玻璃破碎(赞提)
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[deps]
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source_file="res://Assets/training_speech/zlgzmhfzc.mp3"
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bpm=0
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beat_count=0
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bar_beats=4
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@ -1,7 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://blsv4lgybr3nc"]
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[gd_scene load_steps=6 format=3 uid="uid://blsv4lgybr3nc"]
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[ext_resource type="Script" path="res://UI/screenDoorOperate/screen_door_operate.gd" id="1_2p52y"]
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[ext_resource type="Theme" uid="uid://bycedcl2nwwlu" path="res://ui_theme.tres" id="1_5wvuu"]
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[ext_resource type="Texture2D" uid="uid://c8lwj1sqanx5l" path="res://Assets/screenDoorOperate/胶带.png" id="1_pc0lg"]
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[ext_resource type="FontFile" uid="uid://bkbpyidjguavf" path="res://Assets/FeiHuaSongTi-2.ttf" id="2_esllj"]
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[ext_resource type="Texture2D" uid="uid://co57dk4piito4" path="res://Assets/screenDoorOperate/隔离带.png" id="2_k5cyw"]
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[node name="ScreenDoorOperate" type="Window"]
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@ -9,6 +11,8 @@ title = "屏蔽门操作"
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position = Vector2i(10, 36)
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size = Vector2i(153, 111)
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wrap_controls = true
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theme = ExtResource("1_5wvuu")
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theme_override_fonts/title_font = ExtResource("2_esllj")
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script = ExtResource("1_2p52y")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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@ -45,7 +45,7 @@ enum ScreenDoor_State{
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##打开屏蔽门
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func openScreenDoor (isUseLCBKey=false)-> void:
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if screenDoorState == ScreenDoor_State.close and ((screenDoorFaultState != ScreenDoor_Fault_State.openFault and lcbKey.keyState ==LcbWindow.KNOB_STATE.AUTO ) or isUseLCBKey):
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if screenDoorState == ScreenDoor_State.close and ((screenDoorFaultState != ScreenDoor_Fault_State.openFault and screenDoorFaultState != ScreenDoor_Fault_State.glassBreakage and lcbKey.keyState ==LcbWindow.KNOB_STATE.AUTO ) or isUseLCBKey):
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screenDoorState=ScreenDoor_State.opening
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$Timer.start(0.3)
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@ -16,7 +16,7 @@
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[ext_resource type="AudioStream" uid="uid://k0e2shfdjyrq" path="res://Assets/music/glass-breaking.mp3" id="9_kpf37"]
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[ext_resource type="PackedScene" uid="uid://yvkjjjm5lmeo" path="res://Model/ScreenDoorPinchPeople.blend" id="15_wm4hy"]
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[ext_resource type="Script" path="res://sceen/platform/PinchPeoplePathFollow3D.gd" id="16_ml4r8"]
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[ext_resource type="AudioStream" uid="uid://ca2cflgmlx5cp" path="res://Assets/training_speech/pinchPeople.mp3" id="17_4438x"]
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[ext_resource type="AudioStream" uid="uid://ca2cflgmlx5cp" path="res://Assets/training_speech/trainingPinchPeopleFault/pinchPeople.mp3" id="17_4438x"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_4f4ck"]
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render_priority = 0
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@ -462,6 +462,33 @@ _data = {
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}
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point_count = 5
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[sub_resource type="Animation" id="Animation_g8x2q"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ScreenDoorPinchPeople:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(-6.471, 0, 1.849)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ScreenDoorPinchPeople:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 1.77037, 0)]
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}
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[sub_resource type="Animation" id="Animation_nqqq3"]
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resource_name = "walkToPlatform"
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length = 3.0
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@ -490,33 +517,6 @@ tracks/1/keys = {
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"values": [Vector3(0, 1.77037, 0), Vector3(0, 2.77333, 0)]
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}
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[sub_resource type="Animation" id="Animation_g8x2q"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ScreenDoorPinchPeople:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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"values": [Vector3(-6.471, 0, 1.849)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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||||
tracks/1/path = NodePath("ScreenDoorPinchPeople:rotation")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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||||
"values": [Vector3(0, 1.77037, 0)]
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||||
}
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||||
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||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8pf2j"]
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_data = {
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"RESET": SubResource("Animation_g8x2q"),
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@ -619,7 +619,7 @@ skeleton = NodePath("")
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visible = false
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[node name="ScreenDoorPinchPeople" parent="PinchPeople" instance=ExtResource("15_wm4hy")]
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transform = Transform3D(-0.198254, 0, 0.980138, 0, 1, 0, -0.980138, 0, -0.198254, -6.471, 0, 1.849)
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transform = Transform3D(-0.198249, 0, 0.980139, 0, 1, 0, -0.980139, 0, -0.198249, -6.471, 0, 1.849)
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[node name="Path3D" type="Path3D" parent="PinchPeople"]
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curve = SubResource("Curve3D_1img4")
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@ -42,6 +42,22 @@ func trainLeave(ActionGestureCommandDeparture = false) -> bool:
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func _on_train_leave_delay_timeout() -> void:
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$train.trainLeave()
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## 车门名字的枚举
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enum TrainDoor_name{
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trainDoor1=1,
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trainDoor2,
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trainDoor3,
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trainDoor4,
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}
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##设置指定车门不开门
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func setAssignTrainDoorsOpenFault (trainDoorNames:Array)-> void:
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for child in $train.leftTrainDoorALL:
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var trainDoorName=String(child.name)
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var trainDoorIndex=int(trainDoorName[trainDoorName.length() - 1])
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if trainDoorIndex in trainDoorNames:
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child.setTrainFault(TrainDoor.TrainDoor_Fault_State.openFault)
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## 屏蔽门名字的枚举
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enum ScreenDoor_name{
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screenDoor1=1,
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@ -197,23 +213,27 @@ func allClickEquipmentPostion(equipmentName: String) -> Vector2:
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var Close_Click_Area_pos=NodeUtils.find_child_by_name(jjtcWindow,'Close_Click_Area').get_global_position()
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return Vector2(jjtcWindowPos.x+Close_Click_Area_pos.x+30,jjtcWindowPos.y+Close_Click_Area_pos.y+100)
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elif equipmentName == 'screenDoor1RightClick' : ##屏蔽门右键以及屏蔽门右键面板
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return getScreenPosition($platform.get_node('screenDoor1').get_node('left'))
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var pos = getScreenPosition($platform.get_node('screenDoor1').get_node('dimiantishi'))
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return Vector2(pos.x-50,pos.y-200)
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elif equipmentName == 'screenDoor2RightClick' :
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return getScreenPosition($platform.get_node('screenDoor2').get_node('left'))
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var pos = getScreenPosition($platform.get_node('screenDoor2').get_node('dimiantishi'))
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return Vector2(pos.x-50,pos.y-200)
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elif equipmentName == 'screenDoor3RightClick' :
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return getScreenPosition($platform.get_node('screenDoor3').get_node('left'))
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var pos = getScreenPosition($platform.get_node('screenDoor3').get_node('dimiantishi'))
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return Vector2(pos.x-200,pos.y-200)
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elif equipmentName == 'screenDoor4RightClick' :
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return getScreenPosition($platform.get_node('screenDoor4').get_node('left'))
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var pos = getScreenPosition($platform.get_node('screenDoor4').get_node('dimiantishi'))
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return Vector2(pos.x-50,pos.y-200)
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elif equipmentName in ['clickAdhesiveTapeOfscreenDoor1','clickAdhesiveTapeOfscreenDoor2','clickAdhesiveTapeOfscreenDoor3','clickAdhesiveTapeOfscreenDoor4'] :
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var ScreenDoorOperateWindow = $platform.get_node('ScreenDoorOperate')
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var ScreenDoorOperateWindowPos = ScreenDoorOperateWindow.position
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var AdhesiveTapePos = NodeUtils.find_child_by_name(ScreenDoorOperateWindow,'AdhesiveTape').get_global_position()
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return Vector2(ScreenDoorOperateWindowPos.x+AdhesiveTapePos.x,ScreenDoorOperateWindowPos.y+AdhesiveTapePos.y)
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return Vector2(ScreenDoorOperateWindowPos.x+AdhesiveTapePos.x+50,ScreenDoorOperateWindowPos.y+AdhesiveTapePos.y)
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else:
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var ScreenDoorOperateWindow = $platform.get_node('ScreenDoorOperate')
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var ScreenDoorOperateWindowPos = ScreenDoorOperateWindow.position
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var IsolationStripPos=NodeUtils.find_child_by_name(ScreenDoorOperateWindow,'IsolationStrip').get_global_position()
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return Vector2(ScreenDoorOperateWindowPos.x+IsolationStripPos.x,ScreenDoorOperateWindowPos.y+IsolationStripPos.y)
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return Vector2(ScreenDoorOperateWindowPos.x+IsolationStripPos.x+50,ScreenDoorOperateWindowPos.y+IsolationStripPos.y)
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func getScreenPosition(node):
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var screenPostion = $Camera3D.unproject_position(node.global_transform.origin)
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@ -8,8 +8,10 @@ class_name TrainDoor
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## 车门的状态枚举
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enum Train_Door_STATE{
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open,# 开门
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close,# 关门
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opening,# 正在开门
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open,#开到位
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closeing,#正在关门
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close,# 关到位
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}
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##车门的状态
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@ -27,9 +29,30 @@ enum Train_Door_STATE{
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##打开车门
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func openTrainDoor ()-> void:
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trainDoorState=Train_Door_STATE.open
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if trainDoorState == Train_Door_STATE.close and trainDoorFaultState != TrainDoor_Fault_State.openFault :
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trainDoorState=Train_Door_STATE.open
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##关闭车门
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func closeTrainDoor ()-> void:
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trainDoorState=Train_Door_STATE.close
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## 车门的故障枚举
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enum TrainDoor_Fault_State{
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noFault,#无故障
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openFault,# 开门故障
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}
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##车门的故障状态
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@onready var trainDoorFaultState : TrainDoor_Fault_State = TrainDoor_Fault_State.noFault :
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set(value):
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if trainDoorFaultState != value:
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trainDoorFaultState = value
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##设置故障
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func setTrainFault (faultType:TrainDoor_Fault_State)-> void:
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trainDoorFaultState = faultType
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##恢复故障
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func removeTrainDoorFault ()-> void:
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trainDoorFaultState = TrainDoor_Fault_State.noFault
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@ -5,14 +5,289 @@ extends Node
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## 场景描述
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@export var trainingDesc: String = "场景描述"
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var stepOperation = []
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var handleStep = [
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{
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"stepName": "发现故障 步骤一:站务员手指:上行2号站台门。步骤二:站务员口呼:上行2号滑动门玻璃破碎。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "上行2号滑动门玻璃破碎。"
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},
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{
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"stepName": "步骤三:站务员按下上行站台紧急停车按钮(阻止列车进站)。",
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"stepOperation": ["JJTC","JJTC_Key","confirmUseKey","JJTCRightRotate","JJTCButton","JJTCCloseBox","JJTCLeftRotate"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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||||
{
|
||||
"stepName": "步骤四:站务员用对讲机汇报值班员:值班员,上行2号滑动门玻璃破碎,已按下上行紧急停车按钮。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": "值班员,上行2号滑动门玻璃破碎,已按下上行紧急停车按钮。"
|
||||
},
|
||||
{
|
||||
"stepName": "步骤五:值班员回复站务员:收到。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": true,
|
||||
"playPath": "res://Assets/training_speech/sd.mp3",
|
||||
"stepTip": false,
|
||||
},
|
||||
{
|
||||
"stepName": "步骤六:站务员发现有玻璃掉落轨行区影响行车,汇报现场情况:值班员、值班站长,上行2号滑动门玻璃破碎,玻璃掉落轨行区影响行车,请派人处置。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": "值班员、值班站长,上行2号滑动门玻璃破碎,玻璃掉落轨行区影响行车,请派人处置。"
|
||||
},
|
||||
{
|
||||
"stepName": "步骤七:值班站长(机器人)自动回复:收到。步骤八:值班员回复站务员:收到。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": true,
|
||||
"playPath": "res://Assets/training_speech/sd.mp3",
|
||||
"stepTip": false,
|
||||
},
|
||||
{
|
||||
"stepName": "现场处置 步骤一:站务员旁路相邻门:将3号门LCB打至“开门”位,泄除隧道风压。",
|
||||
"stepOperation": ["LCB3","LCB_Key1","confirmUseKey","LCB3RightRotate","LCB3RightRotate"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤二:站务员隔离故障门:将2号门LCB打至“隔离”位。",
|
||||
"stepOperation": ["LCB2","LCB_Key2","confirmUseKey","LCB2LeftRotate"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤三:站务员口呼:设置安全防护栏。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": "设置安全防护栏。"
|
||||
},
|
||||
{
|
||||
"stepName": "步骤四:站务员设置3号门安全护栏:在3号滑动门处设置安全防护栏。",
|
||||
"stepOperation": ["screenDoor3RightClick","clickIsolationStripOfscreenDoor3"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤五:站务员设置2号门安全护栏:在2号滑动门处设置安全防护栏。",
|
||||
"stepOperation": ["screenDoor2RightClick","clickIsolationStripOfscreenDoor2"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤六:站务员口呼:粘贴2号滑动门。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": "设置安全防护栏。"
|
||||
},
|
||||
{
|
||||
"stepName": "步骤七:站务员粘贴破碎站台门:用胶带手动粘贴2号滑动门。",
|
||||
"stepOperation": ["screenDoor2RightClick","clickAdhesiveTapeOfscreenDoor2"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤八:站务员用LCB钥匙(1号)将3号门的LCB转至“关门”位置。",
|
||||
"stepOperation": ["LCB3","LCB3LeftRotate"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤九:3号门关闭后站务员用LCB钥匙(1号)将3号门的LCB转至“自动”位置,取出钥匙。",
|
||||
"stepOperation": ["LCB3LeftRotate","removeKeyOfWindowLCB3"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤十:站务员撤出3号门安全护栏:撤除3号滑动门处安全防护栏。",
|
||||
"stepOperation": ["screenDoor3RightClick","clickIsolationStripOfscreenDoor3"],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": ""
|
||||
},
|
||||
{
|
||||
"stepName": "步骤十一:值班站长(机器人)对讲机联系行值:上行轨行区玻璃已清理完毕,人员已出清。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": true,
|
||||
"playPath": "res://Assets/training_speech/sd.mp3",
|
||||
"stepTip": false,
|
||||
},
|
||||
{
|
||||
"stepName": "步骤十二:行值对讲机回复:上行轨行区玻璃已清理完毕,人员已出清,收到。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": true,
|
||||
"playPath": "res://Assets/training_speech/sd.mp3",
|
||||
"stepTip": false,
|
||||
},
|
||||
{
|
||||
"stepName": "联系并恢复 步骤一:站务员用对讲机联系值班员:值班员,上行2号门已粘贴完毕,处于隔离位,现场处置完毕,请恢复上行紧急停车。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
"checkVoice": "值班员,上行2号门已粘贴完毕,处于隔离位,现场处置完毕,请恢复上行紧急停车。"
|
||||
},
|
||||
{
|
||||
"stepName": "步骤二:值班员用对讲机回复站务员:收到,恢复上行紧急停车。",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": true,
|
||||
"playPath": "res://Assets/training_speech/sd.mp3",
|
||||
"stepTip": false,
|
||||
},
|
||||
{
|
||||
"stepName": "值班员的一系列操作后,实训完成!",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
},
|
||||
|
||||
]
|
||||
|
||||
## 步骤操作执行index
|
||||
var stepOperationIndex = 0
|
||||
|
||||
## 步骤执行index
|
||||
var handleStepIndex = 0
|
||||
|
||||
func _ready():
|
||||
$TrainingDescDialog.title = trainingName
|
||||
$TrainingDescDialog.updateSceneDesc(trainingDesc)
|
||||
|
||||
$TrainingDescDialog.grab_focus()
|
||||
stepOperationIndex = 0
|
||||
handleStepIndex = 0
|
||||
|
||||
func _on_training_desc_dialog_start_training():
|
||||
$Timer.start()
|
||||
$glassBreakageTimer.start()
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
func _on_glass_breakage_timer_timeout() -> void:
|
||||
$total.setAssignScreenDoorsGlassBreakageFault([TotalScene.ScreenDoor_name.screenDoor2])
|
||||
$total.setAssignTrainDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor2])
|
||||
handleStepIndex = 0
|
||||
nextStep()
|
||||
|
||||
|
||||
func nextStep():
|
||||
if handleStepIndex < handleStep.size():
|
||||
var step = handleStep[handleStepIndex]
|
||||
handleStepIndex = handleStepIndex + 1
|
||||
if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
|
||||
$StepTip.updateOperationTip(step.stepName)
|
||||
if step.stepOperation.size() > 0:
|
||||
initStepOperation()
|
||||
if step.next == true:
|
||||
$StepTimer.connect("timeout", nextStep)
|
||||
$StepTimer.start()
|
||||
if step.checkVoice:
|
||||
await $VoiceCommunication.speech_record_check(step.checkVoice)
|
||||
nextStep()
|
||||
if step.play:
|
||||
var sound = load(step.playPath)
|
||||
await $VoiceCommunication.play_reply(sound)
|
||||
nextStep()
|
||||
if step.stepName == "值班员的一系列操作后,实训完成!":
|
||||
$total.trainComeAndOpenScreenDoor ()
|
||||
|
||||
func setOperationNodeAndTip():
|
||||
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
|
||||
if $total.trainingMode == TotalScene.Training_Mode.Teach:
|
||||
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
|
||||
|
||||
func initStepOperation():
|
||||
stepOperation = handleStep[handleStepIndex-1].stepOperation
|
||||
stepOperationIndex = 0
|
||||
setOperationNodeAndTip()
|
||||
|
||||
##与站台交互点击信号
|
||||
func _on_total_current_click_check_signal(isCorrect):
|
||||
if isCorrect:
|
||||
stepOperationIndex = stepOperationIndex + 1
|
||||
$StepJudgment.hideError()
|
||||
if stepOperationIndex < stepOperation.size():
|
||||
if stepOperation[stepOperationIndex-1] in ['screenDoor2RightClick','screenDoor3RightClick'] :
|
||||
$ScreenDoorRightClickTimer.connect("timeout", setOperationNodeAndTip)
|
||||
$ScreenDoorRightClickTimer.start()
|
||||
else :
|
||||
setOperationNodeAndTip()
|
||||
else:
|
||||
$TrainTip.setTrainingTip('')
|
||||
if handleStepIndex != 7 and handleStepIndex != 14:
|
||||
nextStep()
|
||||
else:
|
||||
if $total.trainingMode != TotalScene.Training_Mode.Exam:
|
||||
$StepJudgment.showError()
|
||||
|
||||
##开门信号
|
||||
func _on_total_screen_door_open_confirm_signal(screenDoor):
|
||||
if screenDoor.name == "screenDoor3" :
|
||||
nextStep()
|
||||
|
||||
##关门信号
|
||||
func _on_total_screen_door_close_confirm_signal(screenDoor):
|
||||
if screenDoor.name == "screenDoor3" :
|
||||
nextStep()
|
||||
|
||||
|
||||
func _on_confirm_dialog_two_cancel():
|
||||
get_tree().paused = false
|
||||
|
||||
|
||||
func _on_confirm_dialog_two_confirm():
|
||||
get_tree().paused = false
|
||||
get_tree().reload_current_scene()
|
||||
|
@ -1,22 +1,51 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://2p2vu21jtbtp"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://2p2vu21jtbtp"]
|
||||
|
||||
[ext_resource type="Script" path="res://trainings/trainingGlassBreakageFault/trainingGlassBreakageFault.gd" id="1_gyskf"]
|
||||
[ext_resource type="PackedScene" uid="uid://qh8b3g6n3k2u" path="res://trainings/training_desc_dialog.tscn" id="2_qfrwf"]
|
||||
[ext_resource type="PackedScene" uid="uid://btcksdsburk7t" path="res://sceen/total.tscn" id="3_28hir"]
|
||||
[ext_resource type="PackedScene" uid="uid://6lortgihx5jy" path="res://Communication/voice_communication.tscn" id="4_oh56t"]
|
||||
[ext_resource type="PackedScene" uid="uid://ckoxw6kgpjyhd" path="res://trainings/trainTip.tscn" id="5_rx4mw"]
|
||||
[ext_resource type="PackedScene" uid="uid://b41vwoibfy5c6" path="res://trainings/stepJudgment.tscn" id="6_do0gx"]
|
||||
[ext_resource type="PackedScene" uid="uid://b3whbe3mau53w" path="res://trainings/confirmDialog/confirmDialog.tscn" id="7_jtwv3"]
|
||||
[ext_resource type="PackedScene" uid="uid://yhr1n6e2m2b6" path="res://trainings/stepTip/stepTip.tscn" id="8_o2duk"]
|
||||
|
||||
[node name="trainingGlassBreakageFault" type="Node"]
|
||||
script = ExtResource("1_gyskf")
|
||||
trainingName = "全自动运行线路站台门滑动门玻璃破碎应急处置"
|
||||
trainingDesc = "全自动运行线路站台门滑动门玻璃破碎应急处置"
|
||||
trainingName = "全自动运行线路站台门滑动门破碎(下轨行区)应急处置置"
|
||||
trainingDesc = "列车即将驶入会展中心站上行站台时,站务员发现会展中心站上行2号站台门玻璃突然破裂,立即按下紧急停车按钮阻止列车进站。需现场处置完毕,经值班员确认情况,沟通行调后恢复紧急停车按钮。"
|
||||
|
||||
[node name="TrainingDescDialog" parent="." instance=ExtResource("2_qfrwf")]
|
||||
|
||||
[node name="total" parent="." instance=ExtResource("3_28hir")]
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
[node name="glassBreakageTimer" type="Timer" parent="."]
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
|
||||
[node name="VoiceCommunication" parent="." instance=ExtResource("4_oh56t")]
|
||||
|
||||
[node name="TrainTip" parent="." instance=ExtResource("5_rx4mw")]
|
||||
|
||||
[node name="StepJudgment" parent="." instance=ExtResource("6_do0gx")]
|
||||
|
||||
[node name="ConfirmDialog" parent="." instance=ExtResource("7_jtwv3")]
|
||||
visible = false
|
||||
|
||||
[node name="StepTip" parent="." instance=ExtResource("8_o2duk")]
|
||||
|
||||
[node name="StepTimer" type="Timer" parent="."]
|
||||
wait_time = 3.0
|
||||
one_shot = true
|
||||
|
||||
[node name="ScreenDoorRightClickTimer" type="Timer" parent="."]
|
||||
wait_time = 0.2
|
||||
one_shot = true
|
||||
|
||||
[connection signal="StartTraining" from="TrainingDescDialog" to="." method="_on_training_desc_dialog_start_training"]
|
||||
[connection signal="close_requested" from="TrainingDescDialog" to="TrainingDescDialog" method="_on_close_requested"]
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||
[connection signal="currentClickCheckSignal" from="total" to="." method="_on_total_current_click_check_signal"]
|
||||
[connection signal="screenDoorCloseConfirmSignal" from="total" to="." method="_on_total_screen_door_close_confirm_signal"]
|
||||
[connection signal="screenDoorOpenConfirmSignal" from="total" to="." method="_on_total_screen_door_open_confirm_signal"]
|
||||
[connection signal="timeout" from="glassBreakageTimer" to="." method="_on_glass_breakage_timer_timeout"]
|
||||
[connection signal="two_cancel" from="ConfirmDialog" to="." method="_on_confirm_dialog_two_cancel"]
|
||||
[connection signal="two_confirm" from="ConfirmDialog" to="." method="_on_confirm_dialog_two_confirm"]
|
||||
|
@ -93,8 +93,7 @@ var handleStep = [
|
||||
{
|
||||
"stepName": "步骤九:值班员回复:收到。",
|
||||
"stepOperation": [],
|
||||
"next": true,
|
||||
"waitTime": 2,
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": true,
|
||||
"playPath": "res://Assets/training_speech/sd.mp3",
|
||||
@ -168,9 +167,7 @@ func _on_total_current_click_check_signal(isCorrect):
|
||||
stepOperationIndex = stepOperationIndex + 1
|
||||
$StepJudgment.hideError()
|
||||
if stepOperationIndex < stepOperation.size():
|
||||
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
|
||||
if $total.trainingMode == TotalScene.Training_Mode.Teach:
|
||||
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
|
||||
setOperationNodeAndTip()
|
||||
else:
|
||||
$TrainTip.setTrainingTip('')
|
||||
else:
|
||||
|
@ -107,6 +107,15 @@ var handleStep = [
|
||||
"stepTip": true,
|
||||
"checkVoice": "收到"
|
||||
},
|
||||
{
|
||||
"stepName": "实训已完成!",
|
||||
"stepOperation": [],
|
||||
"next": false,
|
||||
"checkVoice": "",
|
||||
"play": false,
|
||||
"playPath": "",
|
||||
"stepTip": true,
|
||||
},
|
||||
]
|
||||
|
||||
## 步骤操作执行index
|
||||
@ -176,9 +185,7 @@ func _on_total_current_click_check_signal(isCorrect):
|
||||
stepOperationIndex = stepOperationIndex + 1
|
||||
$StepJudgment.hideError()
|
||||
if stepOperationIndex < stepOperation.size():
|
||||
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
|
||||
if $total.trainingMode == TotalScene.Training_Mode.Teach:
|
||||
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
|
||||
setOperationNodeAndTip()
|
||||
else:
|
||||
$TrainTip.setTrainingTip('')
|
||||
else:
|
||||
|
Loading…
Reference in New Issue
Block a user