Merge branch 'main' of https://gitea.joylink.club/joylink/godot-psd-training into main
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commit
214e7d4cbc
@ -96,17 +96,11 @@ func checkCurrentClick() -> bool:
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else :
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else :
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return false
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return false
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func _on_platform_all_click_platform_signal(equipmentName: String,equipmentInfo=null) -> void:
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func _on_platform_all_click_platform_signal(equipmentName: String,equipmentInfo=null) -> void:
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print(equipmentName,equipmentInfo,6666)
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currentClickNode = equipmentName
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currentClickNode = equipmentName
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var isClickCorrect = checkCurrentClick()
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var isClickCorrect = checkCurrentClick()
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currentClickCheckSignal.emit(isClickCorrect)
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currentClickCheckSignal.emit(isClickCorrect)
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equipmentInfo.allowHandle = isClickCorrect
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equipmentInfo.allowHandle = isClickCorrect
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if isClickCorrect:
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print('操作正确')
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else :
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print('操作错误')
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const NodeUtils = preload("res://util/NodeUtils.gd")
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const NodeUtils = preload("res://util/NodeUtils.gd")
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@ -117,9 +111,9 @@ func allClickEquipmentPostion(equipmentName: String) -> Vector2:
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var lcbWindowPos = keysWindow.position
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var lcbWindowPos = keysWindow.position
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if equipmentName == 'confirmUseKey':
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if equipmentName == 'confirmUseKey':
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var confirmUseKeyPos=NodeUtils.find_child_by_name(keysWindow,'Button').get_global_position()
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var confirmUseKeyPos=NodeUtils.find_child_by_name(keysWindow,'Button').get_global_position()
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return Vector2(lcbWindowPos.x+confirmUseKeyPos.x,lcbWindowPos.y+confirmUseKeyPos.y)
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return Vector2(lcbWindowPos.x+confirmUseKeyPos.x+30,lcbWindowPos.y+confirmUseKeyPos.y)
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var LCB_KeyPos=NodeUtils.find_child_by_name(keysWindow,equipmentName).get_global_position()
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var LCB_KeyPos=NodeUtils.find_child_by_name(keysWindow,equipmentName).get_global_position()
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return Vector2(lcbWindowPos.x+LCB_KeyPos.x,lcbWindowPos.y+LCB_KeyPos.y)
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return Vector2(lcbWindowPos.x+LCB_KeyPos.x+70,lcbWindowPos.y+LCB_KeyPos.y+20)
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elif equipmentName == 'LCB1' : ##LCB以及LCB面板
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elif equipmentName == 'LCB1' : ##LCB以及LCB面板
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return getScreenPosition($platform.get_node('screenDoor1').get_node('LCB').get_node('LCB_body'))
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return getScreenPosition($platform.get_node('screenDoor1').get_node('LCB').get_node('LCB_body'))
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elif equipmentName == 'LCB2' :
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elif equipmentName == 'LCB2' :
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@ -139,7 +133,7 @@ func allClickEquipmentPostion(equipmentName: String) -> Vector2:
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elif equipmentName in ['removeKeyOfWindowLCB1','removeKeyOfWindowLCB2','removeKeyOfWindowLCB3','removeKeyOfWindowLCB4'] :
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elif equipmentName in ['removeKeyOfWindowLCB1','removeKeyOfWindowLCB2','removeKeyOfWindowLCB3','removeKeyOfWindowLCB4'] :
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var lcbPos = $platform.get_node('LCB').position
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var lcbPos = $platform.get_node('LCB').position
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var removePos = $platform.get_node('LCB').get_node('TextureRect2').get_global_position()
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var removePos = $platform.get_node('LCB').get_node('TextureRect2').get_global_position()
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return Vector2(lcbPos.x+removePos.x,lcbPos.y+removePos.y)
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return Vector2(lcbPos.x+removePos.x-25,lcbPos.y+removePos.y-5)
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elif equipmentName == 'PSL' : ##PSL以及PSL面板
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elif equipmentName == 'PSL' : ##PSL以及PSL面板
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return getScreenPosition($platform.get_node('PSL').get_node('PSL_body'))
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return getScreenPosition($platform.get_node('PSL').get_node('PSL_body'))
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elif equipmentName in ['PSLAllow','CloseDoorButton','OpenDoorButton','InterlockReleaseSwitch','LightTestButton','trainDepartsButton','interconnectedCloseButton','interconnectedOpenButton','removePSLKeyOfWindowPsl','removeHSJCKeyOfWindowPsl'] :
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elif equipmentName in ['PSLAllow','CloseDoorButton','OpenDoorButton','InterlockReleaseSwitch','LightTestButton','trainDepartsButton','interconnectedCloseButton','interconnectedOpenButton','removePSLKeyOfWindowPsl','removeHSJCKeyOfWindowPsl'] :
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@ -256,3 +250,21 @@ const allClickEquipmentInfo = {
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"clickAdhesiveTapeOfscreenDoor4": "请选择粘贴胶带",
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"clickAdhesiveTapeOfscreenDoor4": "请选择粘贴胶带",
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"clickIsolationStripOfscreenDoor4": "请选择放置隔离带",
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"clickIsolationStripOfscreenDoor4": "请选择放置隔离带",
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}
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}
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func _ready():
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var stationKeys = $platform.get_node('stationKeys')
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var psl = $platform.get_node('psl')
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stationKeys.visible = true
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stationKeys.position = Vector2(2100,1100)
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psl.visible = true
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psl.position = Vector2(2100,1100)
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$openAllwindow.start()
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func _on_open_allwindow_timeout() -> void:
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var stationKeys = $platform.get_node('stationKeys')
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var psl = $platform.get_node('psl')
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stationKeys.visible = false
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stationKeys.position = Vector2(1133,325)
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psl.visible = false
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psl.position = Vector2(568,190)
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@ -93,7 +93,11 @@ one_shot = true
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wait_time = 3.0
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wait_time = 3.0
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one_shot = true
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one_shot = true
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[node name="openAllwindow" type="Timer" parent="."]
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one_shot = true
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[connection signal="allClickPlatformSignal" from="platform" to="." method="_on_platform_all_click_platform_signal"]
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[connection signal="allClickPlatformSignal" from="platform" to="." method="_on_platform_all_click_platform_signal"]
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[connection signal="animation_finished" from="trainAnimationPlayer" to="train" method="_on_train_animation_player_animation_finished"]
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[connection signal="animation_finished" from="trainAnimationPlayer" to="train" method="_on_train_animation_player_animation_finished"]
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[connection signal="timeout" from="BeginTimer" to="." method="_on_beginTimer_timeout"]
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[connection signal="timeout" from="BeginTimer" to="." method="_on_beginTimer_timeout"]
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[connection signal="timeout" from="EndTimer" to="." method="_on_end_timer_timeout"]
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[connection signal="timeout" from="EndTimer" to="." method="_on_end_timer_timeout"]
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[connection signal="timeout" from="openAllwindow" to="." method="_on_open_allwindow_timeout"]
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