添加站台门检查实训
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Assets/training_speech/trainingDoorInspection/testNormal.mp3
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Assets/training_speech/trainingDoorInspection/testNormal.mp3
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://cm61ga36jv4dw"
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path="res://.godot/imported/testNormal.mp3-2d8aa5eeb77c88bae98b0413e54ad552.mp3str"
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[deps]
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source_file="res://Assets/training_speech/trainingDoorInspection/testNormal.mp3"
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dest_files=["res://.godot/imported/testNormal.mp3-2d8aa5eeb77c88bae98b0413e54ad552.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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248
trainings/trainingDoorInspection/trainingDoorInspection.gd
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trainings/trainingDoorInspection/trainingDoorInspection.gd
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extends Node
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## 实训名称
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "站台门工作正常,需检查站台门工作状态。此任务结束后,对讲机放在站台门区域指定位置,不可带到调度中心。"
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## 当前步骤操作
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var stepOperation = []
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## 步骤列表
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var handleStep = [
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{
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"stepName": "步骤一:站务员手指:上行站台轨行区;站务员口呼:上行线路出清,无异常。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "上行线路出清,无异常。",
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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"stepName": "步骤二:开站台门(一次测试):使用PSL打开上行整侧站台门。",
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"stepOperation": ["PSL","PSL_Key","confirmUseKey","PSLAllowRightRotate","OpenDoorButton",],
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"next": false,
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"checkVoice": "",
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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"stepName": "步骤三:站务员手指:PSL开门到位指示灯;站务员口呼:上行站台门开门正常,PSL开门到位指示灯亮黄灯。",
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"stepOperation": [],
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"play": false,
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"playPath": "",
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"notip": false,
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"next": false,
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"checkVoice": "上行站台门开门正常,PSL开门到位指示灯亮黄灯"
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},
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{
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"stepName": "步骤四:关站台门(一次测试):使用PSL关闭上行整侧站台门。",
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"stepOperation": ["CloseDoorButton"],
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"next": false,
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"play": false,
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"playPath": "",
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"notip": false,
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"checkVoice": ""
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},
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{
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"stepName": "步骤五:站务员手指:PSL全部门关闭锁紧指示灯;站务员口呼:上行站台门关门正常,PSL上关闭锁紧指示灯亮绿灯 。",
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"stepOperation": [],
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"checkVoice": "上行站台门关门正常,PSL上关闭锁紧指示灯亮绿灯。",
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"next": false,
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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"stepName": "步骤六:开站台门(二次测试):使用PSL打开上行整侧站台门。",
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"stepOperation": ["OpenDoorButton"],
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"checkVoice":"",
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"next": false,
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"play": false,
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"playPath": "",
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"notip": false,
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},
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{
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"stepName": "步骤七:关站台门(二次测试):使用PSL关闭上行整侧站台门。",
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"stepOperation": ["CloseDoorButton"],
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"next": false,
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"play": false,
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"playPath": "",
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"notip": false,
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"checkVoice": ""
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},
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{
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"stepName": "步骤八:站务员口呼:整侧站台门开关正常",
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"stepOperation": [],
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"checkVoice":"整侧站台门开关正常",
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"playPath": "",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤九:将PSL操作允许开关恢复至无效位,并拔出钥匙。",
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"stepOperation": ["PSLAllowLeftRotate","removePSLKeyOfWindowPsl"],
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"checkVoice":"",
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"playPath": "",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤十:站务员手指:滑动门门头灯;站务员口呼:滑动门处于正常锁闭状态,门头灯不亮 。",
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"stepOperation": [],
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"checkVoice":"滑动门处于正常锁闭状态,门头灯不亮 。",
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"playPath": "",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤十一:站务员手指:应急门;站务员口呼:应急门处于正常锁闭状态 。",
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"stepOperation": [],
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"checkVoice":"应急门处于正常锁闭状态 。",
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"playPath": "",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤十二:站务员手指:端门;站务员口呼:端门处于正常锁闭状态 。",
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"stepOperation": [],
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"checkVoice":"端门处于正常锁闭状态。",
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"playPath": "",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤十三:站务员汇报值班员:上行线路已出清,上行站台门测试正常。",
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"stepOperation": [],
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"checkVoice":"上行线路已出清,上行站台门测试正常。",
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"playPath": "",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "值班员回复站务员:上行线路已出清,上行站台门测试正常,值班员明白。",
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"stepOperation": [],
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"play": true,
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"playPath": "res://Assets/training_speech/trainingDoorInspection/testNormal.mp3",
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"notip": true,
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"next": false,
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"checkVoice": ""
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},
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{
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"stepName": "实训已结束",
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"stepOperation": [],
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"play": false,
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"playPath": "",
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"notip": false,
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"next": false,
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"checkVoice": ""
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},
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]
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## 步骤操作执行index
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var stepOperationIndex = 0
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## 步骤执行index
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var stepIndex = 0
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func _ready():
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$TrainingDescDialog.title = trainingName
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$TrainingDescDialog.updateSceneDesc(trainingDesc)
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$TrainingDescDialog.grab_focus()
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stepOperationIndex = 0
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stepIndex = 0
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## 弹框点击开始实训
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var voiceCommunication
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func _on_training_desc_dialog_start_training():
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voiceCommunication = preload("res://Communication/voice_communication.tscn").instantiate()
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add_child(voiceCommunication)
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nextStep()
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#$total.trainComeAndOpenScreenDoor()
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#$total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2])
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#$DepartTimer.wait_time = 15
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#$DepartTimer.one_shot = true
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#$DepartTimer.connect("timeout", closeScreenDoor)
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#$DepartTimer.start()
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#func load_mp3(path):
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#var file = FileAccess.open(path, FileAccess.READ)
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#var sound = AudioStreamMP3.new()
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#sound.data = file.get_buffer(file.get_length())
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#return sound
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## 下一步
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func nextStep():
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if stepIndex < handleStep.size():
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var step = handleStep[stepIndex]
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stepIndex = stepIndex + 1
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if step.notip == false and $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(step.stepName)
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else:
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$StepTip.updateOperationTip("")
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if step.stepOperation.size() > 0: ## 如果步骤有具体操作进入操作并初始化
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initStepOperation()
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if step.next == true: ## 如果步骤为直接进入下一步 则延时进入定时器
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$StepTimer.wait_time = step.waitTime
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$StepTimer.one_shot = true
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$StepTimer.connect("timeout", nextStep)
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$StepTimer.start()
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if step.checkVoice: ## 如果步骤有需检查语音
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await voiceCommunication.speech_record_check(step.checkVoice)
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nextStep()
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if step.play: ## 如果步骤有需播放语音
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var sound = load(step.playPath)
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await voiceCommunication.play_reply(sound)
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nextStep()
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## 设置操作的node节点和特定模式下的提示
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func setOperationNodeAndTip():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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## 初始化步骤操作
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func initStepOperation():
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stepOperation = handleStep[stepIndex-1].stepOperation
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stepOperationIndex = 0
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setOperationNodeAndTip()
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## 步骤操作节点点击正确
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func _on_total_current_click_check_signal(isCorrect):
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if isCorrect:
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stepOperationIndex = stepOperationIndex + 1
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$StepJudgment.hideError()
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if $total.currentClickNode == 'CloseDoorButton':
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$total.closeOnlyScreenDoor()
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elif $total.currentClickNode == 'OpenDoorButton':
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$total.openOnlyScreenDoor()
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if stepOperationIndex < stepOperation.size():
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setOperationNodeAndTip()
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else:
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$TrainTip.setTrainingTip('')
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nextStep()
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else:
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepJudgment.showError()
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func _on_confirm_dialog_two_cancel():
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get_tree().paused = false
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func _on_confirm_dialog_two_confirm():
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get_tree().paused = false
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get_tree().reload_current_scene()
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func _on_step_tip_click_next_step() -> void:
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var step = handleStep[stepIndex-1]
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if step.checkVoice:
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voiceCommunication._reset_record_state()
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nextStep()
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29
trainings/trainingDoorInspection/trainingDoorInspection.tscn
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trainings/trainingDoorInspection/trainingDoorInspection.tscn
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[gd_scene load_steps=8 format=3 uid="uid://d3q0sq50y4omw"]
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[ext_resource type="Script" path="res://trainings/trainingDoorInspection/trainingDoorInspection.gd" id="1_3fyg1"]
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[ext_resource type="PackedScene" uid="uid://qh8b3g6n3k2u" path="res://trainings/training_desc_dialog.tscn" id="2_s3jcf"]
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[ext_resource type="PackedScene" uid="uid://btcksdsburk7t" path="res://sceen/total.tscn" id="3_l37wb"]
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[ext_resource type="PackedScene" uid="uid://ckoxw6kgpjyhd" path="res://trainings/trainTip.tscn" id="4_a4vkp"]
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[ext_resource type="PackedScene" uid="uid://b41vwoibfy5c6" path="res://trainings/stepJudgment.tscn" id="5_bwive"]
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[ext_resource type="PackedScene" uid="uid://yhr1n6e2m2b6" path="res://trainings/stepTip/stepTip.tscn" id="6_ychkj"]
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[ext_resource type="PackedScene" uid="uid://b3whbe3mau53w" path="res://trainings/confirmDialog/confirmDialog.tscn" id="7_dsiri"]
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[node name="TrainingDoorInspection" type="Node"]
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script = ExtResource("1_3fyg1")
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[node name="TrainingDescDialog" parent="." instance=ExtResource("2_s3jcf")]
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[node name="total" parent="." instance=ExtResource("3_l37wb")]
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[node name="TrainTip" parent="." instance=ExtResource("4_a4vkp")]
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[node name="StepJudgment" parent="." instance=ExtResource("5_bwive")]
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[node name="StepTip" parent="." instance=ExtResource("6_ychkj")]
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[node name="ConfirmDialog" parent="." instance=ExtResource("7_dsiri")]
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visible = false
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[connection signal="StartTraining" from="TrainingDescDialog" to="." method="_on_training_desc_dialog_start_training"]
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[connection signal="currentClickCheckSignal" from="total" to="." method="_on_total_current_click_check_signal"]
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[connection signal="clickNextStep" from="StepTip" to="." method="_on_step_tip_click_next_step"]
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