extends Node2D @export var operationTip = "操作步骤描述" # Called when the node enters the scene tree for the first time. func _ready(): $PanelContainer/VBoxContainer/Control/Label.text = operationTip func updateOperationTip(desc): operationTip = desc $PanelContainer/VBoxContainer/ScrollContainer/Control2/Label.text = desc func _on_restart_button_down(): $"../ConfirmDialog".show_confirm('此操作将重新开始实训,是否确认?') get_tree().paused = true func _on_restart_mouse_entered(): $PanelContainer/VBoxContainer/Control3/Restart.set_default_cursor_shape(Control.CursorShape.CURSOR_POINTING_HAND) func _on_restart_mouse_exited(): $PanelContainer/VBoxContainer/Control3/Restart.set_default_cursor_shape(Control.CursorShape.CURSOR_ARROW)