extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func switchCamera(camera): $"..".switchCamera(camera) func _on_vehicle_control_room_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.SparePartsCabinet) $"..".uiChange('VehicleControlRoom') func _on_station_hall_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.StationHall) func _on_up_platform_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.UpPlatform) func _on_down_platform_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.DownPlatform) func _on_a_passageway_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.AEntrance) $"..".uiChange('APassageway') func _on_b_passageway_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.BEntrance) $"..".uiChange('BPassageway') func _on_c_passageway_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.CEntrance) $"..".uiChange('CPassageway') func _on_d_passageway_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.DEntrance) $"..".uiChange('DPassageway') func _on_staion_hall_a_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.AExitGate) $"..".uiChange('StaionHallA') func _on_station_hall_b_pressed(): switchCamera(LargePassengerFlowScene.Camera_name.BExitGate) $"..".uiChange('StaionHallB')