extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func initButton(): $HBoxContainer/CEntrance.set_pressed_no_signal(true) $HBoxContainer/StationHallCExit.set_pressed_no_signal(false) $HBoxContainer/CPassage.set_pressed_no_signal(false) func _on_back_pressed(): $"..".back() func _on_c_passage_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.StationHallCExit) func _on_c_entrance_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.CEntrance) func _on_station_hall_c_exit_pressed(): $"..".switchCamera(LargePassengerFlowScene.Camera_name.CPassage)