Merge branch 'main' of https://gitea.joylink.club/joylink/godot-psd-training into main
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commit
ce02f12806
@ -171,7 +171,6 @@ func checkCurrentClick() -> bool:
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return false
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return false
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func _on_platform_all_click_platform_signal(equipmentName: String,equipmentInfo=null) -> void:
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func _on_platform_all_click_platform_signal(equipmentName: String,equipmentInfo=null) -> void:
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print(equipmentName,66666)
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currentClickNode = equipmentName
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currentClickNode = equipmentName
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var isClickCorrect = checkCurrentClick()
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var isClickCorrect = checkCurrentClick()
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currentClickCheckSignal.emit(isClickCorrect)
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currentClickCheckSignal.emit(isClickCorrect)
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@ -114,7 +114,7 @@ var handleStep = [
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"play": false,
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"play": false,
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"playPath": "",
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"playPath": "",
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"stepTip": true,
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"stepTip": true,
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"checkVoice": "设置安全防护栏。"
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"checkVoice": "粘贴2号滑动门。"
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},
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},
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{
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{
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"stepName": "步骤十一:站务员粘贴破碎站台门:用胶带手动粘贴2号滑动门。",
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"stepName": "步骤十一:站务员粘贴破碎站台门:用胶带手动粘贴2号滑动门。",
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