extends VBoxContainer enum LightType{ green,# 绿色按钮 red,#红色按钮 } @export var lightType:LightType @export var lightText:String signal clickButtonSignal(openLight:bool,button) func _ready() -> void: $Light/MarginContainer/Label.text=lightText if lightType ==LightType.green : var icon = preload("res://Assets/psl/指示灯_绿.png") var icon2 = preload("res://Assets/psl/指示灯亮_绿.png") $Light/closeLight.set_texture(icon) $Light/openLight.set_texture(icon2) elif lightType ==LightType.red : var icon = preload("res://Assets/psl/指示灯_红.png") var icon2 = preload("res://Assets/psl/指示灯亮_红.png") $Light/closeLight.set_texture(icon) $Light/openLight.set_texture(icon2) func openLight () -> void: $Light/openLight.visible = true func closeLight () -> void: $Light/openLight.visible = false