extends Node ## 实训名称 @export var trainingName: String = "实训" ## 场景描述 @export var trainingDesc: String = "场景描述" var stepOperation = [] var handleStep = [ { "stepName": "步骤一:站务员手指:上行2号、3号故障门门头灯。站务员口呼:多门关门故障。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "多门关门故障。" }, { "stepName": "步骤二:站务员用对讲机汇报值班员:值班员,上行多门关门故障,操作PSL互锁解除发车。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "值班员,上行多门关门故障,操作PSL互锁解除发车。" }, { "stepName": "值班员回复:收到。", "stepOperation": [], "next": false, "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "stepTip": false, "checkVoice": "", }, { "stepName": "步骤三:站务员用对讲机汇报值班站长:值班站长,上行多门关门故障,请派人看护故障站台门。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "值班站长,上行多门关门故障,请派人看护故障站台门。" }, { "stepName": "值班站长(机器人)自动回复:收到。", "stepOperation": [], "next": false, "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "stepTip": false, "checkVoice": "", }, { "stepName": "步骤四:站务员使用互锁解除发车:将上行PSL互锁解除开关钥匙旋转至互锁解除位,互锁解除指示灯点亮,并保持互锁解除位。", "stepOperation": ["PSL","HSJC_Key","confirmUseKey","InterlockReleaseSwitchRightRotate"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤五:确认列车车尾超过站台安全门端门。站务员口呼:列车已发出。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "列车已发出。" }, { "stepName": "步骤六:站务员松开上行PSL互锁解除开关钥匙,并取出钥匙,互锁解除指示灯熄灭。", "stepOperation": ["InterlockReleaseSwitchLeftRotate","removeHSJCKeyOfWindowPsl"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤七:站务员用两套LCB钥匙分别将2号、3号故障门LCB转至“关门”位置。", "stepOperation": ["LCB2","LCB_Key2","confirmUseKey","LCB2RightRotate","LCB3","LCB_Key3","confirmUseKey","LCB3RightRotate"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤八:确认故障门关闭。站务员口呼:关门成功。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "关门成功。" }, { "stepName": "系统提示“维修人员通知现场故障已修复", "stepOperation": [], "next": false, "checkVoice": "", "play": true, "playPath": "res://Assets/training_speech/trainingTotalPlatformDoorFault/gzmyxf.mp3", "stepTip": false, }, { "stepName": "步骤九:站务员口呼:故障门处置完毕。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "故障门处置完毕。" }, { "stepName": "步骤十:站务员用LCB钥匙将2号故障门LCB转至“自动”位置,并取出钥匙。", "stepOperation": ["LCB2","LCB2LeftRotate","removeKeyOfWindowLCB2"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤十一:站务员用LCB钥匙将3号故障门LCB转至“自动”位置,并取出钥匙。", "stepOperation": ["LCB3","LCB3LeftRotate","removeKeyOfWindowLCB3"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤十二:站务员用对讲机汇报值班员、值班站长:值班员、值班站长,上行多门故障已处理完毕。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "值班员、值班站长,上行多门故障已处理完毕。" }, { "stepName": "值班员回复:收到。值班站长(机器人)自动回复:收到。", "stepOperation": [], "next": false, "checkVoice": "", "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "stepTip": false, }, { "stepName": "实训已完成!", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "", }, ] ## 步骤操作执行index var stepOperationIndex = 0 ## 步骤执行index var handleStepIndex = 0 func _ready(): $TrainingDescDialog.title = trainingName $TrainingDescDialog.updateSceneDesc(trainingDesc) $TrainingDescDialog.grab_focus() stepOperationIndex = 0 handleStepIndex = 0 func _on_training_desc_dialog_start_training(): $total.trainComeAndOpenScreenDoor() $total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2,TotalScene.ScreenDoor_name.screenDoor3]) func nextStep(): if handleStepIndex < handleStep.size(): var step = handleStep[handleStepIndex] handleStepIndex = handleStepIndex + 1 if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam: $StepTip.updateOperationTip(step.stepName) if step.stepOperation.size() > 0: initStepOperation() if step.next == true: $StepTimer.connect("timeout", nextStep) $StepTimer.start() if step.checkVoice: await $VoiceCommunication.speech_record_check(step.checkVoice) if step.stepName != "步骤八:确认故障门关闭。站务员口呼:关门成功。": nextStep() else : $maintainerTimer.start() if step.play: var sound = load(step.playPath) await $VoiceCommunication.play_reply(sound) if step.stepName != "系统提示“维修人员通知现场故障已修复": nextStep() if step.stepName == "实训已完成!": $total.trainLeave() func setOperationNodeAndTip(): $total.currenNeedClickNode = stepOperation[stepOperationIndex] if $total.trainingMode == TotalScene.Training_Mode.Teach: $TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]]) func initStepOperation(): stepOperation = handleStep[handleStepIndex-1].stepOperation stepOperationIndex = 0 setOperationNodeAndTip() ##与站台交互点击信号 func _on_total_current_click_check_signal(isCorrect): if isCorrect: if $total.currentClickNode == 'InterlockReleaseSwitchRightRotate' : $total.trainLeave(true) stepOperationIndex = stepOperationIndex + 1 $StepJudgment.hideError() if stepOperationIndex < stepOperation.size(): setOperationNodeAndTip() elif $total.currentClickNode != 'LCB3RightRotate' : $TrainTip.setTrainingTip('') nextStep() else : $TrainTip.setTrainingTip('') else: if $total.trainingMode != TotalScene.Training_Mode.Exam: $StepJudgment.showError() ##开门信号 func _on_total_screen_door_open_confirm_signal(screenDoor): if screenDoor.name == "screenDoor1" : $CloseScreenDoorTimer.start() ##关门信号 func _on_total_screen_door_close_confirm_signal(screenDoor): if screenDoor.name == "screenDoor1" or screenDoor.name == "screenDoor3": nextStep() func _on_close_screen_door_timer_timeout() -> void: $total.closeScreenDoor() func _on_fault_tip_dialog_comfirm_signal() -> void: nextStep() func _on_maintainer_timer_timeout() -> void: nextStep() $FaultTipDialog.show() func _on_confirm_dialog_two_cancel(): get_tree().paused = false func _on_confirm_dialog_two_confirm(): get_tree().paused = false get_tree().reload_current_scene()