extends Window # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass ## 旋钮的状态枚举 enum KNOB_STATE{ isolate = 0,# 隔离 auto = 1,# 自动 open = 2,# 开门 close = 3,# 关门 }