png" id="9_da8bg"]
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[ext_resource type="AudioStream" uid="uid://k0e2shfdjyrq" path="res://Assets/music/glass-breaking.mp3" id="9_kpf37"]
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[ext_resource type="PackedScene" uid="uid://yvkjjjm5lmeo" path="res://Model/ScreenDoorPinchPeople.blend" id="15_wm4hy"]
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[ext_resource type="Script" path="res://sceen/platform/PinchPeoplePathFollow3D.gd" id="16_ml4r8"]
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render_priority = 0
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@ -470,6 +472,13 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_xyf5j")
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[sub_resource type="Curve3D" id="Curve3D_1img4"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -4.99416, 0, 0.842674, 0, 0, 0, 0, 0, 0, -5.9496, 0, 0.830306, 0, 0, 0, 0, 0, 0, -6.39486, 0, 0.978725, 0, 0, 0, 0, 0, 0, -6.54637, 0, 1.21372, 0, 0, 0, 0, 0, 0, -6.471, 0, 1.849),
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"tilts": PackedFloat32Array(0, 0, 0, 0, 0)
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point_count = 5
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[node name="screenDoor" type="Node3D"]
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script = ExtResource("1_nse1y")
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mtd_material = SubResource("ShaderMaterial_4f4ck")
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@ -559,6 +568,24 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5433, 0.870711, 2.58114)
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mesh = SubResource("ArrayMesh_1trd0")
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skeleton = NodePath("")
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[node name="PinchPeople" type="Node3D" parent="."]
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visible = false
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[node name="ScreenDoorPinchPeople" parent="PinchPeople" instance=ExtResource("15_wm4hy")]
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transform = Transform3D(-0.198254, 0, 0.980141, 0, 1, 0, -0.980141, 0, -0.198254, -6.471, 0, 1.849)
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[node name="Path3D" type="Path3D" parent="PinchPeople"]
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curve = SubResource("Curve3D_1img4")
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[node name="PathFollow3D" type="PathFollow3D" parent="PinchPeople/Path3D"]
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transform = Transform3D(-0.993026, 0, -0.117817, 0, 1, 0, 0.117817, 0, -0.993026, -6.471, 0, 1.849)
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progress = 2.34421
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script = ExtResource("16_ml4r8")
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[node name="RemoteTransform3D" type="RemoteTransform3D" parent="PinchPeople/Path3D/PathFollow3D"]
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remote_path = NodePath("../../../ScreenDoorPinchPeople")
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update_rotation = false
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[connection signal="clickLcbSignal" from="LCB" to="." method="_on_lcb_click"]
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[connection signal="animation_finished" from="LeftAnimationPlayer" to="." method="_on_left_animation_player_animation_finished"]
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[connection signal="input_event" from="screenDoorArea3D" to="screenDoorArea3D" method="_on_input_event"]
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@ -2,7 +2,7 @@ extends Node3D
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class_name TotalScene
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##车来和开屏蔽门和车门
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##车来且开屏蔽门和车门
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func trainComeAndOpenScreenDoor ()-> void:
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$train.trainCome()
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$BeginTimer.start()
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@ -11,6 +11,14 @@ func _on_beginTimer_timeout() -> void:
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$train.openLeftTrainDoorALL()
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$platform.openScreenDoorALL()
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##关屏蔽门和车门且车走
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func closeScreenDoorAndTrainLeave ()-> void:
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closeScreenDoor()
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$EndTimer.start()
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func _on_end_timer_timeout() -> void:
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trainLeave()
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##关屏蔽门和车门
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func closeScreenDoor() -> void:
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$train.closeLeftTrainDoorALL()
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@ -88,5 +88,10 @@ libraries = {
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wait_time = 3.0
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one_shot = true
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[node name="EndTimer" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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[connection signal="animation_finished" from="trainAnimationPlayer" to="train" method="_on_train_animation_player_animation_finished"]
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[connection signal="timeout" from="BeginTimer" to="." method="_on_beginTimer_timeout"]
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[connection signal="timeout" from="EndTimer" to="." method="_on_end_timer_timeout"]
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