extends Area3D func _on_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: $"../..".clickJJTCSignal.emit() func _on_mouse_entered() -> void: Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND) func _on_mouse_exited() -> void: Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)