extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func initButton(): $HBoxContainer/AExitGate.set_pressed_no_signal(true) $HBoxContainer/ALowerStepSwitch.set_pressed_no_signal(false) $HBoxContainer/ATVM.set_pressed_no_signal(false) $HBoxContainer/AInboundGate.set_pressed_no_signal(false) $HBoxContainer/AUpperStep.set_pressed_no_signal(false) $HBoxContainer/ALowerStep.set_pressed_no_signal(false) $HBoxContainer/AGangway.set_pressed_no_signal(false) func _on_back_pressed(): $"..".back('StaionHall') func _on_a_gangway_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.AGangway) func _on_a_lower_step_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.ALowerStep) func _on_a_upper_step_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.AUpperStep) func _on_a_exit_gate_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.AExitGate) func _on_a_inbound_gate_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.AInboundGate) func _on_atvm_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.ATVM) func _on_a_lower_step_switch_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.ALowerStep)