extends Window # Called when the node enters the scene tree for the first time. func _ready(): self.hide() self.transparent_bg = true pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass var right_theme_resource = load("res://training_tip_right.tres") var left_theme_resource = load("res://training_tip_left.tres") func setTrainingTip(text): $PanelContainer/Label.text = text if text!= '': self.show() var position = computed_position() self.position = position self.size = self.get_contents_minimum_size() else: self.hide() func _on_panel_container_resized(): if $PanelContainer/Label.text != "": var cp = computed_position() if self.position.x != cp.x or self.position.y != cp.y: self.position = cp self.size = self.get_contents_minimum_size() func computed_position(): var position = $"../total".allClickEquipmentPostion($"..".currentStep[$"..".stepIndex]) if position.x - $PanelContainer.size.x < 0: position.x = position.x - 10 position.y = position.y + 10 $PanelContainer.theme = right_theme_resource else: position.x = position.x - $PanelContainer.size.x + 10 position.y = position.y - $PanelContainer.size.y - 10 $PanelContainer.theme = left_theme_resource return position