psl交互
This commit is contained in:
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3468ddcf3b
commit
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@ -20,12 +20,13 @@ func test_enter():
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func _input(event):
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if event is InputEventMouseMotion:
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var flag1 = test_enter()
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if flag1:
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pass
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else:
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pass
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if flag1 and Input.get_current_cursor_shape() != Input.CursorShape.CURSOR_POINTING_HAND:
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$"..".set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
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elif !flag1 and Input.get_current_cursor_shape() != Input.CursorShape.CURSOR_ARROW:
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$"..".set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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var flag2 = test_enter()
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if flag2:
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open_light.visible = !open_light.visible
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$"../..".clickButtonSignal.emit(open_light.visible)
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$"../..".clickButtonSignal.emit(open_light.visible,$"../..")
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@ -14,7 +14,7 @@ enum ButtonLightType{
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@export var buttonText:String
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signal clickButtonSignal(openLight:bool)
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signal clickButtonSignal(openLight:bool,button)
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func _ready() -> void:
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@ -25,4 +25,4 @@ func _input(event):
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$"../Key".rotation=-PI/6
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$"../Keyhole".rotation=-PI/6
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open_light.visible = !open_light.visible
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$"../..".clickKeySwitchSignal.emit(open_light.visible)
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$"../..".clickKeySwitchSignal.emit(open_light.visible,$"../..")
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@ -7,7 +7,7 @@ extends VBoxContainer
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@export var keyText:String
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signal clickKeySwitchSignal(openLight:bool)
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signal clickKeySwitchSignal(openLight:bool,keySwitch)
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func _ready() -> void:
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$Light/MarginContainer/Label.text=lightText
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@ -16,3 +16,12 @@ func _ready() -> void:
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$Key/MarginContainer/Label.text=keyText
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else:
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$Key.visible = false
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func shouHandleKey() -> void:
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$Key/Key.visible = true
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$Key/Right_Rotate.visible = true
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func hideHandleKey() -> void:
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$Key/Key.visible = false
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$Key/Right_Rotate.visible = false
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@ -56,11 +56,13 @@ scale = Vector2(0.8, 0.8)
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texture = ExtResource("5_7s053")
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[node name="Key" type="Sprite2D" parent="Key"]
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visible = false
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position = Vector2(63, 122)
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rotation = -0.523599
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texture = ExtResource("5_ptmia")
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[node name="Right_Rotate" type="Sprite2D" parent="Key"]
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visible = false
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modulate = Color(0, 1, 1, 1)
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position = Vector2(118, 97)
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rotation = 1.1781
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@ -1,32 +1,32 @@
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extends Window
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var current_focus: CanvasItem
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func _on_key_focus_entered(node,light):
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current_focus = node
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light.visible=!light.visible
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print("node : ", current_focus.name, " focus")
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func _on_button_pressed():
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if current_focus == null:
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print("请选择钥匙")
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else:
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print("使用钥匙:", current_focus.name)
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current_focus.hide_key()
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func _on_psl_click_signal() -> void:
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self.show()
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$"../stationKeys".show()
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$"../stationKeys".shouAllKeys()
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hidePSLAllowHandleKey()
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hideInterlockReleaseSwitchHandleKey()
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func _on_close_requested():
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print("close req")
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self.hide()
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func _on_show_button_pressed():
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self.show()
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func _on_psl_button_pressed() -> void:
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self.show()
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func shouPSLAllowHandleKey():
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$PanelContainer/VBoxContainer/MarginContainer/GridContainer/PSLAllow.shouHandleKey()
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func hidePSLAllowHandleKey():
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$PanelContainer/VBoxContainer/MarginContainer/GridContainer/PSLAllow.hideHandleKey()
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func shouInterlockReleaseSwitchHandleKey():
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$PanelContainer/VBoxContainer/MarginContainer/GridContainer/InterlockReleaseSwitch.shouHandleKey()
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func hideInterlockReleaseSwitchHandleKey():
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$PanelContainer/VBoxContainer/MarginContainer/GridContainer/InterlockReleaseSwitch.hideHandleKey()
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func onHandleSignal(openLight: bool, keySwitch: Variant) -> void:
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print(openLight,keySwitch,666)
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@ -107,3 +107,13 @@ buttonHasLight = false
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buttonText = "联动开门按钮"
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[connection signal="close_requested" from="." to="." method="_on_close_requested"]
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[connection signal="clickKeySwitchSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/PSLAllow" to="." method="onHandleSignal"]
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[connection signal="clickButtonSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/CloseDoorButton" to="." method="onHandleSignal"]
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[connection signal="clickButtonSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/OpenDoorButton" to="." method="onHandleSignal"]
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[connection signal="clickKeySwitchSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/InterlockReleaseSwitch" to="." method="onHandleSignal"]
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[connection signal="clickKeySwitchSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/VBoxContainer/IBPHandle" to="." method="onHandleSignal"]
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[connection signal="clickButtonSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/VBoxContainer/LightTestButton" to="." method="onHandleSignal"]
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[connection signal="clickKeySwitchSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/PSTHandle" to="." method="onHandleSignal"]
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[connection signal="clickButtonSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/trainDepartsButton" to="." method="onHandleSignal"]
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[connection signal="clickButtonSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/interconnectedCloseButton" to="." method="onHandleSignal"]
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[connection signal="clickButtonSignal" from="PanelContainer/VBoxContainer/MarginContainer/GridContainer/interconnectedOpenButton" to="." method="onHandleSignal"]
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@ -15,10 +15,12 @@ func _on_button_pressed():
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current_focus.hide_key()
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if(current_focus.name.contains('LCB')):
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$"../LCB".shouHandleKey()
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elif (current_focus.name.contains('PSL')):
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$"../psl".shouInterlockReleaseSwitchHandleKey()
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$"../psl".shouPSLAllowHandleKey()
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func _on_close_requested():
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print("close req")
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self.hide()
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@ -10,9 +10,9 @@ func _input(event):
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func _on_mouse_entered() -> void:
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mouse_over = true
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
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func _on_mouse_exited() -> void:
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mouse_over = false
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)
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18
sceen/platform/PSL_Area3D.gd
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18
sceen/platform/PSL_Area3D.gd
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@ -0,0 +1,18 @@
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extends Area3D
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@onready var mouse_over = false
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func _input(event):
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if event is InputEventMouseButton and event.pressed:
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if mouse_over and event.button_index == MOUSE_BUTTON_LEFT:
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$"../..".clickLPslSignal.emit()
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func _on_mouse_entered() -> void:
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mouse_over = true
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
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func _on_mouse_exited() -> void:
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mouse_over = false
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)
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@ -1,9 +1,11 @@
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[gd_scene load_steps=10 format=3 uid="uid://cmnsn2joxo68l"]
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[ext_resource type="PackedScene" uid="uid://b07w0k0uy82f7" path="res://Model/platform/platform.gltf" id="1_5t7j8"]
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[ext_resource type="PackedScene" uid="uid://cc4q48i773dvn" path="res://sceen/platform/psl.tscn" id="2_wj0sf"]
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[ext_resource type="PackedScene" uid="uid://b41ml6vpfik6v" path="res://UI/LCB/lcb.tscn" id="3_f0qkt"]
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[ext_resource type="PackedScene" uid="uid://bc2dnsyx16kk6" path="res://sceen/platform/screenDoor.tscn" id="4_507v2"]
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[ext_resource type="PackedScene" uid="uid://d167och8l6jms" path="res://UI/station_keys/station_keys_window.tscn" id="4_xd08d"]
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[ext_resource type="PackedScene" uid="uid://dppmr7ifqt8oa" path="res://UI/psl/psl_window.tscn" id="6_e4hk2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v2w26"]
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resource_name = "20 - Default"
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@ -12,38 +14,6 @@ albedo_color = Color(0.790731, 0.790731, 0.790731, 1)
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metallic = 1.0
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roughness = 0.858579
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[sub_resource type="ArrayMesh" id="ArrayMesh_q3710"]
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_surfaces = [{
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"aabb": AABB(-0.101208, -0.0440127, -0.0355776, 0.202415, 0.0880253, 0.0711652),
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"format": 34896613377,
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"index_count": 48,
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"index_data": PackedByteArray(4, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 0, 1, 0, 5, 0, 3, 0, 5, 0, 1, 0, 4, 0, 4, 0, 6, 0, 0, 0, 6, 0, 4, 0, 10, 0, 3, 0, 7, 0, 1, 0, 7, 0, 3, 0, 9, 0, 5, 0, 9, 0, 3, 0, 9, 0, 5, 0, 11, 0, 0, 0, 8, 0, 2, 0, 8, 0, 0, 0, 6, 0, 1, 0, 10, 0, 4, 0, 10, 0, 1, 0, 7, 0, 2, 0, 11, 0, 5, 0, 11, 0, 2, 0, 8, 0),
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"name": "20 - Default",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 12,
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"vertex_data": PackedByteArray(0, 0, 0, 0, 245, 255, 0, 0, 255, 255, 0, 0, 245, 255, 0, 0, 0, 0, 255, 255, 245, 255, 0, 0, 255, 255, 255, 255, 245, 255, 0, 0, 255, 127, 0, 0, 245, 255, 0, 0, 255, 127, 255, 255, 245, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 127, 0, 0, 0, 0, 0, 0, 255, 127, 255, 255, 0, 0, 0, 0)
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}]
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blend_shape_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_324rb"]
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resource_name = "screenDoor_网格_062"
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_surfaces = [{
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"aabb": AABB(-0.101208, -0.0440127, -0.0355776, 0.202415, 0.0880253, 0.0711652),
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"attribute_data": PackedByteArray(56, 44, 1, 29, 247, 39, 7, 29, 8, 1, 194, 41, 133, 48, 7, 29, 187, 36, 194, 41, 72, 48, 29, 32, 127, 40, 1, 29, 8, 1, 29, 22, 247, 39, 252, 31, 187, 36, 29, 22, 133, 48, 252, 31, 143, 44, 29, 32, 62, 44, 7, 29, 225, 18, 194, 41, 225, 18, 29, 22, 62, 44, 252, 31, 56, 44, 2, 32, 247, 39, 8, 32, 133, 48, 8, 32, 72, 48, 27, 29, 127, 40, 2, 32, 247, 39, 251, 28, 133, 48, 251, 28, 143, 44, 27, 29, 62, 44, 8, 32, 62, 44, 251, 28),
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"format": 34896613399,
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"index_count": 48,
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"index_data": PackedByteArray(13, 0, 7, 0, 14, 0, 7, 0, 13, 0, 2, 0, 4, 0, 14, 0, 9, 0, 14, 0, 4, 0, 13, 0, 12, 0, 17, 0, 1, 0, 17, 0, 12, 0, 24, 0, 11, 0, 19, 0, 5, 0, 19, 0, 11, 0, 23, 0, 15, 0, 22, 0, 10, 0, 22, 0, 15, 0, 25, 0, 0, 0, 20, 0, 6, 0, 20, 0, 0, 0, 16, 0, 3, 0, 24, 0, 12, 0, 24, 0, 3, 0, 18, 0, 8, 0, 25, 0, 15, 0, 25, 0, 8, 0, 21, 0),
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"material": SubResource("StandardMaterial3D_v2w26"),
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"name": "20 - Default",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 26,
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"vertex_data": PackedByteArray(0, 0, 0, 0, 245, 255, 84, 213, 0, 0, 0, 0, 245, 255, 255, 191, 0, 0, 0, 0, 245, 255, 255, 127, 255, 255, 0, 0, 245, 255, 255, 191, 255, 255, 0, 0, 245, 255, 255, 127, 255, 255, 0, 0, 245, 255, 84, 213, 0, 0, 255, 255, 245, 255, 84, 213, 0, 0, 255, 255, 245, 255, 255, 127, 0, 0, 255, 255, 245, 255, 255, 191, 255, 255, 255, 255, 245, 255, 255, 127, 255, 255, 255, 255, 245, 255, 255, 191, 255, 255, 255, 255, 245, 255, 84, 213, 255, 127, 0, 0, 245, 255, 255, 191, 255, 127, 0, 0, 245, 255, 255, 127, 255, 127, 255, 255, 245, 255, 255, 127, 255, 127, 255, 255, 245, 255, 255, 191, 0, 0, 0, 0, 0, 0, 84, 213, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 84, 213, 0, 0, 255, 255, 0, 0, 84, 213, 0, 0, 255, 255, 0, 0, 255, 191, 255, 255, 255, 255, 0, 0, 255, 191, 255, 255, 255, 255, 0, 0, 84, 213, 255, 127, 0, 0, 0, 0, 255, 191, 255, 127, 255, 255, 0, 0, 255, 191, 84, 85, 170, 170, 0, 0, 255, 127, 255, 127, 255, 255, 0, 0, 255, 127, 255, 127, 255, 255, 170, 170, 84, 85, 84, 85, 170, 170, 255, 127, 255, 255, 254, 255, 255, 127, 255, 127, 255, 255, 255, 255, 255, 127, 170, 170, 84, 85, 0, 0, 255, 127, 255, 127, 255, 255, 255, 127, 255, 255, 254, 255, 255, 127, 84, 85, 170, 170, 0, 0, 255, 127, 0, 0, 255, 127, 170, 170, 84, 85, 84, 85, 170, 170, 255, 255, 255, 127, 255, 255, 255, 127, 170, 170, 84, 85, 0, 0, 255, 127, 254, 255, 255, 127)
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}]
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_q3710")
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[sub_resource type="ArrayMesh" id="ArrayMesh_bglq4"]
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_surfaces = [{
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"aabb": AABB(-0.0341152, -0.0976391, -0.0343229, 0.0682304, 0.195288, 0.0686552),
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@ -81,11 +51,7 @@ shadow_mesh = SubResource("ArrayMesh_bglq4")
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[node name="platformBody" parent="." instance=ExtResource("1_5t7j8")]
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metadata/_edit_lock_ = true
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[node name="PSL" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68225, 2.3794, -7.38919)
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mesh = SubResource("ArrayMesh_324rb")
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skeleton = NodePath("")
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metadata/_edit_lock_ = true
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[node name="PSL" parent="." instance=ExtResource("2_wj0sf")]
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[node name="JJTC" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.74842, 1.05459, -7.39734)
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@ -112,6 +78,11 @@ visible = false
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position = Vector2i(1133, 325)
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visible = false
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[node name="psl" parent="." instance=ExtResource("6_e4hk2")]
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position = Vector2i(511, 85)
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visible = false
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[connection signal="clickLPslSignal" from="PSL" to="psl" method="_on_psl_click_signal"]
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[connection signal="clickLcbSignalAndSent" from="screenDoor1" to="LCB" method="_on_screen_door_click_lcb_signal"]
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[connection signal="clickLcbSignalAndSent" from="screenDoor2" to="LCB" method="_on_screen_door_click_lcb_signal"]
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[connection signal="clickLcbSignalAndSent" from="screenDoor3" to="LCB" method="_on_screen_door_click_lcb_signal"]
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4
sceen/platform/psl.gd
Normal file
4
sceen/platform/psl.gd
Normal file
@ -0,0 +1,4 @@
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extends Node3D
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signal clickLPslSignal()
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90
sceen/platform/psl.tscn
Normal file
90
sceen/platform/psl.tscn
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@ -0,0 +1,90 @@
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[gd_scene load_steps=8 format=3 uid="uid://cc4q48i773dvn"]
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[ext_resource type="Script" path="res://sceen/platform/PSL_Area3D.gd" id="1_5mk24"]
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[ext_resource type="Script" path="res://sceen/platform/psl.gd" id="1_fwlhs"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v2w26"]
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resource_name = "20 - Default"
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cull_mode = 2
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albedo_color = Color(0.790731, 0.790731, 0.790731, 1)
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metallic = 1.0
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roughness = 0.858579
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[sub_resource type="ArrayMesh" id="ArrayMesh_q3710"]
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_surfaces = [{
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"aabb": AABB(-0.101208, -0.0440127, -0.0355776, 0.202415, 0.0880253, 0.0711652),
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"format": 34896613377,
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"index_count": 48,
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"index_data": PackedByteArray(4, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 0, 1, 0, 5, 0, 3, 0, 5, 0, 1, 0, 4, 0, 4, 0, 6, 0, 0, 0, 6, 0, 4, 0, 10, 0, 3, 0, 7, 0, 1, 0, 7, 0, 3, 0, 9, 0, 5, 0, 9, 0, 3, 0, 9, 0, 5, 0, 11, 0, 0, 0, 8, 0, 2, 0, 8, 0, 0, 0, 6, 0, 1, 0, 10, 0, 4, 0, 10, 0, 1, 0, 7, 0, 2, 0, 11, 0, 5, 0, 11, 0, 2, 0, 8, 0),
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"name": "20 - Default",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 12,
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"vertex_data": PackedByteArray(0, 0, 0, 0, 245, 255, 0, 0, 255, 255, 0, 0, 245, 255, 0, 0, 0, 0, 255, 255, 245, 255, 0, 0, 255, 255, 255, 255, 245, 255, 0, 0, 255, 127, 0, 0, 245, 255, 0, 0, 255, 127, 255, 255, 245, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 127, 0, 0, 0, 0, 0, 0, 255, 127, 255, 255, 0, 0, 0, 0)
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}]
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blend_shape_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_xtvya"]
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resource_name = "screenDoor_网格_062"
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_surfaces = [{
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"aabb": AABB(-0.101208, -0.0440127, -0.0355776, 0.202415, 0.0880253, 0.0711652),
|
||||
"attribute_data": PackedByteArray(56, 44, 1, 29, 247, 39, 7, 29, 8, 1, 194, 41, 133, 48, 7, 29, 187, 36, 194, 41, 72, 48, 29, 32, 127, 40, 1, 29, 8, 1, 29, 22, 247, 39, 252, 31, 187, 36, 29, 22, 133, 48, 252, 31, 143, 44, 29, 32, 62, 44, 7, 29, 225, 18, 194, 41, 225, 18, 29, 22, 62, 44, 252, 31, 56, 44, 2, 32, 247, 39, 8, 32, 133, 48, 8, 32, 72, 48, 27, 29, 127, 40, 2, 32, 247, 39, 251, 28, 133, 48, 251, 28, 143, 44, 27, 29, 62, 44, 8, 32, 62, 44, 251, 28),
|
||||
"format": 34896613399,
|
||||
"index_count": 48,
|
||||
"index_data": PackedByteArray(13, 0, 7, 0, 14, 0, 7, 0, 13, 0, 2, 0, 4, 0, 14, 0, 9, 0, 14, 0, 4, 0, 13, 0, 12, 0, 17, 0, 1, 0, 17, 0, 12, 0, 24, 0, 11, 0, 19, 0, 5, 0, 19, 0, 11, 0, 23, 0, 15, 0, 22, 0, 10, 0, 22, 0, 15, 0, 25, 0, 0, 0, 20, 0, 6, 0, 20, 0, 0, 0, 16, 0, 3, 0, 24, 0, 12, 0, 24, 0, 3, 0, 18, 0, 8, 0, 25, 0, 15, 0, 25, 0, 8, 0, 21, 0),
|
||||
"material": SubResource("StandardMaterial3D_v2w26"),
|
||||
"name": "20 - Default",
|
||||
"primitive": 3,
|
||||
"uv_scale": Vector4(0, 0, 0, 0),
|
||||
"vertex_count": 26,
|
||||
"vertex_data": PackedByteArray(0, 0, 0, 0, 245, 255, 84, 213, 0, 0, 0, 0, 245, 255, 255, 191, 0, 0, 0, 0, 245, 255, 255, 127, 255, 255, 0, 0, 245, 255, 255, 191, 255, 255, 0, 0, 245, 255, 255, 127, 255, 255, 0, 0, 245, 255, 84, 213, 0, 0, 255, 255, 245, 255, 84, 213, 0, 0, 255, 255, 245, 255, 255, 127, 0, 0, 255, 255, 245, 255, 255, 191, 255, 255, 255, 255, 245, 255, 255, 127, 255, 255, 255, 255, 245, 255, 255, 191, 255, 255, 255, 255, 245, 255, 84, 213, 255, 127, 0, 0, 245, 255, 255, 191, 255, 127, 0, 0, 245, 255, 255, 127, 255, 127, 255, 255, 245, 255, 255, 127, 255, 127, 255, 255, 245, 255, 255, 191, 0, 0, 0, 0, 0, 0, 84, 213, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 84, 213, 0, 0, 255, 255, 0, 0, 84, 213, 0, 0, 255, 255, 0, 0, 255, 191, 255, 255, 255, 255, 0, 0, 255, 191, 255, 255, 255, 255, 0, 0, 84, 213, 255, 127, 0, 0, 0, 0, 255, 191, 255, 127, 255, 255, 0, 0, 255, 191, 84, 85, 170, 170, 0, 0, 255, 127, 255, 127, 255, 255, 0, 0, 255, 127, 255, 127, 255, 255, 170, 170, 84, 85, 84, 85, 170, 170, 255, 127, 255, 255, 254, 255, 255, 127, 255, 127, 255, 255, 255, 255, 255, 127, 170, 170, 84, 85, 0, 0, 255, 127, 255, 127, 255, 255, 255, 127, 255, 255, 254, 255, 255, 127, 84, 85, 170, 170, 0, 0, 255, 127, 0, 0, 255, 127, 170, 170, 84, 85, 84, 85, 170, 170, 255, 255, 255, 127, 255, 255, 255, 127, 170, 170, 84, 85, 0, 0, 255, 127, 254, 255, 255, 127)
|
||||
}]
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_q3710")
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_bgvqo"]
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_3lap2"]
|
||||
viewport_path = NodePath("SubViewport")
|
||||
|
||||
[node name="PSL" type="Node3D"]
|
||||
script = ExtResource("1_fwlhs")
|
||||
|
||||
[node name="PSL_body" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68225, 2.3794, -7.38919)
|
||||
mesh = SubResource("ArrayMesh_xtvya")
|
||||
skeleton = NodePath("")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="PSL_Area3D" type="Area3D" parent="PSL_body"]
|
||||
script = ExtResource("1_5mk24")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PSL_body/PSL_Area3D"]
|
||||
transform = Transform3D(0.215, 0, 0, 0, 0.095, 0, 0, 0, 0.1, 0, 0, 0)
|
||||
shape = SubResource("BoxShape3D_bgvqo")
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="."]
|
||||
size = Vector2i(64, 32)
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="SubViewport"]
|
||||
offset_right = 64.0
|
||||
offset_bottom = 32.0
|
||||
color = Color(0, 0.0901961, 1, 1)
|
||||
|
||||
[node name="Label" type="Label" parent="SubViewport"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_font_sizes/font_size = 32
|
||||
text = "PSL"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(0.256, 0, 0, 0, 0.256, 0, 0, 0, 0.256, -3.682, 2.379, -7.35)
|
||||
texture = SubResource("ViewportTexture_3lap2")
|
||||
|
||||
[connection signal="mouse_entered" from="PSL_body/PSL_Area3D" to="PSL_body/PSL_Area3D" method="_on_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="PSL_body/PSL_Area3D" to="PSL_body/PSL_Area3D" method="_on_mouse_exited"]
|
Loading…
Reference in New Issue
Block a user