extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func initButton(): $HBoxContainer/BExitGate.set_pressed_no_signal(true) $HBoxContainer/BLowerStepSwitch.set_pressed_no_signal(false) $HBoxContainer/BTVM.set_pressed_no_signal(false) $HBoxContainer/BInboundGate.set_pressed_no_signal(false) $HBoxContainer/BUpperStep.set_pressed_no_signal(false) $HBoxContainer/BLowerStep.set_pressed_no_signal(false) $HBoxContainer/BGangway.set_pressed_no_signal(false) func _on_back_pressed(): $"..".back('StaionHall') func _on_b_gangway_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.BGangway) func _on_b_lower_step_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.BLowerStep) func _on_b_upper_step_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.BUpperStep) func _on_b_exit_gate_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.BExitGate) func _on_b_inbound_gate_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.BInboundGate) func _on_btvm_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.BTVM) func _on_b_lower_step_switch_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.BLowerStepSwitch)