关门故障调整
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@ -4,18 +4,19 @@ extends Node
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "列车关门作业,突发单个站台门未正常关闭。"
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## 当前步骤操作
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var stepOperation = []
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## 步骤列表
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var handleStep = [
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{
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"stepName": "步骤一:站务员手指:上行2号门门头灯",
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"stepOperation": [],
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"next": true,
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"waitTime": 3,
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"play": false,
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"notip": false,
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"checkVoice": ""
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"next": true, #是否直接进入下一步,与waitTime配合使用
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"waitTime": 3, #进入下一步的等待时间
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"play": false, #是否播放语音
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"playPath": "", #播放语音路径
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"notip": false, #是否有步骤提示
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"checkVoice": "" #语音检查文字
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},
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{
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"stepName": "步骤二:站务员口呼:上行2号门门头灯亮,关门故障。",
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@ -23,6 +24,7 @@ var handleStep = [
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"next": false,
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"checkVoice": "上行2号门门头灯亮,关门故障。",
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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@ -30,12 +32,14 @@ var handleStep = [
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"next": false,
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"checkVoice": "值班员,上行2号门关门故障,使用LCB关闭站台门。",
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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"stepName": "值班员回复:收到。",
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"stepOperation": [],
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"notip": true,
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"next": false,
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"checkVoice": ""
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@ -44,6 +48,7 @@ var handleStep = [
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"stepName": "步骤四:站务员用LCB钥匙(1号)将故障门(2号门)的LCB转至“关门”位置。",
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"stepOperation": ["LCB2","LCB_Key1","confirmUseKey","LCB2RightRotate"],
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"play": false,
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"playPath": "",
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"notip": false,
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"next": false,
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"checkVoice": ""
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@ -53,6 +58,7 @@ var handleStep = [
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"next": true,
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"waitTime": 3,
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"play": false,
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"playPath": "",
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"notip": false,
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"checkVoice": ""
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},
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@ -62,6 +68,7 @@ var handleStep = [
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"checkVoice": "门头灯熄灭,关门成功。",
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"next": false,
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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@ -70,6 +77,7 @@ var handleStep = [
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"checkVoice":"故障门处置完毕",
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"next": false,
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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@ -77,6 +85,7 @@ var handleStep = [
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"stepOperation": ["LCB2LeftRotate","removeKeyOfWindowLCB2"],
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"next": false,
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"play": false,
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"playPath": "",
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"notip": false,
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"checkVoice": ""
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},
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@ -92,13 +101,15 @@ var handleStep = [
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"stepName": "值班员回复:收到。",
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"stepOperation": [],
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"play": true,
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"notip": false,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"notip": true,
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"next": false,
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"checkVoice": ""
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},
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]
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## 步骤操作执行index
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var stepOperationIndex = 0
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## 步骤执行index
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var stepIndex = 0
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func _ready():
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@ -107,26 +118,26 @@ func _ready():
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stepOperationIndex = 0
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stepIndex = 0
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## 弹框点击开始实训
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func _on_training_desc_dialog_start_training():
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$total.trainComeAndOpenScreenDoor()
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$total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2])
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$DepartTimer.wait_time = 15
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$DepartTimer.one_shot = true
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$DepartTimer.connect("timeout", depart)
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$DepartTimer.connect("timeout", closeScreenDoor)
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$DepartTimer.start()
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func depart():
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## 关闭屏蔽门
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func closeScreenDoor():
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$total.closeScreenDoor()
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func load_mp3(path):
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var file = FileAccess.open(path, FileAccess.READ)
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var sound = AudioStreamMP3.new()
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sound.data = file.get_buffer(file.get_length())
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return sound
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#func load_mp3(path):
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#var file = FileAccess.open(path, FileAccess.READ)
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#var sound = AudioStreamMP3.new()
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#sound.data = file.get_buffer(file.get_length())
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#return sound
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## 下一步
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func nextStep():
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if stepIndex < handleStep.size():
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var step = handleStep[stepIndex]
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@ -135,39 +146,38 @@ func nextStep():
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$StepTip.updateOperationTip(step.stepName)
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else:
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$StepTip.updateOperationTip("")
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if step.stepOperation.size() > 0:
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if step.stepOperation.size() > 0: ## 如果步骤有具体操作进入操作并初始化
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initStepOperation()
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if step.next == true:
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$StepTimer.wait_time = 2
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if step.next == true: ## 如果步骤为直接进入下一步 则延时进入定时器
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$StepTimer.wait_time = step.waitTime
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$StepTimer.one_shot = true
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$StepTimer.connect("timeout", nextStep)
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$StepTimer.start()
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if step.checkVoice:
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if step.checkVoice: ## 如果步骤有需检查语音
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await $VoiceCommunication.speech_record_check(step.checkVoice)
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nextStep()
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if step.play:
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var sound = load_mp3("res://Assets/training_speech/sd.mp3")
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if step.play: ## 如果步骤有需播放语音
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var sound = load(step.playPath)
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await $VoiceCommunication.play_reply(sound)
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nextStep()
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## 设置操作的node节点和特定模式下的提示
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func setOperationNodeAndTip():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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## 初始化步骤操作
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func initStepOperation():
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stepOperation = handleStep[stepIndex-1].stepOperation
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stepOperationIndex = 0
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setOperationNodeAndTip()
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## 屏蔽门关闭成功
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func _on_total_screen_door_close_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1":
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nextStep()
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if screenDoor.name == "screenDoor2":
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var sound3 = load_mp3("res://Assets/training_speech/gmgz/mtdxm.mp3")
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await $VoiceCommunication.play_reply(sound3)
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$total.trainLeave()
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## 步骤操作节点点击正确
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func _on_total_current_click_check_signal(isCorrect):
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if isCorrect:
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stepOperationIndex = stepOperationIndex + 1
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