extends Node ## 实训名称 @export var trainingName: String = "实训" ## 场景描述 @export var trainingDesc: String = "场景描述" var stepOperation = [] var handleStep = [ { "stepName": "发现故障 步骤一:站务员手指:上行2号门。步骤二:站务员口呼:上行2号门夹人。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "上行2号门夹人。" }, { "stepName": "步骤三:站务员按下上行站台紧急停车按钮(阻止列车出站)。", "stepOperation": ["JJTC","JJTC_Key","confirmUseKey","JJTCRightRotate","JJTCButton","JJTCCloseBox","JJTCLeftRotate"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤四:站务员用对讲机汇报值班员:值班员,上行2号站台门、车门夹人,已按下上行紧急停车按钮。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "值班员,上行2号站台门、车门夹人,已按下上行紧急停车按钮。" }, { "stepName": "步骤五:值班员回复站务员:收到。", "stepOperation": [], "next": false, "checkVoice": "", "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "stepTip": false, }, { "stepName": "现场处置 步骤一:站务员对讲机联系行值:车控室,上行站台是否扣车?", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "车控室,上行站台是否扣车?" }, { "stepName": "步骤二:行值对讲机回复:上行站台已扣车。", "stepOperation": [], "next": false, "checkVoice": "", "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "stepTip": false, }, { "stepName": "步骤三:站务员按压联动开门按钮,打开车门和站台门。", "stepOperation": ["PSL","interconnectedOpenButton"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤四:站务员帮助乘客脱困(书包带现象消失)。步骤五:站务员按压联动关门按钮,关闭车门和站台门。", "stepOperation": ["interconnectedCloseButton"], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "" }, { "stepName": "步骤六:确认站台门关闭后,口呼:站台门已关闭。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "站台门已关闭。" }, { "stepName": "联系并恢复 步骤一:站务员对讲机联系值班员:值班员,现场处置完毕,请恢复上行紧急停车及扣车。", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "值班员,现场处置完毕,请恢复上行紧急停车及扣车。" }, { "stepName": "联系并恢复 步骤十二:值班员对讲机联系站务员:上行紧急停车已恢复,请协助发车。步骤十三:站务员对讲机回复:收到", "stepOperation": [], "next": false, "play": false, "playPath": "", "stepTip": true, "checkVoice": "收到" }, ] ## 步骤操作执行index var stepOperationIndex = 0 ## 步骤执行index var handleStepIndex = 0 func _ready(): $TrainingDescDialog.title = trainingName $TrainingDescDialog.updateSceneDesc(trainingDesc) $TrainingDescDialog.grab_focus() stepOperationIndex = 0 handleStepIndex = 0 func _on_training_desc_dialog_start_training(): $total.trainComeAndOpenScreenDoor() $total.setAssignScreenDoorsPinchPeopleFault([TotalScene.ScreenDoor_name.screenDoor2]) func nextStep(): if handleStepIndex < handleStep.size(): var step = handleStep[handleStepIndex] handleStepIndex = handleStepIndex + 1 if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam: $StepTip.updateOperationTip(step.stepName) if step.stepOperation.size() > 0: initStepOperation() if step.next == true: $StepTimer.connect("timeout", nextStep) $StepTimer.start() if step.checkVoice: await $VoiceCommunication.speech_record_check(step.checkVoice) if step.stepName == "联系并恢复 步骤十二:值班员对讲机联系站务员:上行紧急停车已恢复,请协助发车。步骤十三:站务员对讲机回复:收到": $total.trainLeave() else : nextStep() if step.play: var sound = load(step.playPath) await $VoiceCommunication.play_reply(sound) nextStep() func setOperationNodeAndTip(): $total.currenNeedClickNode = stepOperation[stepOperationIndex] if $total.trainingMode == TotalScene.Training_Mode.Teach: $TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]]) func initStepOperation(): stepOperation = handleStep[handleStepIndex-1].stepOperation stepOperationIndex = 0 setOperationNodeAndTip() ##与站台交互点击信号 func _on_total_current_click_check_signal(isCorrect): if isCorrect: if $total.currentClickNode == 'JJTCLeftRotate' : nextStep() elif $total.currentClickNode == 'interconnectedOpenButton' : $total.removeAssignScreenDoorsFault([TotalScene.ScreenDoor_name.screenDoor2]) screenDoor2.peopleWalkToPlatform() clickInterconnectedOpenButton = true $total.openScreenDoor() elif $total.currentClickNode == 'interconnectedCloseButton' : clickInterconnectedCloseButton = true $total.closeScreenDoor() stepOperationIndex = stepOperationIndex + 1 $StepJudgment.hideError() if stepOperationIndex < stepOperation.size(): $total.currenNeedClickNode = stepOperation[stepOperationIndex] if $total.trainingMode == TotalScene.Training_Mode.Teach: $TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]]) else: $TrainTip.setTrainingTip('') else: if $total.trainingMode != TotalScene.Training_Mode.Exam: $StepJudgment.showError() ##开门信号 var clickInterconnectedOpenButton = false var screenDoor2 = null func _on_total_screen_door_open_confirm_signal(screenDoor): if screenDoor.name == "screenDoor2" and screenDoor2 == null : screenDoor2 = screenDoor if screenDoor.name == "screenDoor1" and !clickInterconnectedOpenButton: $CloseScreenDoorTimer.start() elif screenDoor.name == "screenDoor1" and clickInterconnectedOpenButton: nextStep() clickInterconnectedOpenButton = false ##关门信号 var clickInterconnectedCloseButton = false func _on_total_screen_door_close_confirm_signal(screenDoor): if screenDoor.name == "screenDoor1" and !clickInterconnectedCloseButton: $sayPinchPeopleTimer.start() elif screenDoor.name == "screenDoor1" and clickInterconnectedCloseButton: nextStep() clickInterconnectedCloseButton = false func _on_close_screen_door_timer_timeout() -> void: $total.closeScreenDoor() func _on_say_pinch_people_timer_timeout() -> void: handleStepIndex = 0 nextStep() func _on_confirm_dialog_two_cancel(): get_tree().paused = false func _on_confirm_dialog_two_confirm(): get_tree().paused = false get_tree().reload_current_scene()