场景结构调整

This commit is contained in:
joylink_zhaoerwei 2024-04-12 15:01:34 +08:00
parent 61885e6d73
commit a4842c4888
7 changed files with 657 additions and 787 deletions

View File

@ -6,21 +6,14 @@ func _on_key_focus_entered(node):
current_focus = node
print("node : ", current_focus.name, " focus")
## 门的状态枚举
enum Screen_Door_STATE{
idle = 0,
open = 1,# 开门
close = 2,# 关门
}
func _on_button_pressed():
if current_focus == null:
print("请选择钥匙")
else:
print("使用钥匙:", current_focus.name)
current_focus.hide_key()
var zhao=find_child_by_name($"../platform",'screenDoor4')
zhao.screenDoorState=Screen_Door_STATE.close
print(zhao.name,zhao.screenDoorState,6666)
var screenDoor4=find_child_by_name($"../platform",'screenDoor4')
screenDoor4.closeScreenDoor()

View File

@ -1,8 +1,7 @@
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@ -11,72 +10,6 @@ albedo_color = Color(0.790731, 0.790731, 0.790731, 1)
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mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
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mesh = SubResource("ArrayMesh_3dac2")
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mesh = SubResource("ArrayMesh_324rb")
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metadata/_edit_lock_ = true
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mesh = SubResource("ArrayMesh_50nth")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.74842, 1.05459, -7.39734)
mesh = SubResource("ArrayMesh_3dac2")
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metadata/_edit_lock_ = true
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mesh = SubResource("ArrayMesh_rk86t")
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mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor"]
libraries = {
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[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor"]
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mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
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mesh = SubResource("ArrayMesh_50nth")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58188, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_rk86t")
skeleton = NodePath("")
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mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor2"]
libraries = {
"": SubResource("AnimationLibrary_lc47f")
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[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor2"]
libraries = {
"": SubResource("AnimationLibrary_u6vct")
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[node name="screenDoor3" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.65, 0, 0)
script = ExtResource("2_ga70t")
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mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.1674, 2.99429, -7.28448)
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skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58188, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_rk86t")
skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74895, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor3"]
libraries = {
"": SubResource("AnimationLibrary_lc47f")
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[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor3"]
libraries = {
"": SubResource("AnimationLibrary_u6vct")
}
[node name="screenDoor4" type="Node3D" parent="."]
[node name="screenDoor4" parent="." instance=ExtResource("4_507v2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.93, 0, 0)
script = ExtResource("2_ga70t")
[node name="LCB" type="MeshInstance3D" parent="screenDoor4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75579, 2.92652, -7.30781)
mesh = SubResource("ArrayMesh_ak8hv")
skeleton = NodePath("")
[node name="MTD" type="MeshInstance3D" parent="screenDoor4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.1674, 2.99429, -7.28448)
mesh = SubResource("ArrayMesh_50nth")
skeleton = NodePath("")
[node name="left" type="MeshInstance3D" parent="screenDoor4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58188, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_rk86t")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="screenDoor4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74895, 1.85015, -7.5197)
mesh = SubResource("ArrayMesh_6qipc")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="screenDoor4"]
libraries = {
"": SubResource("AnimationLibrary_lc47f")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="screenDoor4"]
libraries = {
"": SubResource("AnimationLibrary_u6vct")
}

View File

@ -6,14 +6,14 @@ class_name screenDoor
@onready var right_animation_player: AnimationPlayer = $RightAnimationPlayer
## 门的状态枚举
## 屏蔽门的状态枚举
enum Screen_Door_STATE{
idle = 0,
open = 1,# 开门
close = 2,# 关门
}
##门是否移动
##屏蔽门的状态
@onready var screenDoorState : Screen_Door_STATE = Screen_Door_STATE.idle :
set(value):
if screenDoorState != value:
@ -25,6 +25,14 @@ enum Screen_Door_STATE{
left_animation_player.play("leftClose")
right_animation_player.play("rightClose")
##开门屏蔽门
func openScreenDoor ()-> void:
screenDoorState=Screen_Door_STATE.open
##关闭屏蔽门
func closeScreenDoor ()-> void:
screenDoorState=Screen_Door_STATE.close
var count=0
func _process(delta: float) -> void:
count+=1
@ -39,3 +47,4 @@ func _process(delta: float) -> void:
elif count>2000 :
count=0

View File

@ -0,0 +1,292 @@
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View File

@ -1,390 +1,20 @@
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mesh = SubResource("ArrayMesh_piuvm")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="door3"]
libraries = {
"": SubResource("AnimationLibrary_5gpcb")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="door3"]
libraries = {
"": SubResource("AnimationLibrary_ube0i")
}
[node name="door4" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.0523, 0, 0)
script = ExtResource("2_2r03b")
[node name="left" type="MeshInstance3D" parent="door4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.58953, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_an2rq")
skeleton = NodePath("")
[node name="right" type="MeshInstance3D" parent="door4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.74327, 1.85015, -7.84722)
mesh = SubResource("ArrayMesh_piuvm")
skeleton = NodePath("")
[node name="LeftAnimationPlayer" type="AnimationPlayer" parent="door4"]
libraries = {
"": SubResource("AnimationLibrary_5gpcb")
}
[node name="RightAnimationPlayer" type="AnimationPlayer" parent="door4"]
libraries = {
"": SubResource("AnimationLibrary_ube0i")
}
[node name="trainDoor4" parent="." instance=ExtResource("2_lqfak")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.052, 0, 0)

View File

@ -31,10 +31,10 @@ func _process(delta: float) -> void:
if count>180 and count<360:
trainDoorState=Train_Door_STATE.open
elif count>540 and count<720 :
if self.name != "door2":
if self.name != "trainDoor2":
trainDoorState=Train_Door_STATE.close
elif count>720 and count<1000 :
if self.name == "door2":
if self.name == "trainDoor2":
trainDoorState=Train_Door_STATE.close
elif count>2000 :
count=0

315
sceen/train/trainDoor.tscn Normal file
View File

@ -0,0 +1,315 @@
[gd_scene load_steps=19 format=3 uid="uid://3xkblfqw730i"]
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resource_name = "Material #385"
cull_mode = 2
albedo_texture = ExtResource("1_vxxq6")
metallic = 1.0
roughness = 0.858579
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resource_name = "07 - Default"
cull_mode = 2
albedo_color = Color(0.710265, 0.744326, 0.820532, 0.6)
metallic = 1.0
roughness = 0.858579
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resource_name = "Material #2137405271"
cull_mode = 2
albedo_texture = ExtResource("2_8rqrj")
metallic = 1.0
roughness = 0.858579
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blend_shape_mode = 0
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resource_name = "screenDoor_网格_065"
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