extends Object # 移除node节点 static func removeNode(node: Node) -> void: if (node == null): return var parent = node.get_parent() if (parent == null): node.queue_free() return parent.remove_child(node) node.queue_free() pass # 查找指定节点下的第一个目标节点 static func find_child_by_name(parent_node, target_name): if parent_node.name == target_name: return parent_node for child in parent_node.get_children(): var found_node = find_child_by_name(child, target_name) if found_node != null: return found_node return null static func search_node(node,target_name,matching_nodes): if node.name == target_name: matching_nodes.append(node) for child in node.get_children(): search_node(child,target_name,matching_nodes) # 查找指定节点下的所有目标节点 static func find_children_by_name(parent_node, target_name): var matching_nodes = [] search_node(parent_node,target_name,matching_nodes) return matching_nodes ##节点下的所有节点可见 static func make_node_and_descendants_visible(node: Node): node.visible = true for child in node.get_children(): make_node_and_descendants_visible(child)