extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func initButton(): $HBoxContainer/AEntrance.set_pressed_no_signal(true) $HBoxContainer/StationHallAExit.set_pressed_no_signal(false) $HBoxContainer/APassage.set_pressed_no_signal(false) func _on_back_pressed(): $"..".back() func _on_station_hall_a_exit_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.StationHallAExit) func _on_a_entrance_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.AEntrance) func _on_a_passage_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.APassage)