extends Node ## 实训名称 @export var trainingName: String = "实训" ## 场景描述 @export var trainingDesc: String = "场景描述" var stepOperation = [] var handleStep = [ { "stepName": "发现故障 步骤一:站务员手指:上行3号门门头灯。步骤二:站务员口呼:上行3号门门头灯不亮,开门故障。", "stepOperation": [], "next": false, "waitTime": 3, "play": false, "playPath": "", "stepTip": true, "checkVoice": "上行3号门门头灯不亮,开门故障。" }, { "stepName": "现场处置 步骤一:站务员用对讲机汇报值班员:值班员,上行3号门开门故障,使用LCB开启站台门。", "stepOperation": [], "next": false, "checkVoice": "值班员,上行3号门开门故障,使用LCB开启站台门。", "play": false, "playPath": "", "stepTip": true, }, { "stepName": "步骤二:值班员回复:收到。", "stepOperation": [], "next": false, "checkVoice": "", "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "stepTip": false, }, { "stepName": "步骤三:站务员用LCB打开3号故障门:用 LCB钥匙(1号)将故障门(3号门)的LCB转至“开门”位置。", "stepOperation": ["LCB3","LCB_Key1","confirmUseKey","LCB3RightRotate","LCB3RightRotate"], "next": false, "checkVoice": "", "play": false, "playPath": "", "stepTip": true, }, { "stepName": "步骤四:站台门打开后,站务员口呼:请有序下车。", "stepOperation": [], "next": false, "checkVoice": "请有序下车。", "play": false, "playPath": "", "stepTip": true, }, { "stepName": "步骤五:站务员用LCB关闭3号故障门:停站时间到,乘客乘降完毕后,用 LCB钥匙(1号)将故障门(3号门)的LCB转至“关门”位置。", "stepOperation": ["LCB3LeftRotate"], "next": false, "checkVoice": "", "play": false, "playPath": "", "stepTip": true, }, { "stepName": "步骤六:站务员口呼:故障门处置完毕。", "stepOperation": [], "next": false, "checkVoice": "故障门处置完毕。", "play": false, "playPath": "", "stepTip": true, }, { "stepName": "步骤七:列车出清站台后,站务员用 LCB钥匙(1号)将故障门(3号门)的LCB转至“自动”位置,取出钥匙。", "stepOperation": ["LCB3LeftRotate","removeKeyOfWindowLCB3"], "next": false, "checkVoice": "", "play": false, "playPath": "", "stepTip": true, }, { "stepName": "步骤八:站务员用对讲机汇报值班员:值班员,上行3号门故障已处理完毕。", "stepOperation": [], "next": false, "checkVoice": "值班员,上行3号门故障已处理完毕。", "play": false, "playPath": "", "stepTip": true, }, { "stepName": "步骤九:值班员回复:收到。", "stepOperation": [], "next": true, "waitTime": 2, "checkVoice": "", "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "stepTip": false, }, { "stepName": "实训已完成!", "stepOperation": [], "next": false, "checkVoice": "", "play": false, "playPath": "", "stepTip": true, }, ] ## 步骤操作执行index var stepOperationIndex = 0 ## 步骤执行index var handleStepIndex = 0 func _ready(): $TrainingDescDialog.title = trainingName $TrainingDescDialog.updateSceneDesc(trainingDesc) $TrainingDescDialog.grab_focus() stepOperationIndex = 0 handleStepIndex = 0 func _on_training_desc_dialog_start_training(): $total.trainComeAndOpenScreenDoor() $total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3]) func nextStep(): if handleStepIndex < handleStep.size(): var step = handleStep[handleStepIndex] handleStepIndex = handleStepIndex + 1 if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam: $StepTip.updateOperationTip(step.stepName) if step.stepOperation.size() > 0: initStepOperation() if step.next == true: $StepTimer.connect("timeout", nextStep) $StepTimer.start() if step.checkVoice: await $VoiceCommunication.speech_record_check(step.checkVoice) if step.stepName != "步骤四:站台门打开后,站务员口呼:请有序下车。": nextStep() if step.play: var sound = load(step.playPath) await $VoiceCommunication.play_reply(sound) nextStep() func setOperationNodeAndTip(): $total.currenNeedClickNode = stepOperation[stepOperationIndex] if $total.trainingMode == TotalScene.Training_Mode.Teach: $TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]]) func initStepOperation(): stepOperation = handleStep[handleStepIndex-1].stepOperation stepOperationIndex = 0 setOperationNodeAndTip() ##与站台交互点击信号 func _on_total_current_click_check_signal(isCorrect): if $total.currentClickNode == 'removeKeyOfWindowLCB3' : nextStep() if isCorrect: stepOperationIndex = stepOperationIndex + 1 $StepJudgment.hideError() if stepOperationIndex < stepOperation.size(): $total.currenNeedClickNode = stepOperation[stepOperationIndex] if $total.trainingMode == TotalScene.Training_Mode.Teach: $TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]]) else: $TrainTip.setTrainingTip('') else: if $total.trainingMode != TotalScene.Training_Mode.Exam: $StepJudgment.showError() ##开门信号 func _on_total_screen_door_open_confirm_signal(screenDoor): if screenDoor.name == "screenDoor1": handleStepIndex = 0 nextStep() elif screenDoor.name == "screenDoor3": $DepartTimer.connect("timeout", closeScreenDoor) $DepartTimer.start() handleStepIndex = 4 nextStep() ##关门信号 func _on_total_screen_door_close_confirm_signal(screenDoor): if screenDoor.name == "screenDoor3": $total.trainLeave() handleStepIndex = 6 nextStep() elif screenDoor.name == "screenDoor1": handleStepIndex = 5 nextStep() ##待解决 func _on_voice_communication_speech_recognition_successed123() -> void: if handleStepIndex == 0 : nextStep() elif handleStepIndex == 3 : nextStep() elif handleStepIndex == 5 : nextStep() func closeScreenDoor(): $total.closeScreenDoor() func _on_confirm_dialog_two_cancel(): get_tree().paused = false func _on_confirm_dialog_two_confirm(): get_tree().paused = false get_tree().reload_current_scene()