初提交-场景搭建

This commit is contained in:
joylink_zhaoerwei 2024-04-12 11:06:25 +08:00
commit 61885e6d73
89 changed files with 7969 additions and 0 deletions

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[connection signal="focus_changed" from="PopupPanel/LCB_Key" to="." method="_on_key_focus_changed"]
[connection signal="focus_changed" from="PopupPanel/LCB_Key2" to="." method="_on_key_focus_changed"]
[connection signal="focus_changed" from="PopupPanel/LCB_Key3" to="." method="_on_key_focus_changed"]
[connection signal="focus_changed" from="PopupPanel/LCB_Key4" to="." method="_on_key_focus_changed"]

47
UI/stand.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://d1lavjoj2lsgo"]
[ext_resource type="PackedScene" uid="uid://d167och8l6jms" path="res://UI/station_keys/station_keys_window.tscn" id="1_2e5v0"]
[ext_resource type="PackedScene" uid="uid://b7k8341jwy22f" path="res://UI/panel_container.tscn" id="1_jhtk0"]
[sub_resource type="BoxShape3D" id="BoxShape3D_qpl3n"]
size = Vector3(60, 2, 60)
[sub_resource type="BoxMesh" id="BoxMesh_n702p"]
size = Vector3(60, 2, 60)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_tlxkr"]
[node name="Node3D" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_qpl3n")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("BoxMesh_n702p")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 9, 11)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 15, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1.6, 0, 0, 0, 2.24, 0, 0, 0, 1.6, -11, 1, -2)
mesh = SubResource("CapsuleMesh_tlxkr")
[node name="PSL_Button" type="Button" parent="."]
offset_left = 144.0
offset_top = 132.0
offset_right = 180.0
offset_bottom = 163.0
text = "PSL"
[node name="PanelContainer" parent="." instance=ExtResource("1_jhtk0")]
visible = false
[node name="Window" parent="." instance=ExtResource("1_2e5v0")]
[connection signal="pressed" from="PSL_Button" to="Window" method="_on_show_button_pressed"]

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[gd_scene load_steps=5 format=3 uid="uid://bsr40ogx2e2ir"]
[ext_resource type="Texture2D" uid="uid://chqfr27o61tfd" path="res://Assets/紧急停车钥匙.png" id="1_qplpj"]
[ext_resource type="Script" path="res://UI/station_keys/outlined_key.gd" id="2_sjhee"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="3_fy1lu"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0dtby"]
shader = ExtResource("3_fy1lu")
shader_parameter/color = Color(0, 1, 1, 1)
shader_parameter/width = 3.0
shader_parameter/pattern = 1
shader_parameter/inside = false
shader_parameter/add_margins = true
shader_parameter/number_of_images = Vector2(1, 1)
[node name="JJTC_Key" type="VBoxContainer"]
offset_right = 128.0
offset_bottom = 155.0
focus_mode = 1
script = ExtResource("2_sjhee")
outline_material = SubResource("ShaderMaterial_0dtby")
[node name="Key" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 2
texture = ExtResource("1_qplpj")
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 4
text = "紧急停车钥匙"
[connection signal="focus_entered" from="Key" to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="Key" to="." method="_on_focus_exited"]
[connection signal="mouse_entered" from="Key" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Key" to="." method="_on_area_2d_mouse_exited"]

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[gd_scene load_steps=5 format=3 uid="uid://dkqnt73pyqgwj"]
[ext_resource type="Script" path="res://UI/station_keys/outlined_key.gd" id="1_5bwgk"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="2_bgq1b"]
[ext_resource type="Texture2D" uid="uid://c3dplk5y1607u" path="res://Assets/LCB钥匙.png" id="3_5sgan"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0dtby"]
shader = ExtResource("2_bgq1b")
shader_parameter/color = Color(0, 1, 1, 1)
shader_parameter/width = 3.0
shader_parameter/pattern = 1
shader_parameter/inside = false
shader_parameter/add_margins = true
shader_parameter/number_of_images = Vector2(1, 1)
[node name="LCB_Key" type="VBoxContainer"]
offset_right = 128.0
offset_bottom = 155.0
focus_mode = 1
script = ExtResource("1_5bwgk")
outline_material = SubResource("ShaderMaterial_0dtby")
[node name="Key" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 2
texture = ExtResource("3_5sgan")
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 4
text = "LCB钥匙"
[connection signal="focus_entered" from="Key" to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="Key" to="." method="_on_focus_exited"]
[connection signal="mouse_entered" from="Key" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Key" to="." method="_on_area_2d_mouse_exited"]

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[gd_scene load_steps=5 format=3 uid="uid://63r8gueubu2q"]
[ext_resource type="Script" path="res://UI/station_keys/outlined_key.gd" id="1_f23n4"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="2_op1qj"]
[ext_resource type="Texture2D" uid="uid://c3dplk5y1607u" path="res://Assets/LCB钥匙.png" id="3_2ad7b"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0dtby"]
shader = ExtResource("2_op1qj")
shader_parameter/color = Color(0, 1, 1, 1)
shader_parameter/width = 3.0
shader_parameter/pattern = 1
shader_parameter/inside = false
shader_parameter/add_margins = true
shader_parameter/number_of_images = Vector2(1, 1)
[node name="LCB_Key" type="VBoxContainer"]
offset_right = 128.0
offset_bottom = 155.0
focus_mode = 1
script = ExtResource("1_f23n4")
outline_material = SubResource("ShaderMaterial_0dtby")
[node name="Key" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 2
texture = ExtResource("3_2ad7b")
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 4
text = "LCB钥匙"
[connection signal="focus_entered" from="Key" to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="Key" to="." method="_on_focus_exited"]
[connection signal="mouse_entered" from="Key" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Key" to="." method="_on_area_2d_mouse_exited"]

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[gd_scene load_steps=5 format=3 uid="uid://biwdpy5pifxgi"]
[ext_resource type="Script" path="res://UI/station_keys/outlined_key.gd" id="1_f23gc"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="2_uecg5"]
[ext_resource type="Texture2D" uid="uid://c3dplk5y1607u" path="res://Assets/LCB钥匙.png" id="3_dqlco"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0dtby"]
shader = ExtResource("2_uecg5")
shader_parameter/color = Color(0, 1, 1, 1)
shader_parameter/width = 3.0
shader_parameter/pattern = 1
shader_parameter/inside = false
shader_parameter/add_margins = true
shader_parameter/number_of_images = Vector2(1, 1)
[node name="LCB_Key" type="VBoxContainer"]
offset_right = 128.0
offset_bottom = 155.0
focus_mode = 1
script = ExtResource("1_f23gc")
outline_material = SubResource("ShaderMaterial_0dtby")
[node name="Key" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 2
texture = ExtResource("3_dqlco")
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 4
text = "LCB钥匙"
[connection signal="focus_entered" from="Key" to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="Key" to="." method="_on_focus_exited"]
[connection signal="mouse_entered" from="Key" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Key" to="." method="_on_area_2d_mouse_exited"]

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extends VBoxContainer
## 外轮廓线凸显shader材质
@export var outline_material: ShaderMaterial
## 鼠标进入范围外轮廓线颜色
static var ENTERED_COLOR = Vector4(0, 1.0, 1.0, 0.5)
## 聚焦时外轮廓线颜色
static var FOCUS_COLOR = Vector4(0, 1.0, 1.0, 1)
signal on_focus
var focus: bool = false
## 鼠标进入检测范围
func _on_area_2d_mouse_entered():
if not focus:
outline_material.set_shader_parameter("color", ENTERED_COLOR)
%Key.material = outline_material
## 鼠标离开检测范围
func _on_area_2d_mouse_exited():
if not focus:
%Key.material = null
func _on_focus_entered():
focus = true
on_focus.emit(self)
outline_material.set_shader_parameter("color", FOCUS_COLOR)
%Key.material = outline_material
func _on_focus_exited():
focus = false
%Key.material = null
func hide_key():
%Key.modulate.a = 0
func show_key():
%Key.modulate.a = 255

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[gd_scene load_steps=5 format=3 uid="uid://dnmfwdvba6td3"]
[ext_resource type="Texture2D" uid="uid://bo00i4cjotiha" path="res://Assets/PSL钥匙.png" id="1_mk67g"]
[ext_resource type="Script" path="res://UI/station_keys/outlined_key.gd" id="2_04vl8"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="3_cglet"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0dtby"]
shader = ExtResource("3_cglet")
shader_parameter/color = Color(0, 1, 1, 1)
shader_parameter/width = 3.0
shader_parameter/pattern = 1
shader_parameter/inside = false
shader_parameter/add_margins = true
shader_parameter/number_of_images = Vector2(1, 1)
[node name="PSL_Key" type="VBoxContainer"]
offset_right = 128.0
offset_bottom = 155.0
focus_mode = 1
script = ExtResource("2_04vl8")
outline_material = SubResource("ShaderMaterial_0dtby")
[node name="Key" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 2
texture = ExtResource("1_mk67g")
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 4
text = "PSL钥匙"
[connection signal="focus_entered" from="Key" to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="Key" to="." method="_on_focus_exited"]
[connection signal="mouse_entered" from="Key" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Key" to="." method="_on_area_2d_mouse_exited"]

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[gd_scene load_steps=5 format=3 uid="uid://cjjs2fsw6i8ye"]
[ext_resource type="Texture2D" uid="uid://t2bidn6kf7rd" path="res://Assets/手动解锁钥匙.png" id="1_q15ly"]
[ext_resource type="Script" path="res://UI/station_keys/outlined_key.gd" id="2_hf0aq"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="3_dxun7"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0dtby"]
shader = ExtResource("3_dxun7")
shader_parameter/color = Color(0, 1, 1, 1)
shader_parameter/width = 3.0
shader_parameter/pattern = 1
shader_parameter/inside = false
shader_parameter/add_margins = true
shader_parameter/number_of_images = Vector2(1, 1)
[node name="SDJS_Key" type="VBoxContainer"]
offset_right = 128.0
offset_bottom = 155.0
focus_mode = 1
script = ExtResource("2_hf0aq")
outline_material = SubResource("ShaderMaterial_0dtby")
[node name="Key" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 2
texture = ExtResource("1_q15ly")
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 4
text = "手动解锁钥匙"
[connection signal="focus_entered" from="Key" to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="Key" to="." method="_on_focus_exited"]
[connection signal="mouse_entered" from="Key" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Key" to="." method="_on_area_2d_mouse_exited"]

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extends Window
var current_focus: CanvasItem
func _on_key_focus_entered(node):
current_focus = node
print("node : ", current_focus.name, " focus")
## 门的状态枚举
enum Screen_Door_STATE{
idle = 0,
open = 1,# 开门
close = 2,# 关门
}
func _on_button_pressed():
if current_focus == null:
print("请选择钥匙")
else:
print("使用钥匙:", current_focus.name)
current_focus.hide_key()
var zhao=find_child_by_name($"../platform",'screenDoor4')
zhao.screenDoorState=Screen_Door_STATE.close
print(zhao.name,zhao.screenDoorState,6666)
func _on_close_requested():
print("close req")
self.hide()
func _on_show_button_pressed():
self.show()
func _on_psl_button_pressed() -> void:
self.show()
func find_child_by_name(parent_node, target_name):
if parent_node.name == target_name:
return parent_node
for child in parent_node.get_children():
var found_node = find_child_by_name(child, target_name)
if found_node != null:
return found_node
return null

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[gd_scene load_steps=11 format=3 uid="uid://d167och8l6jms"]
[ext_resource type="Theme" uid="uid://bycedcl2nwwlu" path="res://ui_theme.tres" id="1_gct42"]
[ext_resource type="PackedScene" uid="uid://dnmfwdvba6td3" path="res://UI/station_keys/psl_key_control.tscn" id="1_pwbsc"]
[ext_resource type="PackedScene" uid="uid://cjjs2fsw6i8ye" path="res://UI/station_keys/sdjs_key_control.tscn" id="1_wmags"]
[ext_resource type="Script" path="res://UI/station_keys/station_keys_window.gd" id="1_x7tnv"]
[ext_resource type="PackedScene" uid="uid://bsr40ogx2e2ir" path="res://UI/station_keys/jjtc_key_control.tscn" id="2_cndsv"]
[ext_resource type="PackedScene" uid="uid://dkqnt73pyqgwj" path="res://UI/station_keys/lcb1_key_control.tscn" id="2_h8ap0"]
[ext_resource type="FontFile" uid="uid://bkbpyidjguavf" path="res://Assets/FeiHuaSongTi-2.ttf" id="2_mlqh2"]
[ext_resource type="PackedScene" uid="uid://biwdpy5pifxgi" path="res://UI/station_keys/lcb_key_control.tscn" id="2_xelwb"]
[ext_resource type="PackedScene" uid="uid://63r8gueubu2q" path="res://UI/station_keys/lcb2_key_control.tscn" id="3_0e67u"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1w22c"]
[node name="Window" type="Window"]
title = "请选择钥匙"
position = Vector2i(10, 36)
size = Vector2i(532, 426)
wrap_controls = true
unresizable = true
transparent = true
theme = ExtResource("1_gct42")
theme_override_fonts/title_font = ExtResource("2_mlqh2")
script = ExtResource("1_x7tnv")
[node name="PanelContainer" type="PanelContainer" parent="."]
offset_left = 4.0
offset_top = 4.0
offset_right = 528.0
offset_bottom = 404.0
theme_override_styles/panel = SubResource("StyleBoxEmpty_1w22c")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
columns = 4
[node name="JJTC_Key" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("2_cndsv")]
layout_mode = 2
tooltip_text = "紧急停车钥匙"
[node name="LCB1_Key" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("2_h8ap0")]
layout_mode = 2
[node name="LCB2_Key" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("3_0e67u")]
layout_mode = 2
[node name="LCB2_Key2" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("3_0e67u")]
layout_mode = 2
[node name="LCB3_Key" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("2_xelwb")]
layout_mode = 2
[node name="PSL_Key" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("1_pwbsc")]
layout_mode = 2
[node name="SDJS_Key" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("1_wmags")]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_top = 30
theme_override_constants/margin_bottom = 0
[node name="Button" type="Button" parent="PanelContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
focus_mode = 0
theme_override_font_sizes/font_size = 24
text = "确认"
[connection signal="close_requested" from="." to="." method="_on_close_requested"]
[connection signal="on_focus" from="PanelContainer/VBoxContainer/GridContainer/JJTC_Key" to="." method="_on_key_focus_entered"]
[connection signal="on_focus" from="PanelContainer/VBoxContainer/GridContainer/LCB1_Key" to="." method="_on_key_focus_entered"]
[connection signal="on_focus" from="PanelContainer/VBoxContainer/GridContainer/LCB2_Key" to="." method="_on_key_focus_entered"]
[connection signal="on_focus" from="PanelContainer/VBoxContainer/GridContainer/LCB2_Key2" to="." method="_on_key_focus_entered"]
[connection signal="on_focus" from="PanelContainer/VBoxContainer/GridContainer/LCB3_Key" to="." method="_on_key_focus_entered"]
[connection signal="on_focus" from="PanelContainer/VBoxContainer/GridContainer/PSL_Key" to="." method="_on_key_focus_entered"]
[connection signal="on_focus" from="PanelContainer/VBoxContainer/GridContainer/SDJS_Key" to="." method="_on_key_focus_entered"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/MarginContainer/Button" to="." method="_on_button_pressed"]

1
UI/transparent_window.gd Normal file
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extends Window

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[gd_scene load_steps=6 format=3 uid="uid://bhtvin66eei32"]
[ext_resource type="Script" path="res://UI/transparent_window.gd" id="1_bfvn2"]
[ext_resource type="PackedScene" uid="uid://bsr40ogx2e2ir" path="res://UI/station_keys/jjtc_key_control.tscn" id="1_l6iqj"]
[ext_resource type="PackedScene" uid="uid://dkqnt73pyqgwj" path="res://UI/station_keys/lcb1_key_control.tscn" id="2_5nk4v"]
[ext_resource type="PackedScene" uid="uid://63r8gueubu2q" path="res://UI/station_keys/lcb2_key_control.tscn" id="3_lpt01"]
[ext_resource type="PackedScene" uid="uid://biwdpy5pifxgi" path="res://UI/station_keys/lcb_key_control.tscn" id="4_ud6su"]
[node name="Window" type="Window"]
transparent_bg = true
position = Vector2i(10, 36)
transparent = true
script = ExtResource("1_bfvn2")
[node name="JJTC_Key" parent="." instance=ExtResource("1_l6iqj")]
[node name="LCB_Key" parent="." instance=ExtResource("2_5nk4v")]
[node name="LCB_Key2" parent="." instance=ExtResource("3_lpt01")]
[node name="LCB_Key3" parent="." instance=ExtResource("4_ud6su")]

37
export_presets.cfg Normal file
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@ -0,0 +1,37 @@
[preset.0]
name="station_keys"
platform="Web"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="target/godot_station_keys.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)

1
icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 950 B

37
icon.svg.import Normal file
View File

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28
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="godot_experiments"
run/main_scene="res://UI/stand.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/initial_position_type=0
window/stretch/mode="canvas_items"
[rendering]
renderer/rendering_method="gl_compatibility"
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tracks/0/type = "value"
tracks/0/imported = false
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/interp = 1
tracks/0/loop_wrap = true
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/type = "value"
tracks/0/imported = false
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[node name="platform" type="Node3D"]
[node name="platformBody" parent="." instance=ExtResource("1_5t7j8")]
metadata/_edit_lock_ = true
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mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
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mesh = SubResource("ArrayMesh_3dac2")
skeleton = NodePath("")
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mesh = SubResource("ArrayMesh_324rb")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.1674, 2.99429, -7.28448)
mesh = SubResource("ArrayMesh_50nth")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58188, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_rk86t")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="screenDoor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74895, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor"]
libraries = {
"": SubResource("AnimationLibrary_lc47f")
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[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor"]
libraries = {
"": SubResource("AnimationLibrary_u6vct")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.355, 0, 0)
script = ExtResource("2_ga70t")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75579, 2.92652, -7.30781)
mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.1674, 2.99429, -7.28448)
mesh = SubResource("ArrayMesh_50nth")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58188, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_rk86t")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74895, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor2"]
libraries = {
"": SubResource("AnimationLibrary_lc47f")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor2"]
libraries = {
"": SubResource("AnimationLibrary_u6vct")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.65, 0, 0)
script = ExtResource("2_ga70t")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75579, 2.92652, -7.30781)
mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.1674, 2.99429, -7.28448)
mesh = SubResource("ArrayMesh_50nth")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58188, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_rk86t")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74895, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor3"]
libraries = {
"": SubResource("AnimationLibrary_lc47f")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor3"]
libraries = {
"": SubResource("AnimationLibrary_u6vct")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.93, 0, 0)
script = ExtResource("2_ga70t")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75579, 2.92652, -7.30781)
mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
[node name="MTD" type="MeshInstance3D" parent="screenDoor4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.1674, 2.99429, -7.28448)
mesh = SubResource("ArrayMesh_50nth")
skeleton = NodePath("")
[node name="left" type="MeshInstance3D" parent="screenDoor4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58188, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_rk86t")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="screenDoor4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74895, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor4"]
libraries = {
"": SubResource("AnimationLibrary_lc47f")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor4"]
libraries = {
"": SubResource("AnimationLibrary_u6vct")
}

View File

@ -0,0 +1,41 @@
extends Node3D
##左边的门
class_name screenDoor
@onready var left_animation_player: AnimationPlayer = $LeftAnimationPlayer
@onready var right_animation_player: AnimationPlayer = $RightAnimationPlayer
## 门的状态枚举
enum Screen_Door_STATE{
idle = 0,
open = 1,# 开门
close = 2,# 关门
}
##门是否移动
@onready var screenDoorState : Screen_Door_STATE = Screen_Door_STATE.idle :
set(value):
if screenDoorState != value:
screenDoorState = value
if screenDoorState == Screen_Door_STATE.open :
left_animation_player.play("leftOpen")
right_animation_player.play("rightOpen")
elif screenDoorState == Screen_Door_STATE.close :
left_animation_player.play("leftClose")
right_animation_player.play("rightClose")
var count=0
func _process(delta: float) -> void:
count+=1
if count>150 and count<360:
screenDoorState=Screen_Door_STATE.open
elif count>540 and count<720 :
if self.name != "screenDoor2" and self.name != "screenDoor4":
screenDoorState=Screen_Door_STATE.close
elif count>720 and count<1000 :
if self.name == "screenDoor2":
screenDoorState=Screen_Door_STATE.close
elif count>2000 :
count=0

94
sceen/total.tscn Normal file
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@ -0,0 +1,94 @@
[gd_scene load_steps=10 format=3 uid="uid://btcksdsburk7t"]
[ext_resource type="PackedScene" uid="uid://cmnsn2joxo68l" path="res://sceen/platform/platform.tscn" id="1_rjva4"]
[ext_resource type="PackedScene" uid="uid://d167och8l6jms" path="res://UI/station_keys/station_keys_window.tscn" id="4_wk067"]
[ext_resource type="PackedScene" uid="uid://nx6xnwcuq8cf" path="res://sceen/train/train.tscn" id="14_g0uwl"]
[ext_resource type="Script" path="res://sceen/train/train.gd" id="15_r0ogb"]
[sub_resource type="Environment" id="Environment_ux83q"]
[sub_resource type="Animation" id="Animation_r7e51"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../train:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_he04d"]
resource_name = "trainCome"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../train:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(20, 0, 0), Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_fssoy"]
resource_name = "trainLeave"
length = 15.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../train:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 15),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(-120, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lf7ox"]
_data = {
"RESET": SubResource("Animation_r7e51"),
"trainCome": SubResource("Animation_he04d"),
"trainLeave": SubResource("Animation_fssoy")
}
[node name="total" type="Node3D"]
[node name="platform" parent="." instance=ExtResource("1_rjva4")]
[node name="train" parent="." instance=ExtResource("14_g0uwl")]
script = ExtResource("15_r0ogb")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.48944, 1.76842, -1.56037)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ux83q")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
[node name="trainAnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../WorldEnvironment")
libraries = {
"": SubResource("AnimationLibrary_lf7ox")
}
[node name="PSL_Button" type="Button" parent="."]
offset_left = 144.0
offset_top = 132.0
offset_right = 180.0
offset_bottom = 163.0
text = "PSL"
[node name="Window" parent="." instance=ExtResource("4_wk067")]
[connection signal="pressed" from="PSL_Button" to="Window" method="_on_psl_button_pressed"]

41
sceen/train/door.gd Normal file
View File

@ -0,0 +1,41 @@
extends Node3D
##左边的门
class_name trainDoor
@onready var left_animation_player: AnimationPlayer = $LeftAnimationPlayer
@onready var right_animation_player: AnimationPlayer = $RightAnimationPlayer
## 门的状态枚举
enum Train_Door_STATE{
idle = 0,
open = 1,# 开门
close = 2,# 关门
}
##门是否移动
@onready var trainDoorState : Train_Door_STATE = Train_Door_STATE.idle :
set(value):
if trainDoorState != value:
trainDoorState = value
if trainDoorState ==Train_Door_STATE.open :
left_animation_player.play("leftOpen")
right_animation_player.play("rightOpen")
elif trainDoorState ==Train_Door_STATE.close :
left_animation_player.play("leftClose")
right_animation_player.play("rightClose")
var count=0
func _process(delta: float) -> void:
count+=1
if count>180 and count<360:
trainDoorState=Train_Door_STATE.open
elif count>540 and count<720 :
if self.name != "door2":
trainDoorState=Train_Door_STATE.close
elif count>720 and count<1000 :
if self.name == "door2":
trainDoorState=Train_Door_STATE.close
elif count>2000 :
count=0

35
sceen/train/train.gd Normal file
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@ -0,0 +1,35 @@
extends Node3D
##左边的门
class_name train
@onready var train_animation_player: AnimationPlayer = $"../trainAnimationPlayer"
## 门的状态枚举
enum Train_STATE{
idle = 0,
come = 1,# 车来
leave = 2,# 车走
}
##门是否移动
@onready var trainState : Train_STATE = Train_STATE.idle :
set(value):
if trainState != value:
trainState = value
if trainState == Train_STATE.come :
train_animation_player.play("trainCome")
elif trainState == Train_STATE.leave :
train_animation_player.play("trainLeave")
var count=0
func _process(delta: float) -> void:
count+=1
if count<180:
trainState=Train_STATE.come
elif count>1000 and count<2000:
trainState=Train_STATE.leave
elif count>2000:
count=0

390
sceen/train/train.tscn Normal file
View File

@ -0,0 +1,390 @@
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[ext_resource type="PackedScene" uid="uid://d0cj3fkwnmttk" path="res://Model/train/train.gltf" id="1_ssikt"]
[ext_resource type="Script" path="res://sceen/train/door.gd" id="2_2r03b"]
[ext_resource type="Texture2D" uid="uid://d23uq2njr6tg6" path="res://Model/screenDoor/screenDoor_dt12.png" id="2_ogwa1"]
[ext_resource type="Texture2D" uid="uid://b2l8m7oiutojr" path="res://Model/screenDoor/screenDoor_dtnb2.jpg" id="3_mln40"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lyf8t"]
resource_name = "Material #385"
cull_mode = 2
albedo_texture = ExtResource("2_ogwa1")
metallic = 1.0
roughness = 0.858579
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5yo6k"]
resource_name = "07 - Default"
cull_mode = 2
albedo_color = Color(0.710265, 0.744326, 0.820532, 0.6)
metallic = 1.0
roughness = 0.858579
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uf1ps"]
resource_name = "Material #2137405271"
cull_mode = 2
albedo_texture = ExtResource("3_mln40")
metallic = 1.0
roughness = 0.858579
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_data = {
"RESET": SubResource("Animation_bgxvl"),
"rightClose": SubResource("Animation_pdt5v"),
"rightOpen": SubResource("Animation_lftgy")
}
[node name="train" type="Node3D"]
[node name="trainBoddy" parent="." instance=ExtResource("1_ssikt")]
[node name="door1" type="Node3D" parent="."]
script = ExtResource("2_2r03b")
[node name="left" type="MeshInstance3D" parent="door1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58953, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_an2rq")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="door1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74327, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_piuvm")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="door1"]
libraries = {
"": SubResource("AnimationLibrary_5gpcb")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="door1"]
libraries = {
"": SubResource("AnimationLibrary_ube0i")
}
[node name="door2" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.38318, 0, 0)
script = ExtResource("2_2r03b")
[node name="left" type="MeshInstance3D" parent="door2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58953, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_an2rq")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="door2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74327, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_piuvm")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="door2"]
libraries = {
"": SubResource("AnimationLibrary_5gpcb")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="door2"]
libraries = {
"": SubResource("AnimationLibrary_ube0i")
}
[node name="door3" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.693, 0, 0)
script = ExtResource("2_2r03b")
[node name="left" type="MeshInstance3D" parent="door3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58953, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_an2rq")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="door3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74327, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_piuvm")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="door3"]
libraries = {
"": SubResource("AnimationLibrary_5gpcb")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="door3"]
libraries = {
"": SubResource("AnimationLibrary_ube0i")
}
[node name="door4" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.0523, 0, 0)
script = ExtResource("2_2r03b")
[node name="left" type="MeshInstance3D" parent="door4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58953, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_an2rq")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="door4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74327, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_piuvm")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="door4"]
libraries = {
"": SubResource("AnimationLibrary_5gpcb")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="door4"]
libraries = {
"": SubResource("AnimationLibrary_ube0i")
}

73
shaders/outline.gdshader Normal file
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shader_type canvas_item;
uniform vec4 color : source_color = vec4(1.0);
uniform float width : hint_range(0, 10) = 1.0;
uniform int pattern : hint_range(0, 2) = 0; // diamond, circle, square
uniform bool inside = false;
uniform bool add_margins = true; // only useful when inside is false
uniform vec2 number_of_images = vec2(1.0); // number of horizontal and vertical images in the sprite sheet
varying flat vec4 modulate;
void vertex() {
modulate = COLOR;
if (add_margins) {
if ((UV.x <= 0.0 || UV.x >= 1.0) && (UV.y <= 0.0 || UV.y >= 1.0)) {
VERTEX += (UV * 2.0 - 1.0) * width;
} else {
VERTEX += sign(VERTEX) * width; // replace sign(VERTEX) by (sign(VERTEX) * 2.0 - 1.0) if your AnimatedSprite2D isn't Centered
}
}
}
bool hasContraryNeighbour(vec2 uv, vec2 texture_pixel_size, vec2 image_top_left, vec2 image_bottom_right, sampler2D texture) {
for (float i = -ceil(width); i <= ceil(width); i++) {
float x = abs(i) > width ? width * sign(i) : i;
float offset;
if (pattern == 0) {
offset = width - abs(x);
} else if (pattern == 1) {
offset = floor(sqrt(pow(width + 0.5, 2) - x * x));
} else if (pattern == 2) {
offset = width;
}
for (float j = -ceil(offset); j <= ceil(offset); j++) {
float y = abs(j) > offset ? offset * sign(j) : j;
vec2 xy = uv + texture_pixel_size * vec2(x, y);
if ((xy != clamp(xy, image_top_left, image_bottom_right) || texture(texture, xy).a <= 0.0) == inside) {
return true;
}
}
}
return false;
}
void fragment() {
vec2 uv = UV;
vec2 image_top_left = floor(uv * number_of_images) / number_of_images;
vec2 image_bottom_right = image_top_left + vec2(1.0) / number_of_images;
if (add_margins) {
vec2 texture_pixel_size = vec2(1.0) / (vec2(1.0) / TEXTURE_PIXEL_SIZE + vec2(width * 2.0) * number_of_images);
uv = (uv - texture_pixel_size * width - image_top_left) * TEXTURE_PIXEL_SIZE / texture_pixel_size + image_top_left;
if (uv != clamp(uv, image_top_left, image_bottom_right)) {
COLOR.a = 0.0;
} else {
COLOR = texture(TEXTURE, uv) * modulate;
}
} else {
COLOR = texture(TEXTURE, uv) * modulate;
}
if ((COLOR.a > 0.0) == inside && hasContraryNeighbour(uv, TEXTURE_PIXEL_SIZE, image_top_left, image_bottom_right, TEXTURE)) {
COLOR.rgb = inside ? mix(COLOR.rgb, color.rgb * modulate.rgb, color.a * modulate.a) : color.rgb * modulate.rgb;
COLOR.a += (1.0 - COLOR.a) * color.a * modulate.a;
}
}

19
ui_theme.tres Normal file
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@ -0,0 +1,19 @@
[gd_resource type="Theme" load_steps=3 format=3 uid="uid://bycedcl2nwwlu"]
[ext_resource type="FontFile" uid="uid://bkbpyidjguavf" path="res://Assets/FeiHuaSongTi-2.ttf" id="1_8lpqa"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_spmjw"]
[resource]
Button/fonts/font = ExtResource("1_8lpqa")
Label/colors/font_color = Color(1, 1, 1, 1)
Label/colors/font_outline_color = Color(1, 1, 1, 1)
Label/colors/font_shadow_color = Color(0, 0, 0, 0)
Label/constants/line_spacing = 3
Label/constants/outline_size = 0
Label/constants/shadow_offset_x = 1
Label/constants/shadow_offset_y = 1
Label/constants/shadow_outline_size = 1
Label/font_sizes/font_size = 20
Label/fonts/font = ExtResource("1_8lpqa")
Label/styles/normal = SubResource("StyleBoxEmpty_spmjw")