玻璃破碎(赞提)

This commit is contained in:
joylink_zhaoerwei 2024-05-28 15:40:46 +08:00
parent eb8baa098b
commit bf094d5d1a
22 changed files with 431 additions and 171 deletions

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@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://ca2cflgmlx5cp"
path="res://.godot/imported/pinchPeople.mp3-434bd408a9f297641ae3f3de785ab54f.mp3str"
[deps]
source_file="res://Assets/training_speech/pinchPeople.mp3"
dest_files=["res://.godot/imported/pinchPeople.mp3-434bd408a9f297641ae3f3de785ab54f.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://ca2cflgmlx5cp"
path="res://.godot/imported/pinchPeople.mp3-134682895ed1755bfb4228e5cc0c315e.mp3str"
[deps]
source_file="res://Assets/training_speech/trainingPinchPeopleFault/pinchPeople.mp3"
dest_files=["res://.godot/imported/pinchPeople.mp3-134682895ed1755bfb4228e5cc0c315e.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://iqr672ekex01"
path="res://.godot/imported/xt_pslgbztmwx.mp3-c340c6f2fdc9b84c839f54346780b458.mp3str"
[deps]
source_file="res://Assets/training_speech/xt_pslgbztmwx.mp3"
dest_files=["res://.godot/imported/xt_pslgbztmwx.mp3-c340c6f2fdc9b84c839f54346780b458.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://op4mbi1lemrb"
path="res://.godot/imported/xt_pslibpkmwx.mp3-165b8ea64f29779308cdddb6c9efb934.mp3str"
[deps]
source_file="res://Assets/training_speech/xt_pslibpkmwx.mp3"
dest_files=["res://.godot/imported/xt_pslibpkmwx.mp3-165b8ea64f29779308cdddb6c9efb934.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dr1m5h02s45jf"
path="res://.godot/imported/zby_ztmjczc.mp3-849bbce90b59ebabfadd754a0ccf691a.mp3str"
[deps]
source_file="res://Assets/training_speech/zby_ztmjczc.mp3"
dest_files=["res://.godot/imported/zby_ztmjczc.mp3-849bbce90b59ebabfadd754a0ccf691a.mp3str"]
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loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -1,19 +0,0 @@
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importer="mp3"
type="AudioStreamMP3"
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path="res://.godot/imported/zbzz_ckcjwb.mp3-3c85dcaed29528587c7e0c8e32ccee6b.mp3str"
[deps]
source_file="res://Assets/training_speech/zbzz_ckcjwb.mp3"
dest_files=["res://.godot/imported/zbzz_ckcjwb.mp3-3c85dcaed29528587c7e0c8e32ccee6b.mp3str"]
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bar_beats=4

Binary file not shown.

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@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bv1xfsb4450r1"
path="res://.godot/imported/zlgzmhfzc.mp3-02c91e6200e7ec22dcd1900223f9e0da.mp3str"
[deps]
source_file="res://Assets/training_speech/zlgzmhfzc.mp3"
dest_files=["res://.godot/imported/zlgzmhfzc.mp3-02c91e6200e7ec22dcd1900223f9e0da.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -1,7 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://blsv4lgybr3nc"]
[gd_scene load_steps=6 format=3 uid="uid://blsv4lgybr3nc"]
[ext_resource type="Script" path="res://UI/screenDoorOperate/screen_door_operate.gd" id="1_2p52y"]
[ext_resource type="Theme" uid="uid://bycedcl2nwwlu" path="res://ui_theme.tres" id="1_5wvuu"]
[ext_resource type="Texture2D" uid="uid://c8lwj1sqanx5l" path="res://Assets/screenDoorOperate/胶带.png" id="1_pc0lg"]
[ext_resource type="FontFile" uid="uid://bkbpyidjguavf" path="res://Assets/FeiHuaSongTi-2.ttf" id="2_esllj"]
[ext_resource type="Texture2D" uid="uid://co57dk4piito4" path="res://Assets/screenDoorOperate/隔离带.png" id="2_k5cyw"]
[node name="ScreenDoorOperate" type="Window"]
@ -9,6 +11,8 @@ title = "屏蔽门操作"
position = Vector2i(10, 36)
size = Vector2i(153, 111)
wrap_controls = true
theme = ExtResource("1_5wvuu")
theme_override_fonts/title_font = ExtResource("2_esllj")
script = ExtResource("1_2p52y")
[node name="PanelContainer" type="PanelContainer" parent="."]

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@ -45,7 +45,7 @@ enum ScreenDoor_State{
##打开屏蔽门
func openScreenDoor (isUseLCBKey=false)-> void:
if screenDoorState == ScreenDoor_State.close and ((screenDoorFaultState != ScreenDoor_Fault_State.openFault and lcbKey.keyState ==LcbWindow.KNOB_STATE.AUTO ) or isUseLCBKey):
if screenDoorState == ScreenDoor_State.close and ((screenDoorFaultState != ScreenDoor_Fault_State.openFault and screenDoorFaultState != ScreenDoor_Fault_State.glassBreakage and lcbKey.keyState ==LcbWindow.KNOB_STATE.AUTO ) or isUseLCBKey):
screenDoorState=ScreenDoor_State.opening
$Timer.start(0.3)

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@ -16,7 +16,7 @@
[ext_resource type="AudioStream" uid="uid://k0e2shfdjyrq" path="res://Assets/music/glass-breaking.mp3" id="9_kpf37"]
[ext_resource type="PackedScene" uid="uid://yvkjjjm5lmeo" path="res://Model/ScreenDoorPinchPeople.blend" id="15_wm4hy"]
[ext_resource type="Script" path="res://sceen/platform/PinchPeoplePathFollow3D.gd" id="16_ml4r8"]
[ext_resource type="AudioStream" uid="uid://ca2cflgmlx5cp" path="res://Assets/training_speech/pinchPeople.mp3" id="17_4438x"]
[ext_resource type="AudioStream" uid="uid://ca2cflgmlx5cp" path="res://Assets/training_speech/trainingPinchPeopleFault/pinchPeople.mp3" id="17_4438x"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4f4ck"]
render_priority = 0
@ -462,6 +462,33 @@ _data = {
}
point_count = 5
[sub_resource type="Animation" id="Animation_g8x2q"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ScreenDoorPinchPeople:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-6.471, 0, 1.849)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ScreenDoorPinchPeople:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1.77037, 0)]
}
[sub_resource type="Animation" id="Animation_nqqq3"]
resource_name = "walkToPlatform"
length = 3.0
@ -490,33 +517,6 @@ tracks/1/keys = {
"values": [Vector3(0, 1.77037, 0), Vector3(0, 2.77333, 0)]
}
[sub_resource type="Animation" id="Animation_g8x2q"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ScreenDoorPinchPeople:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-6.471, 0, 1.849)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ScreenDoorPinchPeople:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1.77037, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8pf2j"]
_data = {
"RESET": SubResource("Animation_g8x2q"),
@ -619,7 +619,7 @@ skeleton = NodePath("")
visible = false
[node name="ScreenDoorPinchPeople" parent="PinchPeople" instance=ExtResource("15_wm4hy")]
transform = Transform3D(-0.198254, 0, 0.980138, 0, 1, 0, -0.980138, 0, -0.198254, -6.471, 0, 1.849)
transform = Transform3D(-0.198249, 0, 0.980139, 0, 1, 0, -0.980139, 0, -0.198249, -6.471, 0, 1.849)
[node name="Path3D" type="Path3D" parent="PinchPeople"]
curve = SubResource("Curve3D_1img4")

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@ -42,6 +42,22 @@ func trainLeave(ActionGestureCommandDeparture = false) -> bool:
func _on_train_leave_delay_timeout() -> void:
$train.trainLeave()
## 车门名字的枚举
enum TrainDoor_name{
trainDoor1=1,
trainDoor2,
trainDoor3,
trainDoor4,
}
##设置指定车门不开门
func setAssignTrainDoorsOpenFault (trainDoorNames:Array)-> void:
for child in $train.leftTrainDoorALL:
var trainDoorName=String(child.name)
var trainDoorIndex=int(trainDoorName[trainDoorName.length() - 1])
if trainDoorIndex in trainDoorNames:
child.setTrainFault(TrainDoor.TrainDoor_Fault_State.openFault)
## 屏蔽门名字的枚举
enum ScreenDoor_name{
screenDoor1=1,
@ -197,23 +213,27 @@ func allClickEquipmentPostion(equipmentName: String) -> Vector2:
var Close_Click_Area_pos=NodeUtils.find_child_by_name(jjtcWindow,'Close_Click_Area').get_global_position()
return Vector2(jjtcWindowPos.x+Close_Click_Area_pos.x+30,jjtcWindowPos.y+Close_Click_Area_pos.y+100)
elif equipmentName == 'screenDoor1RightClick' : ##屏蔽门右键以及屏蔽门右键面板
return getScreenPosition($platform.get_node('screenDoor1').get_node('left'))
var pos = getScreenPosition($platform.get_node('screenDoor1').get_node('dimiantishi'))
return Vector2(pos.x-50,pos.y-200)
elif equipmentName == 'screenDoor2RightClick' :
return getScreenPosition($platform.get_node('screenDoor2').get_node('left'))
var pos = getScreenPosition($platform.get_node('screenDoor2').get_node('dimiantishi'))
return Vector2(pos.x-50,pos.y-200)
elif equipmentName == 'screenDoor3RightClick' :
return getScreenPosition($platform.get_node('screenDoor3').get_node('left'))
var pos = getScreenPosition($platform.get_node('screenDoor3').get_node('dimiantishi'))
return Vector2(pos.x-200,pos.y-200)
elif equipmentName == 'screenDoor4RightClick' :
return getScreenPosition($platform.get_node('screenDoor4').get_node('left'))
var pos = getScreenPosition($platform.get_node('screenDoor4').get_node('dimiantishi'))
return Vector2(pos.x-50,pos.y-200)
elif equipmentName in ['clickAdhesiveTapeOfscreenDoor1','clickAdhesiveTapeOfscreenDoor2','clickAdhesiveTapeOfscreenDoor3','clickAdhesiveTapeOfscreenDoor4'] :
var ScreenDoorOperateWindow = $platform.get_node('ScreenDoorOperate')
var ScreenDoorOperateWindowPos = ScreenDoorOperateWindow.position
var AdhesiveTapePos = NodeUtils.find_child_by_name(ScreenDoorOperateWindow,'AdhesiveTape').get_global_position()
return Vector2(ScreenDoorOperateWindowPos.x+AdhesiveTapePos.x,ScreenDoorOperateWindowPos.y+AdhesiveTapePos.y)
return Vector2(ScreenDoorOperateWindowPos.x+AdhesiveTapePos.x+50,ScreenDoorOperateWindowPos.y+AdhesiveTapePos.y)
else:
var ScreenDoorOperateWindow = $platform.get_node('ScreenDoorOperate')
var ScreenDoorOperateWindowPos = ScreenDoorOperateWindow.position
var IsolationStripPos=NodeUtils.find_child_by_name(ScreenDoorOperateWindow,'IsolationStrip').get_global_position()
return Vector2(ScreenDoorOperateWindowPos.x+IsolationStripPos.x,ScreenDoorOperateWindowPos.y+IsolationStripPos.y)
return Vector2(ScreenDoorOperateWindowPos.x+IsolationStripPos.x+50,ScreenDoorOperateWindowPos.y+IsolationStripPos.y)
func getScreenPosition(node):
var screenPostion = $Camera3D.unproject_position(node.global_transform.origin)

View File

@ -8,8 +8,10 @@ class_name TrainDoor
## 车门的状态枚举
enum Train_Door_STATE{
open,# 开门
close,# 关门
opening,# 正在开门
open,#开到位
closeing,#正在关门
close,# 关到位
}
##车门的状态
@ -27,9 +29,30 @@ enum Train_Door_STATE{
##打开车门
func openTrainDoor ()-> void:
if trainDoorState == Train_Door_STATE.close and trainDoorFaultState != TrainDoor_Fault_State.openFault :
trainDoorState=Train_Door_STATE.open
##关闭车门
func closeTrainDoor ()-> void:
trainDoorState=Train_Door_STATE.close
## 车门的故障枚举
enum TrainDoor_Fault_State{
noFault,#无故障
openFault,# 开门故障
}
##车门的故障状态
@onready var trainDoorFaultState : TrainDoor_Fault_State = TrainDoor_Fault_State.noFault :
set(value):
if trainDoorFaultState != value:
trainDoorFaultState = value
##设置故障
func setTrainFault (faultType:TrainDoor_Fault_State)-> void:
trainDoorFaultState = faultType
##恢复故障
func removeTrainDoorFault ()-> void:
trainDoorFaultState = TrainDoor_Fault_State.noFault

View File

@ -5,14 +5,289 @@ extends Node
## 场景描述
@export var trainingDesc: String = "场景描述"
var stepOperation = []
var handleStep = [
{
"stepName": "发现故障 步骤一站务员手指上行2号站台门。步骤二站务员口呼上行2号滑动门玻璃破碎。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "上行2号滑动门玻璃破碎。"
},
{
"stepName": "步骤三:站务员按下上行站台紧急停车按钮(阻止列车进站)。",
"stepOperation": ["JJTC","JJTC_Key","confirmUseKey","JJTCRightRotate","JJTCButton","JJTCCloseBox","JJTCLeftRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤四站务员用对讲机汇报值班员值班员上行2号滑动门玻璃破碎已按下上行紧急停车按钮。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班员上行2号滑动门玻璃破碎已按下上行紧急停车按钮。"
},
{
"stepName": "步骤五:值班员回复站务员:收到。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "步骤六站务员发现有玻璃掉落轨行区影响行车汇报现场情况值班员、值班站长上行2号滑动门玻璃破碎玻璃掉落轨行区影响行车请派人处置。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班员、值班站长上行2号滑动门玻璃破碎玻璃掉落轨行区影响行车请派人处置。"
},
{
"stepName": "步骤七:值班站长(机器人)自动回复:收到。步骤八:值班员回复站务员:收到。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "现场处置 步骤一站务员旁路相邻门将3号门LCB打至“开门”位泄除隧道风压。",
"stepOperation": ["LCB3","LCB_Key1","confirmUseKey","LCB3RightRotate","LCB3RightRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤二站务员隔离故障门将2号门LCB打至“隔离”位。",
"stepOperation": ["LCB2","LCB_Key2","confirmUseKey","LCB2LeftRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤三:站务员口呼:设置安全防护栏。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "设置安全防护栏。"
},
{
"stepName": "步骤四站务员设置3号门安全护栏在3号滑动门处设置安全防护栏。",
"stepOperation": ["screenDoor3RightClick","clickIsolationStripOfscreenDoor3"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤五站务员设置2号门安全护栏在2号滑动门处设置安全防护栏。",
"stepOperation": ["screenDoor2RightClick","clickIsolationStripOfscreenDoor2"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤六站务员口呼粘贴2号滑动门。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "设置安全防护栏。"
},
{
"stepName": "步骤七站务员粘贴破碎站台门用胶带手动粘贴2号滑动门。",
"stepOperation": ["screenDoor2RightClick","clickAdhesiveTapeOfscreenDoor2"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤八站务员用LCB钥匙1号将3号门的LCB转至“关门”位置。",
"stepOperation": ["LCB3","LCB3LeftRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤九3号门关闭后站务员用LCB钥匙1号将3号门的LCB转至“自动”位置取出钥匙。",
"stepOperation": ["LCB3LeftRotate","removeKeyOfWindowLCB3"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤十站务员撤出3号门安全护栏撤除3号滑动门处安全防护栏。",
"stepOperation": ["screenDoor3RightClick","clickIsolationStripOfscreenDoor3"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤十一:值班站长(机器人)对讲机联系行值:上行轨行区玻璃已清理完毕,人员已出清。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "步骤十二:行值对讲机回复:上行轨行区玻璃已清理完毕,人员已出清,收到。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "联系并恢复 步骤一站务员用对讲机联系值班员值班员上行2号门已粘贴完毕处于隔离位现场处置完毕请恢复上行紧急停车。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班员上行2号门已粘贴完毕处于隔离位现场处置完毕请恢复上行紧急停车。"
},
{
"stepName": "步骤二:值班员用对讲机回复站务员:收到,恢复上行紧急停车。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "值班员的一系列操作后,实训完成!",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": false,
"playPath": "",
"stepTip": true,
},
]
## 步骤操作执行index
var stepOperationIndex = 0
## 步骤执行index
var handleStepIndex = 0
func _ready():
$TrainingDescDialog.title = trainingName
$TrainingDescDialog.updateSceneDesc(trainingDesc)
$TrainingDescDialog.grab_focus()
stepOperationIndex = 0
handleStepIndex = 0
func _on_training_desc_dialog_start_training():
$Timer.start()
$glassBreakageTimer.start()
func _on_timer_timeout() -> void:
func _on_glass_breakage_timer_timeout() -> void:
$total.setAssignScreenDoorsGlassBreakageFault([TotalScene.ScreenDoor_name.screenDoor2])
$total.setAssignTrainDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor2])
handleStepIndex = 0
nextStep()
func nextStep():
if handleStepIndex < handleStep.size():
var step = handleStep[handleStepIndex]
handleStepIndex = handleStepIndex + 1
if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(step.stepName)
if step.stepOperation.size() > 0:
initStepOperation()
if step.next == true:
$StepTimer.connect("timeout", nextStep)
$StepTimer.start()
if step.checkVoice:
await $VoiceCommunication.speech_record_check(step.checkVoice)
nextStep()
if step.play:
var sound = load(step.playPath)
await $VoiceCommunication.play_reply(sound)
nextStep()
if step.stepName == "值班员的一系列操作后,实训完成!":
$total.trainComeAndOpenScreenDoor ()
func setOperationNodeAndTip():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
func initStepOperation():
stepOperation = handleStep[handleStepIndex-1].stepOperation
stepOperationIndex = 0
setOperationNodeAndTip()
##与站台交互点击信号
func _on_total_current_click_check_signal(isCorrect):
if isCorrect:
stepOperationIndex = stepOperationIndex + 1
$StepJudgment.hideError()
if stepOperationIndex < stepOperation.size():
if stepOperation[stepOperationIndex-1] in ['screenDoor2RightClick','screenDoor3RightClick'] :
$ScreenDoorRightClickTimer.connect("timeout", setOperationNodeAndTip)
$ScreenDoorRightClickTimer.start()
else :
setOperationNodeAndTip()
else:
$TrainTip.setTrainingTip('')
if handleStepIndex != 7 and handleStepIndex != 14:
nextStep()
else:
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepJudgment.showError()
##开门信号
func _on_total_screen_door_open_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor3" :
nextStep()
##关门信号
func _on_total_screen_door_close_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor3" :
nextStep()
func _on_confirm_dialog_two_cancel():
get_tree().paused = false
func _on_confirm_dialog_two_confirm():
get_tree().paused = false
get_tree().reload_current_scene()

View File

@ -1,22 +1,51 @@
[gd_scene load_steps=4 format=3 uid="uid://2p2vu21jtbtp"]
[gd_scene load_steps=9 format=3 uid="uid://2p2vu21jtbtp"]
[ext_resource type="Script" path="res://trainings/trainingGlassBreakageFault/trainingGlassBreakageFault.gd" id="1_gyskf"]
[ext_resource type="PackedScene" uid="uid://qh8b3g6n3k2u" path="res://trainings/training_desc_dialog.tscn" id="2_qfrwf"]
[ext_resource type="PackedScene" uid="uid://btcksdsburk7t" path="res://sceen/total.tscn" id="3_28hir"]
[ext_resource type="PackedScene" uid="uid://6lortgihx5jy" path="res://Communication/voice_communication.tscn" id="4_oh56t"]
[ext_resource type="PackedScene" uid="uid://ckoxw6kgpjyhd" path="res://trainings/trainTip.tscn" id="5_rx4mw"]
[ext_resource type="PackedScene" uid="uid://b41vwoibfy5c6" path="res://trainings/stepJudgment.tscn" id="6_do0gx"]
[ext_resource type="PackedScene" uid="uid://b3whbe3mau53w" path="res://trainings/confirmDialog/confirmDialog.tscn" id="7_jtwv3"]
[ext_resource type="PackedScene" uid="uid://yhr1n6e2m2b6" path="res://trainings/stepTip/stepTip.tscn" id="8_o2duk"]
[node name="trainingGlassBreakageFault" type="Node"]
script = ExtResource("1_gyskf")
trainingName = "全自动运行线路站台门滑动门玻璃破碎应急处置"
trainingDesc = "全自动运行线路站台门滑动门玻璃破碎应急处置"
trainingName = "全自动运行线路站台门滑动门破碎(下轨行区)应急处置"
trainingDesc = "列车即将驶入会展中心站上行站台时站务员发现会展中心站上行2号站台门玻璃突然破裂立即按下紧急停车按钮阻止列车进站。需现场处置完毕经值班员确认情况沟通行调后恢复紧急停车按钮。"
[node name="TrainingDescDialog" parent="." instance=ExtResource("2_qfrwf")]
[node name="total" parent="." instance=ExtResource("3_28hir")]
[node name="Timer" type="Timer" parent="."]
[node name="glassBreakageTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="VoiceCommunication" parent="." instance=ExtResource("4_oh56t")]
[node name="TrainTip" parent="." instance=ExtResource("5_rx4mw")]
[node name="StepJudgment" parent="." instance=ExtResource("6_do0gx")]
[node name="ConfirmDialog" parent="." instance=ExtResource("7_jtwv3")]
visible = false
[node name="StepTip" parent="." instance=ExtResource("8_o2duk")]
[node name="StepTimer" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
[node name="ScreenDoorRightClickTimer" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
[connection signal="StartTraining" from="TrainingDescDialog" to="." method="_on_training_desc_dialog_start_training"]
[connection signal="close_requested" from="TrainingDescDialog" to="TrainingDescDialog" method="_on_close_requested"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
[connection signal="currentClickCheckSignal" from="total" to="." method="_on_total_current_click_check_signal"]
[connection signal="screenDoorCloseConfirmSignal" from="total" to="." method="_on_total_screen_door_close_confirm_signal"]
[connection signal="screenDoorOpenConfirmSignal" from="total" to="." method="_on_total_screen_door_open_confirm_signal"]
[connection signal="timeout" from="glassBreakageTimer" to="." method="_on_glass_breakage_timer_timeout"]
[connection signal="two_cancel" from="ConfirmDialog" to="." method="_on_confirm_dialog_two_cancel"]
[connection signal="two_confirm" from="ConfirmDialog" to="." method="_on_confirm_dialog_two_confirm"]

View File

@ -93,8 +93,7 @@ var handleStep = [
{
"stepName": "步骤九:值班员回复:收到。",
"stepOperation": [],
"next": true,
"waitTime": 2,
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
@ -168,9 +167,7 @@ func _on_total_current_click_check_signal(isCorrect):
stepOperationIndex = stepOperationIndex + 1
$StepJudgment.hideError()
if stepOperationIndex < stepOperation.size():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
setOperationNodeAndTip()
else:
$TrainTip.setTrainingTip('')
else:

View File

@ -107,6 +107,15 @@ var handleStep = [
"stepTip": true,
"checkVoice": "收到"
},
{
"stepName": "实训已完成!",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": false,
"playPath": "",
"stepTip": true,
},
]
## 步骤操作执行index
@ -176,9 +185,7 @@ func _on_total_current_click_check_signal(isCorrect):
stepOperationIndex = stepOperationIndex + 1
$StepJudgment.hideError()
if stepOperationIndex < stepOperation.size():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
setOperationNodeAndTip()
else:
$TrainTip.setTrainingTip('')
else: